
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 600 reviews with recorded playtime.
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Themes across 595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[h1]𝕋𝕙𝕖 𝕟𝕒𝕣𝕣𝕒𝕥𝕠𝕣 𝕚𝕤 𝕥𝕙𝕖 𝕙𝕖𝕣𝕠 𝕠𝕗 𝕥𝕙𝕚𝕤 𝕤𝕥𝕠𝕣𝕪![/h1] Dungeons 3 is a wickedly entertaining real-time strategy and dungeon management game developed by Realmforge Studios. It’s the third (and probably the best) installment in the series, combining sharp humor, chaotic combat, and devilish creativity into a darkly funny experience that appeals to both strategy fans and anyone with a taste for satire. You play as the Absolute Evil, a sarcastic and self-aware villain who commands hordes of goblins, demons, and undead creatures. Unlike the same "EVIL" entity from the second game, you can now command ALL the evil creatures at once. Meaning, you don't have to be the UNDEAD evil to command hordes of undead creatures... Nor do you have to be a DEMONIC evil to command the forces of the demonic realm... No. The absolute evil is just content with its own self, now commanding over ALL evil forces that ever lived... or unlived, I guess. The campaign is surprisingly long, packed with missions that vary in objectives and humor. The narrator—an essential part of the Dungeons series—constantly breaks the fourth wall, making fun of video game clichés, pop culture, and even your own mistakes... This gives Dungeons 3 a distinct comedic charm that few strategy games even attempt, however, the game is quite familiar if you've already played the previous entries. Visually, the game looks vibrant and cartoonish, with detailed dungeon environments and colorful spell effects. The controls are smooth, and the interface feels more refined than in previous entries. Sometimes, throwing your creatures out of bounds glitches the game out, but it's really not game-breaking. That said, Dungeons 3 isn’t perfect. The AI can be clumsy at times... Stumbling heroes that get stuck into your dungeon walls are always such a sight for sore eyes, after hours of micromanaging your IQ-lacking creatures inside your dungeon. The humor, while clever, seems to be played out and outliving its use... I mean I'd understand the funny cliché busting narrator, but the thing is I've played ALL Dungeon games... So, the humor most of the time was lost on me. The game is still a top-notch RTS, which alternates between simulation and RTS in a weird way no other game does. [b]9/10[/b]
I really enjoyed the game overall. There's just one game mechanic that ruins everything. The heroes build underground bases, which allows them to teleport around the dungeon and dig new tunnels. This makes defenses useless, and on higher difficulty levels, you simply get overrun. It's a shame there's no way to disable this mechanic.
Я древний. Я играл в своё время в данжен кипера. И очень любил вторую часть. И мне было очень грустно, когда я смотрел на треллер 3тей, вшитый во вторую и понимал, что кина не будет. Тем не менее в геймдеве такие мощные игры просто так не пропадают, всегда найдутся подражатели. Первая игра данжена была забавной. Множество отсылок, относительно мрачная атмосфера... Главное длс не трогать. Вторая часть ушла куда то в детский сад с примесью чёрного юмора. Было забавно. Здесь же... Чёрт его знает. Геймплей со второй части 1 в 1, но добавили героя и дерево развития. Причём развите дали крайне всратое. Меня и в предыдущей части развитие напрягало - когда я должен был буквально бомжами взять хотя бы 2 уровень зала, здесь же зашли ещё дальше. Юниты вроде бы теже, но чёт ваще нерадовали глаз. Эта эльфийка с шизой и пародией на гомункула... Скорее бесит, чем забавит. Из за всратого лечения в игре я матерился на все 6 часов. А ведь нужно, что бы они ещё выспались и пожрали. Как же это долго... И я не могу разделить "Великую орду" на рабочие группы - эти 10 бомжей все в месте не факт что сильно далеко пробъются. Система драки с системой прокачки юнитов не сочитается от слова совсем. Оркам, что танчат урон, слинять крайне сложно - их застопят свои же хиллеры в большенстве случаев. А воскрешать мы умеем только демонов, которые стреляют. Верю, что в последствии дадут воскрешение, но тем не менее где мои рогатые засранцы, когда они так нужны? Нежить правда забавно получилась в третей части... Предыдущую игру тащил на себе расказчик и забавные юниты, которыми (не считая первого уровня) было забавно играть. Здесь же как то уныло. Надо будет глянуть что там в 4 части, но как по мне серия деградирует.
"Dungeons 3" lässt mich mein dunkles Imperium aufbauen und Helden in fiese Fallen locken – genau mein Ding! Der Humor ist herrlich schräg, das Dungeon-Management macht süchtig, und die Echtzeitstrategie-Schlachten bringen genau die richtige Portion Chaos. Manchmal ist die KI ein bisschen dumm, aber hey, ich bin der Bösewicht hier!
I really want to like this game, but I don't. I've picked it up and put it down twice. I am a huge fan of Dungeon Keeper II, and War for the Overworld. Dungeons III takes the genre in a very different direction than WftO by actually sending you to the overworld. I'm in my thirties, so maybe the humor just misses my age group. I think it missed me when I tried it the first time like five years ago, too, though. It's just not for me.
- Completed: 100% achievements (base game) - Playtime: 208.9 hours (currently) ✨ - Bought in 2018, Still play's once in a while - Played with: Keyboard + some multiplayer - DLC: None for me (currently) Recommended 👍 (7.5/10) ⭐ Quick Summary: A goofy, parody RTS that doesn’t take itself seriously. You build a dungeon, invade the overworld, and listen to constant, joke filled banter between the narrator and Thalya. You play as the Absolute Evil, possess Thalya, build a dungeon underground, and expand into the overworld to defeat “good” heroes. It’s a two-layer RTS (dungeon + surface). Fun and easy to get into but a lot of systems feel underused. Humor isn’t for everyone If you don’t like constant 2000 era jokes and commentary, (over 9000) this will wear on you. (Option to disable narration) Pros: ✔️ Strong personality and humor ( if and ONLY IF <- it clicks for you) ✔️ Great art style and atmosphere, there's a ton of love and charm put into the design! And watching the map turn after conquering areas, super satisfying. The dungeon visuals, creature animations, hero's and small details (like ragdoll snots and exploding turkeys) show a lot of care. ✔️ Simple and easy to learn gameplay. UI is clean and easy to use. Doesn’t require too much focus. ✔️ Great “turn your brain off” RTS and doesn’t demand constant attention. Easy to relax with after work or just play casually. ✔️ Achievements are well integrated. Nice that everything is in the base game and can be done across multiple saves doesn’t feel restrictive. ✔️ Clear progression system Gold → Evilness → Upgrades is simple and easy to follow without confusion. ✔️ If you don't want to play the campaign, you can play by yourself as either the dungeon master or on the hero's side. You can also play with friends. Cons: ❌ Creatures are underused. Out of ~16 creatures, I only consistently used about 4 (Goblin/Gob-O-Bot, Orc/Ironhide, Naga, Arachnid). The rest felt too weak, especially late game. Same issue with traps and spells ❌ Part of the game includes traps that let you defend your dungeon, but manual ones (which personally I don't use) can be tricky in big fights since you have to trigger them yourself. Auto traps are easier, and many other traps feel clunky or unnecessary. ❌ Combat also feels clunky—units path poorly, targeting is frustrating, and healers sometimes end up becoming the front line when placed when your hand. ❌ Workers (Snots) are creatures that take care of the building and loot, they are cute but annoying. They prioritize polishing walls over important tasks, get in the way, and can’t carry items while teleporting. ❌ Slow pacing. Expanding your dungeon and building traps takes time, so many players end up focusing on growing a strong army instead. Once your army is big enough, battles can turn into a steamroll early on, which means you might miss out on experimenting with other in-game mechanics and research. ❌ Map balance can feel inconsistent. You can accidentally run into a much stronger enemy camp and lose everything. ⭐ Final Thoughts - The biggest strength is the charm, art, animations, sounds, and small details that feel fairly polished and fun. - The biggest weakness is that a lot of the gameplay systems exist, but don’t feel worth using. I ended up sticking to the same strategies most of the time. - Good casual RTS with lots of personality. Not very deep, but fun if you want something light and entertaining and easy to play. TL;DR: Game: “Here’s 16 units, 30 traps, 17 spells” Me: “Cool, I’ll use 4 of them and spend extra time time cleaning up 👍” 🎮 On a personal note, i loved it, but it wont click with everyone due to humor, simplified plot and loop gameplay. Hope this helps! 🎮
Multiplayer doesn't work. Should be removed from the store page as it's no longer part of the game. Otherwise it's ok, basically carbon copy of Dungeons 2.
С одной стороны Realmforge, как и многие студии под шефством Kalypso Media, делает действительно отличные игры, но, что еще важнее, это нишевые игры, направленные на определенную аудиторию, предпочитающую непопулярные жанры: РТС, железнодорожные стратегии etc. За это разработчикам только похвала и уважение. С другой стороны сама Kalypso Media, которая как бы говорит своим студиям: — Слушай, братик, у тебя прекрасная игра. А теперь будь другом, eбaни туда штук 7 ДЛС, чтобы раздуть финальную цену игры в 2-3-4 раза. У меня нет как таковой проблемы с поддержкой интересных мне проектов, даже если я наиграю в них номинальные 3-4 часа, но подобная наглость отбивает всяческие симпатии к издателю. Вердикт: играть? О да, безусловно. И посмотреть на другие игры студии. Покупать? Если и покупать, то либо ждать больших скидосов, либо купить ключами на сторонних площадках. Мне Dungeons 3 вышла в 200 рублей ($2.5) со всеми ДЛС.
This is after War for the Overworld came out. What does this game have? Worse mechanics, underwhelming and boring fights with some enemies just being giga tanks and some of the worst redditor tier humour that made me turn off the voice sound in the first mission. I have not cringed that hard at Neon White and that's saying something. The rest is just kind of boring, War for the Overworld did a lot of heavy lifting with how to do those mechanics they are poorly implementing here. 3/10 I am not even going to finish after getting half way.
As a big fanboy of Dungeon Keeper 2 I must admit: This game is great. The campaign is worth playing through with lots of humour and I can especially reccomend 2 player coop!
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Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
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