
Fight hordes of dangerous creatures in a mystical fantasy world.
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Languages: English, French, German, Italian, Spanish - Spain, Polish, Russian
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is absolutey the worst sequel to what was an amazing game series. Don't be fooled by the developers history of making great sequels (KOTOR 2, Neverwinter Knights 2, Fall Out New Vegas). This must have been made by the D team entirely comprised of 16 year old highschoolers doing their first work experience class. Even if you ignore the fact this is nothing like Dungeon Siege 1&2, just as a regular RPG it is a horrible game, the controls are bad, combat is even worse and who knows wtf the story is going on about. This came out in Two Thousand and Eleven, there are hundreds if not thousands of better RPGs to play. Now go forth and never return to this steam game again.
[b]I cannot, in good conscience recommend this game.[/b] [i]I don't hate the game and I am not an OG fan of the franchise either.[/i] This game was actually the introduction, to the Dungeon Siege franchise to me over a decade ago. Since then, I tried 1 and found it unplayable, with all the visual bugs and glitches, that the steam version had. The 2nd game was playable, but I sort of lost interest. Strangely enough, this is the first Dungeon Siege game I finished. Probably because of how "streamlined" it is. [h3]Cons[/h3] First of all, this is unplayable with a mouse and keyboard, to me at least. Even though Steam says, that it wasn't designed for a controller, it actually becomes playable with it. The game has very little impact, it just feels meh for the most part, barring some events. Unlike in the prequels... you can only have one companion here. Unless you play co-op, then it seems like you can be up to 4. Which is what the game was designed for, as suggested by the many achievements. It is nice that the companions comment on the surroundings and events... but why does the MC not respond to them? Makes it weird honestly.... Like the MC is "tolerating them, for the sake of their power"... If you got the DLC, you can switch between 3 ultimate abilities.. by going to the DLC area and fighting your way to the 1st shrine, not in combat, not in a menu, but in the DLC area after fighting your way to the first shrine... yeah... By far the worst part, was fighting an elite enemy, that had a FIRE DAMAGE AURA THAT APPLIED CONTINUOUS FIRE DAMAGE.. in a tight space... and I was playing the melee only character.. while fighting like 20 goons on top of it, with an AI companion, that kept going into the damage aura.. but, since I am a souls genre veteran, I took it as more of a challenge, than I should have.. funnily enough, in the 2nd final area, they become a lot easier to deal with. Besides this, the game was pretty easy, despite the enemies doing almost souls-like levels of damage, mainly because the companion was good at reviving when I needed it. With that said, it wasn't all negative. [h3]Pros[/h3] For about half the game, it grew on me. I have gotten immersed in the lore, the story, the fighting back and even the gameplay itself. It is simple but fun... with a controller at least AI companions can and do use the chosen ultimate from the DLC! At least the one that the player chose for themselves. It is strange, that a game like this, has choices that matter and have an impact, a lot of impact.. even though most of it, is never mentioned again, until the ending. It is like fantasy Mass Effect from Wish. The ending was shockingly satisfying.. and made finishing the game almost worth it. The game worked right after installing it on Windows 11, no need for patches, mods, etc. to make it run. [h3]In conclusion[/h3] All in all, I do not recommend the game, however, if the pros interest you, or you just want to play it with your friends in co-op, I recommend using a controller. 6/10 Thank you for Reading!
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a change from the other dungeon siege games in terms of gameplay and your rail roaded into playing 4 characters with set archetypes I don't recommend
Velice hezká hra, plná nástrah a emocí, které na vás dýchnou. Budete překvapeni, jak je tato hra zábavná. 🎮 Mohu tedy jen doporučit. 😉☘️
Foi o jogo por onde eu conheci a franquia, então minha primeira impressão de Dungeon Siege veio já com essa pegada mais voltada pra ação. Na época, funcionou bem pra mim, porque é um jogo fácil de entrar e entender. O combate é o que mais me prendeu. A troca entre as duas posturas deixa as lutas mais dinâmicas, principalmente quando você começa a pegar o timing de alternar entre ataque e defesa. Contra chefes isso fica ainda mais evidente e deixa o jogo mais interessante. A progressão é bem direta, sem muita complexidade em loot ou builds, o que ajuda a não complicar, mas ao mesmo tempo pode deixar a experiência um pouco simples demais depois de um tempo. A história tem aquele estilo da Obsidian, com escolhas e diálogos que tentam dar mais peso às decisões. Não é algo que me marcou muito, mas cumpre o papel. No geral, por ter sido meu primeiro contato com a série, foi uma experiência positiva. É um jogo que funciona bem como porta de entrada, mesmo não sendo tão marcante quanto outros RPGs do gênero
The reference to DS1 characters in one of the crypt was pretty cool. And because I am a huge fan of Dungeon Siege, I brainwashed myself to liking this game.
probably obsidian's least appreciated game. I bounced off the first two dungeon quests, especially with inventory drop on death in dq2, but this, set thousands of years later, has nothing to do with anything and can be played as a standalone, somewhat generic and linearish but often funny console rpg. I'm not trying to romanticize it but it's certainly better than the store page screenshots make it out to be. 4 characters to play as and take as companions, some cool locations (and many typical ones), sidequests with different outcomes, etc. I'd advise against quitting in a dungeon because while progress is saved, it respawns nearby bad dudes next time. another annoyance is hearing the name 'jeyne kassynder' a billion times, and that's only in the intro, but it's nothing compared to the second boss fight. ♥♥♥♥♥♥♥ rajani is absolute ♥♥♥♥♥♥♥♥, had to god mode it to be able to continue, but the rest is fine. as a final boss, sure, give up, youtube, move on, but it was so early I didn't want to drop the game yet, and I managed to see it to the end afterwards, got a nice roundup of 'here's what happeneds' too. it got delisted a while ago, not sure why, but the dlc is still available and the demo didn't get removed either.
👎
73/100 又一个被系列粉丝除籍的作品,这正是由黑曜石工作室接手的《地牢围攻3》。本作除了保留了俯视角、小队作战和熟练度,以及故事背景有所承接外,几乎看不出来《地牢围攻》系列的影子,变得更加“动作冒险”。一方面,为了迎合主机手柄操作,UI界面丑陋,放弃了鼠标左键移动、右键选中敌人的传统,而是改由WASD移动(或按住右键移动),这让键鼠操作较为别扭,打击感还凑合。另一方面,操作更轻量化,小队人数一砍再砍,由1代8人、2代6人,削减至4人,并且队友全程交给AI控制,玩家只能操作初始选择的角色。 养成方面,游戏有4个角色,每个角色有两种姿态,例如战士卢卡斯有“单手”和“双手姿态”,切换后有不同的技能模组,但总共只有9个技能,法师们无法像旧作那样购买五花八门的魔法。本作不再有专长,而是通过熟练度定制技能效果(二选一),以及被动天赋加点。通过装备、技能效果和天赋的混搭,可以实现一定的构筑。 游戏流程很短,大约10小时,线性剧情,玩家能追踪任务目标,地面显示路径,难度非常低,一些支线经常要求玩家折返跑腿。风景和音乐毫无惊艳之处,只有石桥镇的场景,融合西幻和蒸汽朋克的城镇还算别有风味,可惜限于俯视角只展示了冰山一角。主线剧情平庸乏味,部分队友的吐槽和打趣勉强说得过去,但缺乏足够的塑造笔墨。 既然是黑曜石出品,《地牢围攻3》还是增加了微量CRPG元素,轮盘对话和PPT结局很“眼熟”,主支线都有一定分支,决定某个角色的生死,解放或奴役独眼巨人,对同伴影响力(好感度)和结局有所影响,玩家的行为和决策(例如完成支线不收取报酬)会收录进“功勋”系统,提供一些增益。本作男女角色颜值都挺高——不知道是不是史克威尔的要求,跟现在黑曜石的狗屎审美有天壤之别。 《地牢围攻》系列给我的观感就像是“跟风产品”,过去Diablo火,那就做一个小队Diablo。本作发售于2011年,似乎正是以Bioware为首的主机RPG风生水起之时,多人、动作化、主机多平台、对话选择、好感度等热门元素,被一股脑地塞进了《地牢围攻3》这口大锅里,最后炖出来的东西却平平无奇。
Trash and always will be trash.
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