
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $4.49−85% | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeons 3 to świetna kontynuacja, która rozwija praktycznie wszystko, co działało dobrze w poprzedniej części. Budowanie własnego podziemnego imperium, zarządzanie stworami, zastawianie pułapek i stopniowe zwiększanie potęgi lochu nadal daje masę satysfakcji. Połączenie zarządzania podziemiami z prowadzeniem armii na powierzchni działa tutaj jeszcze lepiej niż w Dungeons 2. Do tego charakterystyczny humor, masa odniesień do innych gier i bardzo przyjemna kampania. Więcej, lepiej i bardziej dopracowane niż poprzednik. Dla fanów Dungeon Keepera i Dungeons 2 zdecydowanie warto. Polecam.
A great game for people that don't like RTS games. Let me explain: I don't like RTS games, generally. Especially when you play against other people. Being rushed to go down the memorized checklist of things as fast as possible to make the optimal build... not to mention the crazy toxicity of DOTA and League... it ain't for me. So, it's rare when an RTS game hooks me. Dungeons 3 is one of those unicorn RTS games that's pulled me in. (For reference, the last 'proper' RTS to do that for me was Warcraft III back in the mid-2000s... I'm old...) I haven't played it on multiplayer, and certainly never will. But, the single-player experience has been pretty fun so far. Nothing too challenging, which I personally appreciate as someone that's pretty inexperienced at RTS. But, if you're big into RTS games, I can see how this game might be too basic. There is a lot of chatter with the narrator and main character. I love the Stanley Parable, so this kind of humor is great for me. But, if you don't care for it, you can shut them up in the options menu. The only flaws I can think of are with the onboarding. Even though this is a pretty newbie-friendly game, it still seems to make the assumption that you have some familiarity with RTS games or the older Dungeon Keeper games. It's hard to remember back, but I think Warcraft III had really simple, step-by-step tutorials. Basic things like selecting units and moving them. The tutorials in this game are MUCH less clear. Another flaw is it seems to be pretty siloed into a specific kind of build. I've naturally found a really good army composition that works for me... and I haven't really deviated from it. Mostly because it never seems necessary unless it's a part of the story. So, you know? I like it. It's not going to change my opinion of RTS overall. But, I'm glad there are a few that hook me. I'd say buy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]𝕋𝕙𝕖 𝕟𝕒𝕣𝕣𝕒𝕥𝕠𝕣 𝕚𝕤 𝕥𝕙𝕖 𝕙𝕖𝕣𝕠 𝕠𝕗 𝕥𝕙𝕚𝕤 𝕤𝕥𝕠𝕣𝕪![/h1] Dungeons 3 is a wickedly entertaining real-time strategy and dungeon management game developed by Realmforge Studios. It’s the third (and probably the best) installment in the series, combining sharp humor, chaotic combat, and devilish creativity into a darkly funny experience that appeals to both strategy fans and anyone with a taste for satire. You play as the Absolute Evil, a sarcastic and self-aware villain who commands hordes of goblins, demons, and undead creatures. Unlike the same "EVIL" entity from the second game, you can now command ALL the evil creatures at once. Meaning, you don't have to be the UNDEAD evil to command hordes of undead creatures... Nor do you have to be a DEMONIC evil to command the forces of the demonic realm... No. The absolute evil is just content with its own self, now commanding over ALL evil forces that ever lived... or unlived, I guess. The campaign is surprisingly long, packed with missions that vary in objectives and humor. The narrator—an essential part of the Dungeons series—constantly breaks the fourth wall, making fun of video game clichés, pop culture, and even your own mistakes... This gives Dungeons 3 a distinct comedic charm that few strategy games even attempt, however, the game is quite familiar if you've already played the previous entries. Visually, the game looks vibrant and cartoonish, with detailed dungeon environments and colorful spell effects. The controls are smooth, and the interface feels more refined than in previous entries. Sometimes, throwing your creatures out of bounds glitches the game out, but it's really not game-breaking. That said, Dungeons 3 isn’t perfect. The AI can be clumsy at times... Stumbling heroes that get stuck into your dungeon walls are always such a sight for sore eyes, after hours of micromanaging your IQ-lacking creatures inside your dungeon. The humor, while clever, seems to be played out and outliving its use... I mean I'd understand the funny cliché busting narrator, but the thing is I've played ALL Dungeon games... So, the humor most of the time was lost on me. The game is still a top-notch RTS, which alternates between simulation and RTS in a weird way no other game does. [b]9/10[/b]
It's always awesome when there is a game that comes out and challenges the status quo of the genre. Dungeons 3 offers an interesting twist on traditional player roles by allowing players to take on the role of the villain, presenting a fresh approach to the RTS genre. Although the concept was rock solid, I felt like the delivery was a little weak as the game progressed. Went from fresh and interesting to expecting more of the same. That, and sort of expected something similar to Buggos (an auto-battler) where roles were reversed. Dungeons 3 [b]gameplay[/b] follows a typical RTS style of mouse and keyboard [b]control[/b] scheme. D3 is a sequel in which an ultimate evil becomes extremely board and sets out his sights to look for new lands to conquer. The player takes on this shadow role and takes over a main character in the story. That main character then becomes a hero for the player and is a main driver in the campaign's story. The twist here is that there are two maps: dungeon and above ground. The dungeon map (or portion of the game) is where the player uses peons to dig, harvest, collect, and build. The dungeon creation happens underground in which players can create areas to accommodate 3 different types of units: horde (orcs), demons, and undead. Each have their own requirements to come into existence, and their own respective "rooms" in the dungeons to rest. Beyond that, the player can create other rooms, like a workshop, to fabricate new materials used for other aspects of the game (such as creating traps in the dungeon), treasury rooms, harvesting room, and other specific rooms like a guard post. The RTS part of the game is simple and straight forward. Nothing too crazy, different, or over the top in this realm. Players conjure an army by a hiring process and maintain that army with a steady flow of gold. The army is then sent to the entrance of the dungeon (by the player) and exit into daylight. The player can then manually control and select units above ground whereas in the dungeon it's a weird single-select-from-the-army-list menu. The player is then sent on missions or select quests to take down certain buildings, characters, or to take over an area. A neat feature is that the player is able to use special powers (upon unlocking them) above ground. Some powers include the ability to send a firestorm down and a boosting ability that powers up units. Beyond that there isn't much else that separates the game from other RTS genres. The computer will sometimes send waves of units to the player's dungeon to attack the core, but beyond that it doesn't go further to put the player into a role that is generally played out by the computer. Felt like this was really missed, and ultimately made another version of this game simply alright. The [b]visuals and graphics[/b] are appropriate to the games atmosphere. The graphics feel a little basic with some detail, shadow, and shaders, but again, do not get in the way of [b]gameplay[/b]. In an odd sense the graphics do suit the games silly and light hearted humor. More or less all animations are included and do a decent job representing the action the characters are performing. Mining, attacking, casting spells, even some of the buildings have some decent animations. The [b]sounds and music[/b] were alright. The [b]dialogue[/b] might be the biggest selling point for some players. There is a quirky dialogue around two main characters, and the narrator does like to chime in with his own interactions and opinions. The game does a decent job in that realm, but felt like a little immersion was lost in the sound domain regarding unit and player interaction. The music is quite chill, calm, and relaxed most of the time which is a little ironic given what is going on in the game. Overall, this is not a bad game for the fact its really trying something new. Problem I found was as I went further, the "something new" I was looking forward to wasn't quite delivered, or maybe delivered in the way I expected it to be. I really thought this would be more of the computer being on the defence and me, as the player, would send units to hound the computer. It's more of a base building type game, giving you space underground to build only then to send units above ground to be commanded. Definitely worth a look and purchase if on sale and if the interest is there. Again, it's a cool game but its shine wore off for me after a little while. Huge bonus to it including a multiplayer section to try and encourage players to play together. Again though, not too innovative as both players are still doing the same task as they would be doing solo. Hope communication isn't a problem! I'll recommend, but with a little asterisk attached. This is also a quite difficult game even on easy mode (skirmish), be warned! [h1]RATING: 7.25/10[/h1] [table] [tr] [td]Gameplay[/td] [td]C+[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]C+[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]C+[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]C+[/td] [/tr] [tr] [td]Replay-ability[/td] [td]C[/td] [/tr] [tr] [td]Overall [/td] [td]C+[/td] [/tr] [/table]
Terrible game. Pros: ??? Cons: Nearly everything is useless and completely unintuitive. Traps take forever to build, have a high cost, have a long supply chain, and NEED COMBAT UNITS TO BUILD! Combat units that will constantly stop manufacturing the traps. It takes over 10 minutes to get a single trap installed. They may as well not even be in the game. Mana can't be replenished, once it's gone, it's gone. It's also needed for too many things. Building magical traps, which I never actually get around to because they also have a long, yet separate, supply chain. Demon units will drain a TON of mana just by existing, and then they need it to revive as well. Spells of course need it as well, but I've never cast any because by the time you unlock them, you're out of mana. May as well not even be in the game. Constant hero attacks on your dungeon. This isn't a "oh wow the pressure is on, I need to refine my dungeon" kind of fun. This is a "as soon as your army is on the surface map and too far away to defend your dungeon, heroes immediately teleport into your dungeon, destroy your dungeon heart, and you lose the game for attempting to complete the mission" kind of attacks. As soon as I defend against one wave of heroes, I send an army out. By the time they reach their destination, my dungeon heart is under attack and I've lost the mission. It's seems you are forced into making one raid the moment you start the game to get "Evil" trickling in, then turtle up and defend for literal hours until you've unlocked enough upgrades to wipe out the surface map in one go. There's no in between. There's no balance of "oh good, now I can attack and defend" like you should be able to do. Nope, sit down, turtle, wait a few hours, destroy everything at once. Minions- you have Little Snots that do all of your work in the dungeon (other than manufacture traps for some reason). You get to spend the first 10-15 minutes of every game having them dig for gold so you can buy more Little Snots. Super fun. super, super fun. If that weren't bad enough, you only get a max of 15, so you are always, always waiting on them to build or dig. They also have so many tasks in the late game that they can't mine enough gold to pay for all of your late game troops, so all of your troops will go on strike and refuse to fight, which is part of why you have to spend hours waiting for enough Evil to trickle in, so you can unlock upgrades then send your entire army out before they go on strike. Suuuuuper fun. Terrible controls. While in your dungeon, you have LESS control over your units than you do on the surface. You can pick them up, and you can drop them. That's it. You can't order them to attack an enemy. You can't put them on patrol. You can't order them to stay in the workshop building traps. You can't do anything useful with them, other than drop them on an enemy, which STUNS your units! The enemy heroes get a few free attacks in while your troops are stunned. Suuuuuuper fun. No Patrol, Guard, Attack Move, or even No Attack Move options for your units, above ground or in your dungeon. You can at least select a group of units and tell them where to go and who to attack while on the surface. Strangely, you can't deselect units or select no units at all to avoid misclicks. Boring game, I have no idea how they sold enough of the previous games to get to this third game in the series. Do not waste your time.
I really enjoyed the game overall. There's just one game mechanic that ruins everything. The heroes build underground bases, which allows them to teleport around the dungeon and dig new tunnels. This makes defenses useless, and on higher difficulty levels, you simply get overrun. It's a shame there's no way to disable this mechanic.
Я древний. Я играл в своё время в данжен кипера. И очень любил вторую часть. И мне было очень грустно, когда я смотрел на треллер 3тей, вшитый во вторую и понимал, что кина не будет. Тем не менее в геймдеве такие мощные игры просто так не пропадают, всегда найдутся подражатели. Первая игра данжена была забавной. Множество отсылок, относительно мрачная атмосфера... Главное длс не трогать. Вторая часть ушла куда то в детский сад с примесью чёрного юмора. Было забавно. Здесь же... Чёрт его знает. Геймплей со второй части 1 в 1, но добавили героя и дерево развития. Причём развите дали крайне всратое. Меня и в предыдущей части развитие напрягало - когда я должен был буквально бомжами взять хотя бы 2 уровень зала, здесь же зашли ещё дальше. Юниты вроде бы теже, но чёт ваще нерадовали глаз. Эта эльфийка с шизой и пародией на гомункула... Скорее бесит, чем забавит. Из за всратого лечения в игре я матерился на все 6 часов. А ведь нужно, что бы они ещё выспались и пожрали. Как же это долго... И я не могу разделить "Великую орду" на рабочие группы - эти 10 бомжей все в месте не факт что сильно далеко пробъются. Система драки с системой прокачки юнитов не сочитается от слова совсем. Оркам, что танчат урон, слинять крайне сложно - их застопят свои же хиллеры в большенстве случаев. А воскрешать мы умеем только демонов, которые стреляют. Верю, что в последствии дадут воскрешение, но тем не менее где мои рогатые засранцы, когда они так нужны? Нежить правда забавно получилась в третей части... Предыдущую игру тащил на себе расказчик и забавные юниты, которыми (не считая первого уровня) было забавно играть. Здесь же как то уныло. Надо будет глянуть что там в 4 части, но как по мне серия деградирует.
С одной стороны Realmforge, как и многие студии под шефством Kalypso Media, делает действительно отличные игры, но, что еще важнее, это нишевые игры, направленные на определенную аудиторию, предпочитающую непопулярные жанры: РТС, железнодорожные стратегии etc. За это разработчикам только похвала и уважение. С другой стороны сама Kalypso Media, которая как бы говорит своим студиям: — Слушай, братик, у тебя прекрасная игра. А теперь будь другом, eбaни туда штук 7 ДЛС, чтобы раздуть финальную цену игры в 2-3-4 раза. У меня нет как таковой проблемы с поддержкой интересных мне проектов, даже если я наиграю в них номинальные 3-4 часа, но подобная наглость отбивает всяческие симпатии к издателю. Вердикт: играть? О да, безусловно. И посмотреть на другие игры студии. Покупать? Если и покупать, то либо ждать больших скидосов, либо купить ключами на сторонних площадках. Мне Dungeons 3 вышла в 200 рублей ($2.5) со всеми ДЛС.
- Completed: 100% achievements (base game) - Playtime: 208.9 hours (currently) ✨ - Bought in 2018, Still play's once in a while - Played with: Keyboard + some multiplayer - DLC: None for me (currently) Recommended 👍 (7.5/10) ⭐ Quick Summary: A goofy, parody RTS that doesn’t take itself seriously. You build a dungeon, invade the overworld, and listen to constant, joke filled banter between the narrator and Thalya. You play as the Absolute Evil, possess Thalya, build a dungeon underground, and expand into the overworld to defeat “good” heroes. It’s a two-layer RTS (dungeon + surface). Fun and easy to get into but a lot of systems feel underused. Humor isn’t for everyone If you don’t like constant 2000 era jokes and commentary, (over 9000) this will wear on you. (Option to disable narration) Pros: ✔️ Strong personality and humor ( if and ONLY IF <- it clicks for you) ✔️ Great art style and atmosphere, there's a ton of love and charm put into the design! And watching the map turn after conquering areas, super satisfying. The dungeon visuals, creature animations, hero's and small details (like ragdoll snots and exploding turkeys) show a lot of care. ✔️ Simple and easy to learn gameplay. UI is clean and easy to use. Doesn’t require too much focus. ✔️ Great “turn your brain off” RTS and doesn’t demand constant attention. Easy to relax with after work or just play casually. ✔️ Achievements are well integrated. Nice that everything is in the base game and can be done across multiple saves doesn’t feel restrictive. ✔️ Clear progression system Gold → Evilness → Upgrades is simple and easy to follow without confusion. ✔️ If you don't want to play the campaign, you can play by yourself as either the dungeon master or on the hero's side. You can also play with friends. Cons: ❌ Creatures are underused. Out of ~16 creatures, I only consistently used about 4 (Goblin/Gob-O-Bot, Orc/Ironhide, Naga, Arachnid). The rest felt too weak, especially late game. Same issue with traps and spells ❌ Part of the game includes traps that let you defend your dungeon, but manual ones (which personally I don't use) can be tricky in big fights since you have to trigger them yourself. Auto traps are easier, and many other traps feel clunky or unnecessary. ❌ Combat also feels clunky—units path poorly, targeting is frustrating, and healers sometimes end up becoming the front line when placed when your hand. ❌ Workers (Snots) are creatures that take care of the building and loot, they are cute but annoying. They prioritize polishing walls over important tasks, get in the way, and can’t carry items while teleporting. ❌ Slow pacing. Expanding your dungeon and building traps takes time, so many players end up focusing on growing a strong army instead. Once your army is big enough, battles can turn into a steamroll early on, which means you might miss out on experimenting with other in-game mechanics and research. ❌ Map balance can feel inconsistent. You can accidentally run into a much stronger enemy camp and lose everything. ⭐ Final Thoughts - The biggest strength is the charm, art, animations, sounds, and small details that feel fairly polished and fun. - The biggest weakness is that a lot of the gameplay systems exist, but don’t feel worth using. I ended up sticking to the same strategies most of the time. - Good casual RTS with lots of personality. Not very deep, but fun if you want something light and entertaining and easy to play. TL;DR: Game: “Here’s 16 units, 30 traps, 17 spells” Me: “Cool, I’ll use 4 of them and spend extra time time cleaning up 👍” 🎮 On a personal note, i loved it, but it wont click with everyone due to humor, simplified plot and loop gameplay. Hope this helps! 🎮
"Dungeons 3" lässt mich mein dunkles Imperium aufbauen und Helden in fiese Fallen locken – genau mein Ding! Der Humor ist herrlich schräg, das Dungeon-Management macht süchtig, und die Echtzeitstrategie-Schlachten bringen genau die richtige Portion Chaos. Manchmal ist die KI ein bisschen dumm, aber hey, ich bin der Bösewicht hier!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| — | 57 | 37% | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $17.9M | 13.2K | 69% | $39.99 | |
| $269.6K | 974 | 90% | $6.99 | |
| $235.7K | 596 | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6M | 71K | 91% | $14.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.6M | 66.3K | 98% | $14.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.8K | 85% | $19.99 |