
Artisan TD is a puzzle-oriented Tower Defense game where you must survive by building mazes.
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Artisan TD is a fantasy tower-defense-strategy game that does everything very well but not exceptionally well. Quite strategic with a use for every tower, but had way more emphasis on creating mazes with towers than other TD games I've seen. It was not a negative; it was even the original feature that made it stand out from the rest. The other thing being the limited quick shots, extra manual-fired shots, which I didn't care for. I appreciated the zoom feature. I wish more TD games had that. Several modern quality-of-life features that made the game more pleasant to play, such as being able to restart a wave you'd already done to do better. Attractive 3d graphics but the monsters were a little too detailed making them less distinguishable from each other especially when tower "light" effects were affecting them. The story was almost totally overlooked. No intro, no cinematics, no even illustrated panels between maps and just a paragraph of text when you finish it all. I prefer a little more gravy or sauce with my meat and potatoes. In later maps, it seemed selling the towers and replacing them from wave to wave became more necessary... and annoying. It became even worse with the bank giving 20% interest on the gold remaining at the end of a wave. The game is weirdly demanding for your GPU, so make sure you enable Vsync to avoid overheating. Even then, at the end of the very busy anniversary map, my computer "froze" even though I'm not sure of the cause. Overall, Artisan TD is a solid value for the price with 42 maps.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese*, Traditional Chinese*, Spanish - Spain*, Korean*, Japanese*, Portuguese - Brazil*, Russian*, Italian*, Polish* +1 more
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As others have mentioned, this feels more like a puzzle game than a traditional tower defense, especially if you play on the higher difficulties. I'm not much of a fan of TD games that don't allow room for creative strategies. In this game, a single wrong tower choice or misplaced wall can completely ruin your run. The game offers a rewind feature for each wave, but honestly, it gets boring constantly trial and erroring just to execute the specific sequence the devs expected you to use. The good: - Really cool art style and crisp graphics. - I also liked the enemy designs and the overall fantasy theme. The bad: - As I mentioned before, the game fails to encourage strategic creativity. - Towers basically only have one single function, which feels extremely limiting for a strategy game. - Progression feels lacking, and the maps don't offer much visual or structural variety. Overall, if you are into tower defense games that lean heavily into puzzle solving, you will probably enjoy this. The game itself isn't bad, so I am leaving a negative review based strictly on my personal taste.
グラフィックはとてもきれい。 ただ垂直同期をオンにしているとGPUが100%になる(オフにすると問題なし)。 また頻繁に「応答なし」になるが、こちらは回避方法が見当たらない(幸いステージ途中で応答なしになった場合でも、クリア済みのウェーブまでは保存されているので次のウェーブから始められる)。 まだ序盤だが爽快感がないのが残念。倒してもコインが入手できない敵、攻撃を回避する敵(鈍足効果をつければOKだけど)などが出てきて、タワー自体を決まった場所に配置しなければクリアが難しく、タワーディフェンスというよりパズルゲームに近い感じもする(一番、いやなのは倒してもコインが入手できない敵)。 悪くはないけど、1ステージプレイしたら続けて次のステージをプレイしたいと思えないのが残念(他のタワーディフェンスのようにタワーのパワーアップがあればよかったかもしれない)。 なお、実績はナイトメア以上のものもあるので、ナイトメアでプレイしている上での感想だということを付け加えておく。
[h1]𝕀 𝕡𝕝𝕒𝕔𝕖𝕕 𝕥𝕙𝕖 𝕨𝕣𝕠𝕟𝕘 𝕥𝕠𝕨𝕖𝕣 𝕒𝕥 𝕥𝕙𝕖 𝕨𝕣𝕠𝕟𝕘 𝕥𝕚𝕝𝕖, 𝕟𝕠𝕨 𝕀 𝕘𝕠𝕥𝕥𝕒 𝕣𝕖𝕤𝕥𝕒𝕣𝕥 𝕝𝕠𝕝[/h1] In a genre often dominated by endless upgrades, overwhelming menus, and flashy effects, Artisan TD takes a refreshing step in a different direction. Rather than trying to reinvent tower defense through complexity, it focuses on careful planning, elegant design, and satisfying tactical decisions by keeping the gameplay as basic and linear as possible. When you first start playing, you'd go "Uff, this is too simple", and rightly so all you have to do is place towers along enemy routes, creating chokepoints, managing resources and defending against increasingly dangerous waves. However, beneath its minimalist presentation lies a surprisingly deep strategic experience. Tower placement matters, heavily, and success depends often on positioning and synergy rathan than simply building and upgrading defenses. The game, of course, isn't without flaws as players looking for elaborate storylines or massive amounts of contents will be shocked to know that this game has neither; it's got no story to tell, only a few scatterd about levels for you to dominate. Artisan TD succeeds because it understands the core appeal of the genre: smart decision making, coupled with careful placement of crafted defenses, but the game leaves so much to be desired, such as an actual narrative you could follow. I'll give it a [b]6/10[/b].
Mediocre game. Not fun at all. I was expecting a decent TD game, but it is just a boring puzzle game. One mistake and not possible to win the stage. No tower upgrades not real creativity.
Un Tower Defense cuyos principales argumentos son sus gráficos y melodías, libertad para montar las torres en casi cualquier posición del escenario teniendo además un gran componente estratégico delimitar la ruta de los enemigos, y en algunos niveles el poder aumentar nuestro dinero invirtiendo previamente en campos de cultivo o un banco que nos da intereses sobre el dinero que no gastamos en cada ronda. Me ha parecido bastante decente, mejor que la media.
很不错的塔防游戏,优化很好,同时存在很多单位也保持流畅。机制也很友好,每关都可以随时从之前的任意一波重新开始。普通难度通关了,高难度就懒得挑战了。总之值得塔防爱好者试试。
boring tower defense game with few choices and medieval aesthetic that doesn't hold up. videos about it misleading. locks you into very long tutorial.
The game runs. The game has towers. The game has enemies. The game had as much love and creativity put into it as this review. Actually I went back and reworked that line, so I think I was a little more creative than the devs of Artisan TD.
I have to admit, I think I picked well with this one. I sat down intending to record a first look video and ended up playing for just over 42 minutes, making my way through the first seven levels. The only reason I stopped was because I had a video to finish and upload. Had I simply been playing for myself, I could quite happily have carried on working through the rest of the campaign. The thing that immediately grabbed me was the classic maze-building gameplay. As someone who has been playing Tower Defence games for many years, this reminded me of what first got me hooked on the genre. Rather than simply dropping towers beside a fixed path, you're encouraged to build and shape the maze yourself, making every placement feel important. It has that satisfying old-school strategic feel that I really enjoy. The opening levels are clearly designed as tutorials, so they do feel a little more restrictive than I'd normally like. At times it can feel as though the game is gently steering you towards the intended solution rather than letting you experiment freely. However, I don't really see that as a major criticism because the larger maps later in the game look like they'll offer much more freedom once all the mechanics have been introduced. 👍 What I liked Classic maze-building Tower Defence gameplay. Easy to learn but still satisfying to play. A clean presentation that keeps the focus on strategy. I genuinely wanted to keep playing after recording. A great choice for anyone who enjoys traditional Tower Defence games. 👎 What could be better The early tutorial levels feel a little rigid. There are fewer towers, upgrades and maps than some of the genre's biggest names. At the current full price, I think it feels a little expensive for the amount of content available. That last point is probably my only real reservation. I bought the game during a sale for £6.52 and at that price I think it represents very good value. At its current full price of £14.49 though, I personally think it's a little ambitious when compared with games such as Defense Grid 2 and the GemCraft series, which offer considerably more content and replayability through larger selections of towers, upgrades, maps and wave combinations. Overall though, I really enjoyed my time with Artisan TD. It scratches that old-school Tower Defence itch extremely well, the maze-building is genuinely satisfying, and before I knew it more than 40 minutes had disappeared. If you're a fan of classic Tower Defence games, especially those that let you build your own mazes, I would happily recommend giving this one a look. I'd simply suggest keeping an eye out for a sale, where I think it becomes excellent value for money.
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