
Use your power, show your might! Play this Multiplayer Online Battle Arena (MOBA) game! AWESOMENAUTS combines 2D platforming with team-based strategy and hero based action. Whether you are a new recruit or an intergalactic legend, play AWESOMENAUTS!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen!
Devise strategies as you upgrade and customize each character's skills to suit your playing style.
The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

Saturday morning is back – 3v3 online platforming action in true Saturday Morning cartoon style!
It’s a MOBA! – classes, upgrades, creeps, turrets, bases and tactical depth are all present. Awesomenauts adds fast paced platforming gameplay to create a truly unique and accessible MOBA experience
The Awesomenauts – take control of an extensive cast of highly customizable Awesomenauts, each with their own set of abilities, upgrades, skins, and character themes!
Play it your way! - a fully-featured map editor with Steam Workshop integration, custom games, shareable game modes, and lots of crazy community-created content to enjoy!
Splitscreen action – Online and offline play with up to 3 players in local splitscreen! Get some friends together and take on the world!
Unlock it all! - earn Awesomepoints to unlock customization options!
Push it to the limit – Face melting battles across multiple exotic planets and alien spaceships!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Giving it a recommend cause my missus clearly liked it and played it a lot before she left this earth . But some of the reviews aint wrong from memory she did put up with some very toxic player base
The OG version played a lot better and, while slower paced, was more fun and had more build variety combative tension in the mechanics. In the current design meta every character has everything unlocked so games are lightning fast dead-man-walking scenarios if any team has any vague DPS edge due to AOEs or lock downs or both. Certain character types such as supports have no actual purpose in this meta as they can't do their actual job effectively enough as they only become viable relative directly to how many unlocks they get over time. The Creeps may as well not exist now. They are easily defeated since every ability is unlocked at the start of the match, thus they no longer serve any purpose or pose any distinct threat or objective focus. In the OG game there was a very specific risk-reward tension around fighting the creeps and keeping them at bay as a sort of lite PvE objective mission while weaving in and out of PvP conflicts to build resources or to carefully push enemies back. Now PvP is constant as creeps are entirely a non-threat or meaningful objective like they used to be. Some characters are entirely broken by having both abilities unlocked at the start, while others, since there is no time to build resources to buy upgrades, are deadlocked. Certain characters were always underpowered by design since they were supports, but now they are entirely useless with no upsides as they will never have time to get decent upgrades to make themselves decently threatening against most opponents. I was expecting more from the revived version of this game, but sticking to the new ruleset/meta was a huge mistake and makes the game frustrating to play and actively unfun and tedious to experience unless you play a specific handful of characters who have no real downsides. This game genuinely was fun and engaging in its early years. The new meta feels like a spiteful insult to the 132 hours I enjoyed in the original game. As if that game never existed.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For people who wants to play in 2024, go into properties->betas and select steam matchmaking edition. Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets.
atarti confirmed to slowly bring it back as they fix the game https://www.reddit.com/r/Awesomenauts/comments/1hiip74/ataris_update_on_the_future_of_the_game_tldr_back/
No ♥♥♥♥♥♥♥ way they bought this game back. You absolute mad lads. you did it.
Throwing a positive review because the game is still great. Been playing since the game was (mandatory) $10 and had maybe 10 characters tops and like 3 maps. Some important notes for new and old players: The developer, Ronimo Games, went bankrupt, BUT Atari brought the servers back to the most recent version of the game + a new update. Atari is under new management and has been pushing good business practices. The irony of a modern game developer going out of business trying to develop some kind of co-op, live service game to have some level of passive income when they already had a very good, live-service game is absurd. This was one of the 3 MOBAs I have put more than 30 hours into, and I haven't touched Dota 2 since 2013, with Heroes of the Storm sucking up most of my time. So it was a shame that the game was dead (literally) for a while. All the mixed reviews were from ages ago, when the servers were gone or the game had cheaters/sweatlords. Just got out of a game (2 matches back-to-back) and it was very fun, feels balanced enough. There was no landslide victory. This is still a MOBA, so I would suggest trying to get comfortable with a character and the controls, but it's much easier to learn than any other MOBA. I didn't have to look at a meta guide. There is no skill-based matchmaking algorithm, there is no dopamine FOMO element, and buying all the characters is $20 total. If that sounds good to you, it is worth your time to play it for free and see if you enjoy it. 3 on 3 has fast queue times, no matter the playerbase. You are still going to run into very good players, so I would suggest picking a ranged hero + support class for new players so they can keep distance. Voltar is very fun, I love Voltar. Please, more Voltar. I have been heavily invested in PC gaming and Steam since around 2011/2012 (with my first PC in 2005), and I can honestly say that nothing like Awesomenauts has come out since; it's so damn good. The era of an indie company/smaller studio releasing a multiplayer-only game that retains a strong following post-launch (not just flavor of the month) without FOMO and dopamine spikes, while also having amazing gameplay (Natural Selection 2, Section 8, Awesomenauts, etc) is dead, but we can still enjoy at least ONE of these titles thanks to Atari and the communities who still play them.
Falar de Awesomenauts pra mim não é só falar de um jogo... é falar de uma parte enorme da minha vida. São mais de 4000 horas de gameplay. Isso mesmo: quatro mil horas jogadas, e contando! Pode parecer exagero pra quem está de fora, mas quem já passou por essa experiência sabe: quando você se apaixona por Awesomenauts, não tem mais volta. E sabe o que é mais louco? Nessas milhares de horas, eu não só joguei... eu vivi o jogo. Participei de clãs, fiz amigos que levo pra vida toda, e o mais incrível: fui vice - campeão em alguns campeonatos nacionais de Awesomenauts! Sim! Já estive quase no topo, com o nome gravado nas tabelas, enfrentando os melhores jogadores do Brasil, com partidas que até hoje moram na memória. 🎯 Raelynn: Minha parceira de guerra, meu estilo de jogo, minha assinatura nas partidas E tem uma coisa que eu preciso deixar claro pra quem tá chegando agora: jogar com a Raelynn é uma experiência à parte! Se você gosta de: Sniper com precisão cirúrgica Controle de mapa absurdo Dano de longo alcance que muda o rumo da partida Aquela sensação deliciosa de eliminar o adversário antes mesmo dele entender de onde veio o tiro... Então meu amigo, Raelynn é pra você! Com ela, cada kill tem um gosto diferente. O som do disparo, o laser atravessando o mapa, os combos de burst damage... é viciante! Muita gente me reconhece até hoje nas partidas só pela maneira como eu jogo com ela. Já ouvi de muito player: "Ah não… caiu o cara da Raelynn… ferrou o jogo pra gente..." 😂 🔥 O Awesomenauts vai muito além de um MOBA 2D Pra quem acha que é só mais um joguinho de plataforma com PvP… esquece isso! Aqui a parada é séria! O jogo mistura: ✅ Estratégia de MOBA ✅ Combate frenético e direto ✅ Controle de recursos dentro da partida ✅ Builds que você monta em tempo real, adaptando sua personagem ao que está acontecendo ✅ Partidas rápidas, dinâmicas, mas com um nível de estratégia que pode ser tão profundo quanto você quiser explorar Aqui não tem aquela enrolação de jogos longos de uma hora… em 15 a 20 minutos, você já viveu mais adrenalina do que em muitos jogos AAA de hoje. 🤝 A comunidade: pequena, mas guerreira! Mesmo depois de tanto tempo desde o lançamento, a galera que joga Awesomenauts é fiel, apaixonada e engajada. Tem player novo todo mês, tem veterano (como eu) que sempre volta pro game, e tem os clássicos grupos no Discord e fóruns, onde o pessoal ainda organiza eventos, amistosos e até torneios. Quer jogar solo? Tem espaço. Quer montar dupla ou trio com amigos? Melhor ainda! 🧠 O que o Awesomenauts me ensinou nesses anos todos? Tomada de decisão em segundos Trabalho em equipe Leitura de mapa como em nenhum outro jogo Precisa manter a calma nas horas de pressão Saber que uma jogada bem feita com a Raelynn pode virar completamente o rumo de uma partida ✨ Por que você deveria instalar hoje? ✔️ Grátis ou super barato nas promoções da Steam ✔️ Leve, roda em quase qualquer PC ✔️ Um elenco de personagens carismáticos (sério, o design dos personagens é incrível) ✔️ Equilíbrio entre diversão casual e desafio competitivo ✔️ Se quiser, você ainda vai ter a chance de cair numa partida contra mim… e quem sabe… tentar me derrotar 😎 📢 Pra fechar... Se você gosta de um desafio de verdade, se quer um jogo que testa sua habilidade e raciocínio, e se gosta da sensação de dar aquele tiro perfeito com uma Sniper... então seja bem-vindo ao Awesomenauts! E se um dia, no meio da partida, você ver uma Raelynn te eliminando do outro lado do mapa… pode ter certeza: fui eu. Nos vemos no campo de batalha. Longa vida ao Awesomenauts!
community very unwelcoming to newer players
Awesomenauts is and probably will stay my longest played game on steam. I wouldn't say I'd recommend it anymore nowadays, but it is very special to me
This game used to be incredible, however with such a small, isolated community comes toxic players. This game is unapproachable for new and returning players, as the bots do not offer a significant challenge and matchmaking lobbies are filled with players who have simply been playing the game longer than you. There is no skilled matchmaking, so picking up and learning this game is just not worth the mental effort. Sadly, Atari won't be able to revive a game reliant on its online, when new player hostility is this bad. Great game. Terrible playerbase.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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