
The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I played this after playing dungeons 3 & 4. It's missing a few quality of life things that the later games have but still holds up pretty well in 2026.
this game slaps
Better than D1. Sure it's still missing QoL and other features but it's not that bad. Good graphics and well written story and I liked playing as the villain
Dungeons 2 est un jeu que je recommande encore aujourd'hui aux amateurs de stratégie et de gestion. Le principe est simple : construire son donjon, développer ses forces et partir conquérir le monde de la surface. Le mélange entre gestion, stratégie et humour fonctionne très bien et donne au jeu une identité particulière. J'ai principalement joué la campagne, qui reste selon moi la meilleure façon de découvrir le jeu. Les missions sont variées, la progression est agréable et la narration apporte beaucoup de personnalité à l'ensemble. L'humour est également une réussite. La version française est particulièrement réussie et les nombreuses références à la culture populaire rendent les dialogues encore plus agréables. Même si Dungeons 3 l'a dépassé sur plusieurs aspects, Dungeons 2 reste un très bon jeu qui mérite encore d'être découvert aujourd'hui. Si vous aimez les jeux de gestion avec une forte dose d'humour, je le recommande sans difficulté.
Dungeons 2 has a lot going for it as a DK-like. The progression to managing both an overworld force while continuing underworld management does take some getting used to and is a decision with both positive and negative consequences; namely, time on the overworld is time you are not managing your dungeon, but that accomplishing objectives in the overworld as a means to unlock things or hamper your opposition is pretty cool. The game is quite short, not just in terms of the campaign, but in terms of the depth and variety of monsters and rooms. Looking over the DLC there does seem to have been efforts to expand on these. The game does also struggle with communicating not what to do next but exactly how to do it and there are many forum posts to evidence this (with a variety pleasant and responsive dev team answering these). I think the game captures the essence of DK really well; the devs recognise how beloved the narrator was and brought in an equally legendary one for their own game, the concept of spreading evil in the overworld is much like what happened on the campaign map in the original games whenever you beat a level. I'm looking forward to getting around to Dungeons 3 sometime and seeing how the franchise has hopefully progressed.
I wasn't sure I would like this. I never got into the tower defense type games and this seems like it came from this genre. It turned out to be a lot of mindless fun, and since I waited to play it, I got it for pennies! The game was a bit short at 29 hours, but I am about to start the DLC so we will see what replay ability the game has. Some reviewers have said the overworld RTS aspect made the game worse, but I loved it. The original got boring after about 5 hours. BUT... this is definitely for a type of gamer that likes Dungeon Defender etc type of games OR a gamer that likes tower defense games. This game has a similar feel with all the cool traps you can set up to kill the annoying "heroes". Overall: 8/10 Short, but fun experience. Not too hard, not too easy. I may update the review after the DLC as I bought it all (again for literal pennies). Had ONE serious bug where i stopped being able to use a unit stuck in the overworld. Fixed it by sending another unit with the "Panic Retreat" spell to get the unit back. I already downloaded Dungeons 3. I hope it is even better that this one. Fingers crossed....
This game sat in my inventory for a long time regrettably, I never played it. Until just a couple of days ago I decided to randomly check it out, where it seemed like I HAD, in fact played the first couple of missions without remembering. But this time suddenly I got obsessed with it. and I played close to 20 hours in just a couple of days. Which is excessive. lol I like that it's pretty low stress. I couldn't see much of a tutorial and I had to teach myself to play, it felt rewarding. Once I learned you can just pick up all your soldiers and drop them anywhere the attacks got really easy to deal with. It definiftely scratches the building itch, although I probably nerded out too long crafting the rooms and hallways to be exactly what I wanted, and digging out all the gold and finding everything on the map, it's a big job. and the game mostly lets you except for the frequent attacks which you learn to manage. One thing I don't like is the path to proceed is not always especially clear so you have to guess (or find a YouTube video showing what to do) so it will end up seeming like the mission is glitched but you're just doing something out of order for what the mission expected. So it's a weird feeling and I spent a lot of time wondering what I should be doing. Also, as I discovered recently, the amount of gold on the map is finite, and acts almost as a time limit on how long you should take to complete the goals. It's all fine and dandy at first, but your troops take their pay every so often, and if you have too many, that's a lot coming out of your treasury for payroll. Try to complete the goals in the mission before the money runs out. Anyways great game I enjoy it, it's a weird mix of easy and challenging.
Art and music and design of everything is amazing. Best goblins I have ever seen. Gameplay doesnt feel deep or at least its difficult to control.
The game that truly started it all for the franchise, with funny humor and nice gameplay.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Polish, Czech, Simplified Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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