
Stand and fight for humanity. This arcade shooter takes place in the year 2022, as the Earth Defense Force fends off an all-out attack by unknown life forms. Become an EDF soldier, battle against endless hordes of immense enemies, and restore peace to the earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.59−59% | 11.5Kreviews | 94% | — | $5.1M |
| $59.99 | 6.9Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
E D F !!!
Das Spiel ist gut
ゲーム自体は面白いが、PC向けに画面モード(ウインドウ、フルスクリーン)などの設定などを充実させてほしかった
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*, Korean**languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想成为保护世界的英雄吗?加入我们吧,EDF! EDF!! EDF!!!
A++
Here's my ideas & feedbacks for future EDF installments. I. More new vehicles,no reskins vehicle variants, & design them for solo playthrough: 1. Implement a light armored proteus, unlike original proteus, the light armored proteus combat philosophy should be the opposite, it should focus on more speed, high dmg, a light durability, with a slightly smaller size. While its smaller than its original counterpart, it features only one pilot seat, & no gunner seats. In addition, its weapons will not be nerfed, instead it should receive more space for more weapons like a reflector system to reflect enemy attacks constantly, giving it the reflector ability should be limited least to 10000 energy ammo or slightly more. Making them perfect for assault missions. You can even Implement them the ability to increase dmg & defense making them perfect to support infantry's versatility in other words (player's & npc's). You could call these vehicular gadgets guard & dmg assist system which the vehicle can initiate when triggered by player's, that way there's more unique variants for the newer vehicles implemented. 2. I also going to feedback in regards of titan tank too, which it would proof useful if it were a solo piloted vehicle. To make this happen it would be making a successor for the titan tank. Call the vehicle wherever you want, here's my idea I want to share too make it effective in combat, remove the gunner seats, amplify its size to be bigger than titan tank, its main cannon should be apocalyptic, secondary weapon will be plasma pulse minigun that can penetrate any enemy, its third & fourth weapons should be missiles that can target multiple enemies, & based by its size I recomend it to be immune from being rammed, & launched on mid air by bigger enemies. 3. Introduce a new vehicle similar to the EMC, but in smaller size, with a laser cannon that's faster in shooting, its speed should exceed the EMC's while also amplify the dmg it can cause on enemies when driving it, afterwards its armor durability should match similar to an armored tank making it cheaper for air raider to request, easy-to-drive, requestable in apocalyptic scenarios/missions. To put it easier its basically combat wagon having a marriage to an EMC vehicle. II. Implement weapons & QoL for ranger & air raider: 1. Now that on EDF 6 ranger received a backpack slot, give ranger an air strike slot, so ranger can borrow from air raider its own version of km6 bombing plan, but instead of the typical km6 bullet bombing run, make km6 shoot flamethrower, & laser beams similar to air raiders rapid fire flamethrower drones & laser drones, but for ranger's air strike slot weapon table. 2. Ranger could also use the same rifles that the powered exoskeleton nix's holds on their hands, basically unlocking those powerfull rifles from the nix afterwards be used by ranger in the battlefield would be a blast. 3. Air raider could use more better rookie weapons than the useless suppressor gun, give air raider a submachine gun, a laser sniper rifle, or an intelligent gun that features lock on target functionality. In fact he could use spritefall drones with same output of the satellite spritefall. Also air raider could use additional weapons like an artillery cannon that shoots toxic gas, concentrated fire howitzers that when coordinated with a beacon gun, it will concentrate its fire where coordinated. This applies on Cannon a to Cannon DZ, but instead of concentrated fire. It should be used similar to 105 mm cannons, but with the famous artillery Cannons A to Cannon DZ. Its only subtle difference is that it should be coordinated with a beacon gun & automatically fires at the coordinated enemy target no matter where the target moves at, it will keep aiming at them. III. Wing divers must receive better equipment this feedback applies on EDF 6 too: Wing diver's harmonic shield really needs to be wider, capable to protect her from any attacks in front & around her. IV. Fencer needs new type of shields: 1. Since fencer can reflect enemies attacks, it would be useful to implement shields that can launch missiles, plasma bombs, rockets, & laser beams at their opponents instead of reflecting their attacks. For future reference never be afraid to make the bosses & final boss more challenging. Which means every boss fight missions should be more like on EDF world brother's 2 boss fights missions, basically as we fight all motherships each mothership will have different swarms of enemies trying to defend them. Afterwards everytime we destroy one of these motherships implement a different super humanoid alien or monstrosity with distinctive subtle abilities & move sets. Whatever super enemy boss design you come up with, reuse it on each mothership to compliment their subtle differences even further. Like each of them should be in different colors red,green, blue, yellow, & etc. V. Overhaul & fixes: Implement a jumping, jump boost, fly, & a shooting mechanic whenever soldiers & players are on their swimming animation idles, this will be helpful to avoid multiple deaths on maps that are surrounded by deep waters, oceans, rivers, & etc. This will help us defend ourselves & escape whenever we are stuck swimming on a tricky situation. VI. Reuse assets & map designs from EDF 6 & EDF world brother's 2: Like the volcanic underground biomes, underground missions filled with glowing mushrooms, lets not forget the snow textures mapping used on EDF 6's dlc mission pack 2. In fact, the tropical island map design from EDF world brother's 2 could use a return too. Afterwards mix & match these contents to make something unique on future EDF installments. VII. Play more with the enemy sizes similar done with EDF 6's blue ants, & EDF 4's red alpha Erguinus, therefore enemies are more unique to each other rather than making them have same size, reskins, & same abilities. For example: Red alpha Erguinus could use a laser beam breath. In fact, make a small juvenile blue Erguinus who's long range ability would be shooting blue electric projectiles. VIII. Introduce new npc's just like in EDF 6 & world brothers 2: 1. While our soldier classes have civilian outfits, you could reuse the civilian outfits to extend the npc's variety. For example, adding Security guards npcs on beginning missions, assisting the EDF soldiers, as we progress in the story campaign you could reintroduce the npcs as EDF soldiers reminding us how grateful they are for us helping them. 2. Air raider npc's on missions requesting air support like drones, Vulcan cannons, & satellite blaster's while they are stationed on buildings. In order to make air raider npcs useful make sure they dont do friendly fire on player's & other npcs on missions. VIII. Overhaul missions & EDF 5's & 6's maps: 1. To achieve this take for reference at EDF 6's "saving submarine carrier Pandora mission" this could be used in multiple ways like saving the EDF'S air base from the mothership, giving space to implement new assets & props such as the air forces planes, Chlorobuster like turrets getting initiated from the underground hatches, etc. 2. In addition, take for reference in EDF 6's dlc mission pack 1's mission where we protect base 228 & giving it time to launch code N. Use this tropes to introduce new missions, so we can explore EDF's secret weapons afterwards surprise us more & dont spoil the surprises. 3. Implement Supply generator stations on every map: this would be helpful if it were on every mission,therefore it would serve to assist wing diver's jet packs overheating issues & energy depletion. Npcs could get healed when nearby a healing generator without air raider's having to bring it himself on missions.
it’s really good
Gram, bo kupiłem tanio. Przejdę, bo kupiłem tanio. Ale ogólne wykonanie gry jest słabe. Jeśli cofniemy się do roku 2000, to polecam, a tak to nie polecam.
Fun game! Too bad EDF 6 was cheeks
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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