
War for the Overworld is an unholy union of Dungeon Management and Strategy that rewards all those villainous thoughts you’ve been having. Craft your own perilous dungeon and defend it against pesky heroes who keep exploring it and taking your stuff.
Modeled estimate, not a reported figure. How we estimate →
About
Tired of invading dungeons? It's time you built your own!
Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!

Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!

Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.

With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.

Build your own maps and campaigns with the intuitive and powerful Map Editor, complete with scripting support, then share them on the Steam Workshop to join the ranks of thousands of custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!

War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features. Our community has been vital to our success, and we couldn’t have made the game what it is today without their help. We thank them sincerely.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Polish, Japanese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Still getting updates in 2026.
Timed Achievements are the reason for this negative review.
as a dungeon keeper filler its not a bad game. but i bought the game hoping for a lot more dark humor and well fleshed out evil character. i got neither. why won't i reccomend: very little story, i beat the game in under 26 hrs (i hate short games), majority of the levels and stories seemed lack luster, they added absolutely nothing to the genre, and much of the game seemed forced and not well thought out. as a filler it did the job, but i hope in the future the people that made this game can do a better job than just somthing to fill the void.
Game seems good but the timed achievements even on the TUTORIAL STAGE are absolutely taking the piss. Who thought this was a good idea? It brings into question the judgement of everyone involved. These "achievements" simply existing distract from an otherwise good game, the positive feeling from every round ending in success is offset by the player seeing the incredibly stupid and unfun achievement requirements. If they were completely removed from the game nothing would be lost and reactions would be more positive.
This is one of the best dungeon games i have played, I go back often, its my go to and I love this game.
KeeperFX and Dungeon keeper 2 for good art & chilling. This for better gameplay n QoL akin to Starcraft 2's changes over its og. Beast spam is fun Mentor has a lot of heart.
Just like DK! Really the same feeling. Way better then Dungeons 4 which sucks in my humble opinion.
I loved it! Build your dungeon and send your minions to battle! If you've played Dungeon Keeper, you'll love it even more. It's pretty much the same game, but upped to modern standards. Props to the the scriptors and voice actors. I laughted out loud so many times during the campaign.
I like the game because it's similar to Dungeon Keeper and the Dungeons series. It's different than both, but keeps a lot of the best traits of both. i like building dungeons. I like the story and dialog. I like the narrator and the humor and being the monster/bad guys. I don't like most games that have you trying to control a bunch of AI units. I really like all of the series I mentioned in spite of that. The amount of control and management is just right for this series. I really like the dungeons series a bit more, but I appreciate the differences. This game really is the best fallow up to the original Dungeon Keeper.
subba
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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