Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
4 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3Kreviews | 57% | — | $1.2M |
| $14.99 | 717ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not very good
Jogavel no Linux na configuração padrão do Proton
73/100 又一个被系列粉丝除籍的作品,这正是由黑曜石工作室接手的《地牢围攻3》。本作除了保留了俯视角、小队作战和熟练度,以及故事背景有所承接外,几乎看不出来《地牢围攻》系列的影子,变得更加“动作冒险”。一方面,为了迎合主机手柄操作,UI界面丑陋,放弃了鼠标左键移动、右键选中敌人的传统,而是改由WASD移动(或按住右键移动),这让键鼠操作较为别扭,打击感还凑合。另一方面,操作更轻量化,小队人数一砍再砍,由1代8人、2代6人,削减至4人,并且队友全程交给AI控制,玩家只能操作初始选择的角色。 养成方面,游戏有4个角色,每个角色有两种姿态,例如战士卢卡斯有“单手”和“双手姿态”,切换后有不同的技能模组,但总共只有9个技能,法师们无法像旧作那样购买五花八门的魔法。本作不再有专长,而是通过熟练度定制技能效果(二选一),以及被动天赋加点。通过装备、技能效果和天赋的混搭,可以实现一定的构筑。 游戏流程很短,大约10小时,线性剧情,玩家能追踪任务目标,地面显示路径,难度非常低,一些支线经常要求玩家折返跑腿。风景和音乐毫无惊艳之处,只有石桥镇的场景,融合西幻和蒸汽朋克的城镇还算别有风味,可惜限于俯视角只展示了冰山一角。主线剧情平庸乏味,部分队友的吐槽和打趣勉强说得过去,但缺乏足够的塑造笔墨。 既然是黑曜石出品,《地牢围攻3》还是增加了微量CRPG元素,轮盘对话和PPT结局很“眼熟”,主支线都有一定分支,决定某个角色的生死,解放或奴役独眼巨人,对同伴影响力(好感度)和结局有所影响,玩家的行为和决策(例如完成支线不收取报酬)会收录进“功勋”系统,提供一些增益。本作男女角色颜值都挺高——不知道是不是史克威尔的要求,跟现在黑曜石的狗屎审美有天壤之别。 《地牢围攻》系列给我的观感就像是“跟风产品”,过去Diablo火,那就做一个小队Diablo。本作发售于2011年,似乎正是以Bioware为首的主机RPG风生水起之时,多人、动作化、主机多平台、对话选择、好感度等热门元素,被一股脑地塞进了《地牢围攻3》这口大锅里,最后炖出来的东西却平平无奇。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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4 on sale11 answered “not sold”0 we did not ask
The 11 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 4 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Polish, Russian
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did not trust the reviews. I should have trusted the reviews. How can this be [i]worse[/i] than Sacred 2 that came out 3 years earlier?!
Dungeon Siege by name but not by gameplay.
👎
Trash and always will be trash.
Even though the game has become more *Diablo*-like, that hasn't made it any worse.
Sadly doesn't work no more past certain region a without additional scuff + patches :'3 Still a banger game tho :3
This sucks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 13.7K | 82% | $29.99 | |
| $3.1M | 6.5K | 86% | $19.99 | |
| $787.3K | 4.3K | 82% | $6.99 | |
| $318K | 1.3K | 79% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $16.2M | 76.7K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.2K | 83% | $39.99 | |
| $1.2M | 2.5K | 87% | $16.99 | |
| $1.2M | 4.6K | 86% | $11.99 | |
| $1.2M | 7.4K | 93% | $8.99 | |
| $1.2M | 1.9K | 60% | $19.99 | |
| $1.2M | 3.3K | 95% | $12.99 |