
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #22 | $616M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3364 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nerfing something i bought with actual money is not that fun in a PVE game just saying
Good game, constantly made worse by terrible antagonistic developers. Only recommended with friends and at a discount.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 439.9K | 94% | $59.99 | |
| $458.6M | 368.2K | 64% | $69.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $393.6M | 281.5K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $17.4K | 32 | 59% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #22, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The core gameplay loop is incredibly fun and genuinely unique in the video game industry. [h2]BUT...[/h2] The company behind it, [b]Arrowhead Game Studios[/b], seems to hate people actually playing their game—which is ironic, considering this is a [b]MULTIPLAYER LIVE-SERVICE GAME[/b]. Their relationship with the playerbase constantly reminds me of a quote from [i]Far Cry 3[/i]'s Vaas Montenegro: "[i]Did I ever tell you what the definition of insanity is? Insanity is doing the exact same ♥♥♥♥♥♥♥ thing... over and over again, expecting ♥♥♥♥ to change... [/i]" [h2]Example of This Game's Insanity[/h2] [list] [*][b]Make a great game.[/b] [*]Nerf everything into the ground [i](for no good reason).[/i] [*]The playerbase review-bombs the game. [*]The developers acknowledge the problem. [*]Revert the changes. [*]Arrowhead promises: [i]"We'll never do this again."[/i] [*]Nerf everything into the ground [b]AGAIN[/b]. [*]The playerbase review-bombs the game [b]AGAIN[/b]. [*]The developers acknowledge the problem [b]AGAIN[/b]. [*]Revert the changes [b]AGAIN[/b]. [*]Arrowhead promises [i]"We'll never do this again"[/i] [b]AGAIN[/b]. [/list] [h1]AND THE CYCLE KEEPS REPEATING[/h1] [hr][/hr] Oh, and while you're at it, please fix the optimization and crashing issues. The bugs are reproducing faster than Terminids. [i](Maybe changing the game engine wouldn't be the worst idea.)[/i]
Game very good. In-game sense of community very good. Community outside of game? Awful. Game's best enjoyed with minimal participation in external forums outside of comms for coordination purposes.
Helldivers is a really great game, Though there is a catch. This game has some of the wonkiest crashes of any game I've ever played. I don't struggle with it as much anymore but when you crash in this game it really takes you out of the game. The gameplay loop can get extremely repetitive, and after around 80 there reallly isn't anything to do but grind out warbonds, and truthfully, medal grinding can get really old really quickly. That being said, this game is updated very consistently for better or worse. When you first play this game, you will probably play it for a week straight and then go, damn, whats left.
This game used to be fun and genuinely addictive, even without a friend group. However, the so called caring developers are coping and seething at their playerbase for enjoying the game not the way they intended to and "rebalancing", while acting innocent and good willing when they inevitably receive backlash for the gorillionth time. Who knows, maybe in 6-7 years the game will finally be worth playing again.
Enjoyed this game for a long time but seems the developers are conducting a social experiment on how many bad decisions it takes to ruin your love for democracy
What even is this game anymore bro? The devs release a patch with notes of how they buffed players. Then data miners have to sift through game files to find the changes that the devs didn't mention? The ones that make the enemies even stronger, almost entirely negating the player buffs. This is normal now? Nah man, this game is cheeks and I actually do believe that the developers don't want people playing their game anymore. I don't know why, but it has to be. There are so many games out there that are actually worth your time. It's time to give it up man.
I absolutely love this game. I am aware of the recent critical reviews, but I can only really speak on my own experience, which has been excellent. It is such a breath of fresh air compared to so many other games that are currently out there. Things I really like are: 1. The gameplay itself is amazing and really exciting. 2. The frequent updates and community events are also very fun and engaging. 3. The game has a great sense of humour. 4. It is SUPER fun to play with friends. 5. The progression feels great, it feels like there's almost always something to work toward. 6. There are sooooo many ways to build your loadout. 7. The game allows for you to earn the premium currency, and there's even ways to farm for it. 8. The price of the game is reasonable. Highly recommend the game, particularly if you like Sci-fi and have read the Red Rising book series.
I've been enjoying Helldivers 2 a lot =) I was late to the party and only started playing this game a couple of months ago with my son and his friends. We're in Australia, and my son's friends are in Sweden, but since it's co-op, there is no latency issue, which is nice! Initially, I got annihilated, and my bullets seemed to do no damage until I learned the weak spots and when to use the right weapons and stratagems for the job. The humor, especially in today's political climate, is hilarious. The environments are beautiful. The enemy factions and units are varied and interesting. The feeling of power you get as you mow down hordes of enemies is very satisfying! I've come to understand that there's a lot of controversy and unhappiness in the player community, and looking at the most recent patch, I believe many of those concerns are being addressed. I never felt that level of frustration, but I am happy that reloading is now improved so you don't get your reload sequence interrupted in the heat of battle =)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.