
Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!
Modeled estimate, not a reported figure. How we estimate →
About
Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.
Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.
With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.
Game Features
Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.
Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.
Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.
Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.
Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.
Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.
Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.
Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
それぞれの特色のあるマップでそれぞれユニークな敵に対し、それらに合わせた罠選択と迎撃プランを立てる、 というのがこれまでのDungeon Warfareの特徴だった。 が、3では殆どのマップが狭く、多少広いマップでも何か単に間延びしているだけなので、 戦略的な要素は過去作に比べてかなり低い。 しかもマップ毎の特徴の差異も薄い。 結果、決め打ちのトラップの組み合わせが大半のマップで通用するので、 それを見付けた後は作業プレイ化してしまう感じ。 敵に関しても速足系と飛行系が多少問題になるくらいで、ただ数に任せてゴリ押しするだけのような印象。 Dwarf(バリケードなどを破壊)やEngineering Squad(移動不可な空間に橋を架ける)のような、 油断していると一気に形勢が悪化する可能性のある敵が、過去作と比べてかなり出番が少ないので単調に。 遅いが極めて頑丈なBattering Ramにじわじわ侵攻されつつ耐える局面がこのシリーズらしい光景だったけれど、 今回はこちらの高火力であっさりと撃退出来てしまうのも何か物足りない。 今作の新規の要素であるフィールドにタイルを嵌め込んで地形ボーナスを貰える点も、 設置済のマップ(ダンジョン)をいちいち手札に戻してプレイするマップと入れ替えて置くという作業がただの手間。 地形ボーナスを発生させたら全マップに適用で良いのではと思う。 どうせ低コストで入れ替え可能なのだから。 1(116時間),2(122時間)の両方で全実績解除までプレイ済。 3は全実績解除まで41時間。 Endlessモードでどれだけ稼げるかを暫くやっていたので、 単にクリアと全実績解除だけならもっと早く終わってしまうボリューム。 100点満点中62点ぐらいで悪評価にする程は悪くは無いけれど、 Dungeon Warfare 1未プレイならば1の方が相当面白いのでそちらをお勧め。
A bit disappointing. Still ok but DW2 is better. Weirdly, DW2 has better graphics too.
Enjoyable sequel, even if much of it feels like more of the same. The Ascension aspect feels unnecessary, but it's allowing me another opportunity to play through some levels again at a higher difficulty and work on all of the achievements. Recommended purchase if you liked the previous games.
Great tower defense - I find myself often looking to the genre to scratch an itch, and this one is perfect and honest. Love it. Love the new roguelike mode over the last game, too. Great way to get some more variety in.
Not usually a fan of tower defence games but this one (and Dungeon Warfare 2 as well) is worth it
还是和前几作一样的好玩,就是这一次难了不少
Not much to say about the game, but if you enjoy this 'trap/wave' games, try it and look for yourself. Price is a bit too much, better to buy on a discount.
先是在手机上玩的盗版,然后手机坏了,然后又在3大妈那下了盗版然后通关了,然后我就来补票了,前作都是在手机上玩的贼拉好玩,这一作给我的感觉就是好玩但是总有奇奇怪怪的地方玩起来很难受说不出来的难受,不过总体来说还是很好玩,一波大怪哐哐爆金币的时候真的老解压了,但是黑色骑士是真的太太太恶心了,爆衣爆出来的小怪跑得飞快,血还挺厚,吐了,还有就是飞镖陷阱查无此人,希望出更多有意思的陷阱吧,而不是来来去去就这几个,而且我感觉地图有些和前作一样重复了???还是我的错觉导致的,希望游戏大卖哐哐更新新内容就更好了
不如前两作简约,关外地形块完全是没必要的东西,徒增复杂度。
一开始是在手机上下的游戏,这次在电脑上看到打折就买了3部合集,游戏很好玩,目前玩了28小时,还是很划算的,在陷阱塔防里面算是第一了
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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