
Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!
Modeled estimate, not a reported figure. How we estimate →
About
Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.
Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.
With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.
Game Features
Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.
Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.
Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.
Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.
Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.
Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.
Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.
Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ver.1.1.2Aでのレビュー。 [h2]2と比べて遊びやすくなった[/h2] 2と比べると、メニューやマップなんかのUIがキレイになった。 2にあったアイテムやスキルツリーの要素がなくなった代わり、シジル・チャーム・マップといったカスタマイズ要素が登場。やりこみ成分が減ったけど、逆に言えば手軽に遊びやすくなったと思う。ビルドを複数保存できるようになって、戦法や縛りを試しやすくなった。 といって死に罠もある。2から一部罠が変更になっているが、バランスは決して良くない。重力トラップや業火の罠は相変わらず強く、ハープーントラップやグラインダートラップはアテにならない。まあそういうゲームでしょう。 [h2]作り込みが甘いところも[/h2] 2の使いまわしだなってところも散見されて、ここはちょっと残念。例えばヘルプに「敵を生み出し続けるスポーンブロック」の説明があるが、登場しない。「業火の罠」のステータスを見ると「延焼した敵:0」と表示されるが、今作では延焼要素がないのでここは0のままだ。ここは低評価にした要因と絡むが、後述。 ローグライクモードでの敵の出現情報とか、テキストが用意されてないんじゃないか。プレースホルダがそのまま出ている気がする。 [h2]ローグライクモードはGood[/h2] 最近追加されたローグライクモードは面白い。レリックという、このモードにしか登場しない要素がド派手。全5ステージと短いのもいい。 限られた罠・資金で誰とどう戦うか。どこまでリスクを取るか。 [h2]最大の問題[/h2] このレビューを低評価にした理由はたった1つ。ストアページのムービーと違う。 ムービーでは壁が自動でグイグイ動きつづけて敵をすりつぶしたりしてるが、それはこのゲームにない。 私は「プレイ中はムービーみたいに派手じゃない」とかは許せる。けど、「トレイラーには映ってるオモシロ要素が実際にはまったく登場しない」はダメだろう。
それぞれの特色のあるマップでそれぞれユニークな敵に対し、それらに合わせた罠選択と迎撃プランを立てる、 というのがこれまでのDungeon Warfareの特徴だった。 が、3では殆どのマップが狭く、多少広いマップでも何か単に間延びしているだけなので、 戦略的な要素は過去作に比べてかなり低い。 しかもマップ毎の特徴の差異も薄い。 結果、決め打ちのトラップの組み合わせが大半のマップで通用するので、 それを見付けた後は作業プレイ化してしまう感じ。 敵に関しても速足系と飛行系が多少問題になるくらいで、ただ数に任せてゴリ押しするだけのような印象。 Dwarf(バリケードなどを破壊)やEngineering Squad(移動不可な空間に橋を架ける)のような、 油断していると一気に形勢が悪化する可能性のある敵が、過去作と比べてかなり出番が少ないので単調に。 遅いが極めて頑丈なBattering Ramにじわじわ侵攻されつつ耐える局面がこのシリーズらしい光景だったけれど、 今回はこちらの高火力であっさりと撃退出来てしまうのも何か物足りない。 今作の新規の要素であるフィールドにタイルを嵌め込んで地形ボーナスを貰える点も、 設置済のマップ(ダンジョン)をいちいち手札に戻してプレイするマップと入れ替えて置くという作業がただの手間。 地形ボーナスを発生させたら全マップに適用で良いのではと思う。 どうせ低コストで入れ替え可能なのだから。 1(116時間),2(122時間)の両方で全実績解除までプレイ済。 3は全実績解除まで41時間。 Endlessモードでどれだけ稼げるかを暫くやっていたので、 単にクリアと全実績解除だけならもっと早く終わってしまうボリューム。 100点満点中62点ぐらいで悪評価にする程は悪くは無いけれど、 Dungeon Warfare 1未プレイならば1の方が相当面白いのでそちらをお勧め。
As someone who bought [i]Dungeon Warfare 3[/i] when it was on sale, already familiar with the first game and its sequel, it is quite questionable whether or not this product is worth its price tag when the game can be completed within two weeks, and a half to 100% it. This prequel provides players with new and old traps, enemies, and bosses, like its predecessor, but the major selling point here is the improved graphics and the ability to shape realms (place environmental tiles + modifiers). Some aspects that made the first and second interesting were lost, such as interactable environmental traps, like the sacrificial pit, which shot lasers when its bar was filled up, and the gear consumable trap that allowed traps to be overclocked/rearmed. Still, the game allows players to control how difficult levels are, which determine the XP and soul fragments they earn upon completion, and it is always fun to customize trap loudouts, as even levels without pits can still benefit from harpoons and spring traps if players are creative and willing to have fun with their placements irrespective of the difficulty they have set for themselves through runes, modifiers, and loadout. Beyond completion of its campaign, the product has a considerable amount of replayability in that there is a roguelite game mode, and levels that are completed can be done again in an endless mode for fun or experience gain. With that, it is reasonable to say that this prequel has learned enough from those before it in its series to be fun on its own while staying true to its tower defense formula; it is advisable that consumers purchase this game when it is on sale, as it still plays like a mobile game, a good one, though.
good
Decent
Great tower defense - I find myself often looking to the genre to scratch an itch, and this one is perfect and honest. Love it. Love the new roguelike mode over the last game, too. Great way to get some more variety in.
Not usually a fan of tower defence games but this one (and Dungeon Warfare 2 as well) is worth it
还是和前几作一样的好玩,就是这一次难了不少
Not much to say about the game, but if you enjoy this 'trap/wave' games, try it and look for yourself. Price is a bit too much, better to buy on a discount.
物超所值。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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