Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
4 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3Kreviews | 57% | — | $1.2M |
| $14.99 | 717ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is absolutey the worst sequel to what was an amazing game series. Don't be fooled by the developers history of making great sequels (KOTOR 2, Neverwinter Knights 2, Fall Out New Vegas). This must have been made by the D team entirely comprised of 16 year old highschoolers doing their first work experience class. Even if you ignore the fact this is nothing like Dungeon Siege 1&2, just as a regular RPG it is a horrible game, the controls are bad, combat is even worse and who knows wtf the story is going on about. This came out in Two Thousand and Eleven, there are hundreds if not thousands of better RPGs to play. Now go forth and never return to this steam game again.
[b]I cannot, in good conscience recommend this game.[/b] [i]I don't hate the game and I am not an OG fan of the franchise either.[/i] This game was actually the introduction, to the Dungeon Siege franchise to me over a decade ago. Since then, I tried 1 and found it unplayable, with all the visual bugs and glitches, that the steam version had. The 2nd game was playable, but I sort of lost interest. Strangely enough, this is the first Dungeon Siege game I finished. Probably because of how "streamlined" it is. [h3]Cons[/h3] First of all, this is unplayable with a mouse and keyboard, to me at least. Even though Steam says, that it wasn't designed for a controller, it actually becomes playable with it. The game has very little impact, it just feels meh for the most part, barring some events. Unlike in the prequels... you can only have one companion here. Unless you play co-op, then it seems like you can be up to 4. Which is what the game was designed for, as suggested by the many achievements. It is nice that the companions comment on the surroundings and events... but why does the MC not respond to them? Makes it weird honestly.... Like the MC is "tolerating them, for the sake of their power"... If you got the DLC, you can switch between 3 ultimate abilities.. by going to the DLC area and fighting your way to the 1st shrine, not in combat, not in a menu, but in the DLC area after fighting your way to the first shrine... yeah... By far the worst part, was fighting an elite enemy, that had a FIRE DAMAGE AURA THAT APPLIED CONTINUOUS FIRE DAMAGE.. in a tight space... and I was playing the melee only character.. while fighting like 20 goons on top of it, with an AI companion, that kept going into the damage aura.. but, since I am a souls genre veteran, I took it as more of a challenge, than I should have.. funnily enough, in the 2nd final area, they become a lot easier to deal with. Besides this, the game was pretty easy, despite the enemies doing almost souls-like levels of damage, mainly because the companion was good at reviving when I needed it. With that said, it wasn't all negative. [h3]Pros[/h3] For about half the game, it grew on me. I have gotten immersed in the lore, the story, the fighting back and even the gameplay itself. It is simple but fun... with a controller at least AI companions can and do use the chosen ultimate from the DLC! At least the one that the player chose for themselves. It is strange, that a game like this, has choices that matter and have an impact, a lot of impact.. even though most of it, is never mentioned again, until the ending. It is like fantasy Mass Effect from Wish. The ending was shockingly satisfying.. and made finishing the game almost worth it. The game worked right after installing it on Windows 11, no need for patches, mods, etc. to make it run. [h3]In conclusion[/h3] All in all, I do not recommend the game, however, if the pros interest you, or you just want to play it with your friends in co-op, I recommend using a controller. 6/10 Thank you for Reading!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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4 on sale11 answered “not sold”0 we did not ask
The 11 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 4 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Polish, Russian
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a change from the other dungeon siege games in terms of gameplay and your rail roaded into playing 4 characters with set archetypes I don't recommend
Foi o jogo por onde eu conheci a franquia, então minha primeira impressão de Dungeon Siege veio já com essa pegada mais voltada pra ação. Na época, funcionou bem pra mim, porque é um jogo fácil de entrar e entender. O combate é o que mais me prendeu. A troca entre as duas posturas deixa as lutas mais dinâmicas, principalmente quando você começa a pegar o timing de alternar entre ataque e defesa. Contra chefes isso fica ainda mais evidente e deixa o jogo mais interessante. A progressão é bem direta, sem muita complexidade em loot ou builds, o que ajuda a não complicar, mas ao mesmo tempo pode deixar a experiência um pouco simples demais depois de um tempo. A história tem aquele estilo da Obsidian, com escolhas e diálogos que tentam dar mais peso às decisões. Não é algo que me marcou muito, mas cumpre o papel. No geral, por ter sido meu primeiro contato com a série, foi uma experiência positiva. É um jogo que funciona bem como porta de entrada, mesmo não sendo tão marcante quanto outros RPGs do gênero
The reference to DS1 characters in one of the crypt was pretty cool. And because I am a huge fan of Dungeon Siege, I brainwashed myself to liking this game.
Velice hezká hra, plná nástrah a emocí, které na vás dýchnou. Budete překvapeni, jak je tato hra zábavná. 🎮 Mohu tedy jen doporučit. 😉☘️
Just play DS1 and never touch 2, 2.5 or 3. Just DO NOT. But watch the 1st movie it's great.
Not as bad as everyone says. It's different in terms of gameplay and the story isn't the best but I generally enjoyed most it. Co-op is fun, visuals are nice and OST is good
not very good
probably obsidian's least appreciated game. I bounced off the first two dungeon quests, especially with inventory drop on death in dq2, but this, set thousands of years later, has nothing to do with anything and can be played as a standalone, somewhat generic and linearish but often funny console rpg. I'm not trying to romanticize it but it's certainly better than the store page screenshots make it out to be. 4 characters to play as and take as companions, some cool locations (and many typical ones), sidequests with different outcomes, etc. I'd advise against quitting in a dungeon because while progress is saved, it respawns nearby bad dudes next time. another annoyance is hearing the name 'jeyne kassynder' a billion times, and that's only in the intro, but it's nothing compared to the second boss fight. ♥♥♥♥♥♥♥ rajani is absolute ♥♥♥♥♥♥♥♥, had to god mode it to be able to continue, but the rest is fine. as a final boss, sure, give up, youtube, move on, but it was so early I didn't want to drop the game yet, and I managed to see it to the end afterwards, got a nice roundup of 'here's what happeneds' too. it got delisted a while ago, not sure why, but the dlc is still available and the demo didn't get removed either.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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