
Uncover the mysteries at Luna Nova Academy and experience the magical world of Studio Trigger style Japanese animation in Little Witch Academia: Chamber of Time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Little Witch Academia: Chamber of Time adapts the charm of the anime into a side-scrolling action RPG with light dungeon-crawling and social-sim elements. The game follows Akko as she accidentally disrupts time at Luna Nova and must fix the resulting loop with the help of her friends. The premise is faithful to the show and sets up a playful blend of magic, mystery, and school life. Visually, the game is one of its strongest adaptations. Character models resemble their anime counterparts closely, and environments capture the whimsical feel of Luna Nova Academy. Spell effects and animations are colorful, and cutscenes are presented with a style that matches the original series. Even though it is not graphically complex, it preserves the franchise’s identity well. The story unfolds through a mix of voiced and text-based scenes that maintain the anime’s lighthearted tone. Fans will appreciate how the personalities of Akko, Lotte, Sucy, and others are represented. The plot is simple and slightly repetitive due to the time-loop setup, but it offers enough charm to keep the experience enjoyable if you already like the characters. Combat uses side-scrolling beat-’em-up mechanics with a party of three witches. Each girl has unique spells and roles, but encounters often become button-mashy. Enemy patterns do not vary much, and battles can start to feel repetitive. However, experimenting with different spell loadouts can add some depth for players who enjoy customizing abilities. Dungeon exploration consists of moving through similar-looking corridors, clearing rooms of monsters, and collecting loot. The repetitive structure is one of the game’s main criticisms, and it does limit the sense of progression. Still, the magical setting and occasional story events help break up the monotony. Outside the dungeons, the player can explore Luna Nova, talk to classmates, and complete side quests. These social-sim segments are short and simple, but they reinforce the atmosphere of life at a magic academy. They also provide small rewards and character interactions that fans of the series will find appealing. Overall, Little Witch Academia: Chamber of Time is a game designed primarily for fans of the anime. Its presentation is charming, and it successfully recreates the world and characters, but its repetitive combat and dungeon design hold it back from being a strong action RPG for a broader audience. For players who love the series and want to spend more time at Luna Nova, it remains a pleasant, if imperfect, experience.
Don’t play this game. Okay, that’s a harsh statement to start this off, so let me explain. Little Witch Academia: Chamber of Time was one of those games I saw in a Steam sale, bought, and let sit in my library for more years than I would like to admit. I decided one day to finally give it a go and immediately noticed a ton of issues. Let me break it down. Graphics/Settings This game runs at a maximum of 1080p and, honestly, on my 1440p monitor, it looks just plain bad. I upscaled it with Lossless Scaling and it made it look a little better, but it’s still not great. Also, there is no true full-screen mode in this game. The rest of the settings are basic and what you would expect, which is to say, not a lot. Gameplay My biggest issue with this game! You do A LOT of running. I don’t think I emphasized this enough; I actually had to put a podcast on because many quests have you run from one end of the map to the other with no fast travel points in the beginning of the game. Even when you do get fast travel, it doesn't really help much due to the placement. Fast travel is also locked behind a side quest that you could go the whole game and miss if you didn’t cross it. You are also against the clock. You'll run from one end to another only for the clock to change over to a new time, making the quest unavailable until the next loop (à la Groundhog Day). Sorry, come back tomorrow! This had me, I kid you not, just walking to where I needed to be early and waiting literally 5–10 minutes for the clock to hit the "magic time." This alone made the game a terrible experience. To top it all off, most quests are just for the “enjoyment” of doing them, as most give you a basic dungeon drop or nothing at all. Some, like the coin quest, are absolutely not worth doing. The dungeons aren’t bad, but they’re either super easy or super infuriating. I’m not joking when I say the mines nearly broke me since you sit and wait for (I timed this) over 4 minutes doing nothing! Story This is its only redeeming quality. If you love the anime or movie, this is a sort of sequel to those. The anime scenes are original and well done; the plot, though repetitive and slightly cliché, is good and well put together. Honestly, if the story had been in another game, I think I would have enjoyed it better. The entire game is voice-acted (Japanese only) and the characters act and react exactly how you would expect them to. The devs definitely did their homework. I almost feel they crammed the story into a different game they were working on because it’s so jarring to have a good story in such a terrible gameplay loop. Conclusion If you MUST buy this game, get it on a steep discount and strictly do the story, aside from the quest that gives you fast travel which is in the entrance and available early on. Otherwise, don’t get this game. It may run well and it may have had no glitches (which is hard to say for modern games), but I am fairly convinced this game just doesn’t want you to play it. 4/10
I love this garbage game so much don't play it
Recetas de Flan Flan Tradicional con Caramelo y Baño María Ingredientes - ¾ taza de azúcar - 3 tazas de leche - 7 huevos - ½ vaina de vainilla - 1 taza de azúcar (para caramelo) Instrucciones: 1. En un molde, calienta el azúcar a fuego medio hasta formar un caramelo rubio. Extiéndelo uniformemente por el fondo y laterales del molde. Deja enfriar 10 minutos. 2. En un tazón, bate los huevos, añade el azúcar y mezcla. Incorpora la leche y la vainilla. 3. Vierte la mezcla sobre el caramelo en el molde. Cubre con papel aluminio. 4. Coloca el molde en una bandeja con agua hasta la mitad (baño maría). 5. Hornea a **130 °C por 50 minutos**. 6. Enfría en la nevera y desmolda con cuidado. Flan de Leche Condensada (Receta Rápida y Fácil) Ingredientes: - 1 lata de leche evaporada - 1 lata de leche condensada - 6 huevos - ½ taza de leche entera - 1 cucharada de vainilla Instrucciones: 1. Prepara el caramelo con ¾ taza de azúcar. Distribúyelo en moldes. 2. Licúa todos los ingredientes. 3. Vierte en moldes con caramelo. 4. Hornea a baño maría a **350 °F (175 °C) por 1 hora** o hasta que un palillo salga limpio. 5. Enfría mínimo 4 horas antes de desmoldar. Flan Napolitano (con queso crema) Ingredientes: - 8 moldes individuales - 1 taza de azúcar (para caramelo) - 1 lata de leche condensada - 1 lata de leche evaporada - 6 huevos - 1 cucharada de vainilla - 1 taza de queso crema (opcional, para cremosidad extra) Instrucciones: 1. Haz el caramelo y repártelo en moldes. 2. Licúa todos los ingredientes hasta obtener una mezcla lisa. 3. Vierte en moldes. 4. Coloca en una bandeja con agua hasta la mitad. 5. Hornea a **180 °C por 45–50 minutos**. 6. Enfría y desmolda con cuidado. Trucos clave: > - Usa **papel aluminio** en baño maría para evitar que el agua entre al molde. > - Deja enfriar **24 horas** para mejor textura. > - Desmolda con un cuchillo fino alrededor del borde.
[h1][i]“Seriously, it's over.”[/i] ~Terumi Nishii[/h1] Anime's dead. I'm trolling, of course. Am I though? I mean, lots of anime veterans do agree. The Japanese economic bubble that gave us masterpieces like Akira—while also creating an OVA “gold rush” that gave directors enormous creative autonomy—is long gone. “The Hunger Games” have returned. Everything absolutely [i]must[/i] sell. And when it doesn't? It gets killed. At this point? It's almost like the only thing Japan does is export moe. Ghost in the Shell director, Mamoru Oshii, said that “if the market is like this, it’s because of the viewer’s tastes”, but honestly, I don't think it's true. It's just the big guys playing it too safe. Moe sells. End of story. Why show people there's more to anime than that? So yeah, here comes some moe. What's interesting is, Little Witch Academia actually started as a government-funded project. It had purpose. Did I mention that the Japanese economic bubble is long gone? Well, things are so bad that they can't produce their own animation anymore even when they want to, outsourcing lots of stuff to third parties. And the government gives away money in a desperate attempt to fight that. Sounds good. Especially since the head of the project wasn't just some random dude but Yoh Yoshinari himself. You know, Yoh Yoshinari? The one behind Evangelion? [i]That[/i] Yoh Yoshinari. So, a government-funded movie with Yoh Yoshinari as the head. What can possibly go wrong? *SIGH* Did I say that anime's dead? Long story short, they've made a shameless Harry Potter rip-off. Yes, seriously. And no, I'm not exaggerating. It was really hard not to notice it in the movie and OVA, while in the TV series (don't ask me how [i]that[/i] happened) the feeling became unbearable. The school of magic, teachers with history, the forbidden forest, the “mudblood” concept, the sorcerer's stone, a multi-cultural festival... Even the character profiles were nearly identical. And when there was a need for something unique? They just threw in some heavily recycled anime tropes. The only thing I liked was the character design. Done by Yoshinari-san himself, it was... Well, [i]cute[/i]. Because again, cute stuff sells. So yeah. Not really a fan of the original source here. Do we really need to see it, though? In order to understand what's going on in this game, I mean? Not really, no. I mean, it'll be a good idea to watch at least the first episode of the TV series, but honestly, Chamber of Time does a fine job of explaining who's who. You won't feel lost or confused. Actually, with the series being 25 episodes of directionless nothingness, it may be a good idea to just watch the recaps here. The problem is... The game sucks too. The best thing about Chamber of Time is, as funny as it is, the irony. Remember the original goal? To fight outsourcing? We'll get back to that in a moment. The main job here was done by APLUS, who are pretty much the Japanese equivalent of studios that make cheap movie-based games. The game was severely rushed, though (of course, it was), so help was hired. Artcraft-studio, for example, worked on level layout, while MONKEYCRAFT acted as the critical engineering muscle to finish the game. All Japanese, so far so good. Now, what about the visuals? Well, we did get some animated cutscenes done by Studio Trigger (creators of the original anime) themselves, and those feel exactly like that—as an extra anime episode integrated into a game—but the 3D stuff? It got outsourced to... China. The same exact China Masao Maruyama warned us about. And exactly like Maruyama-san said, they did a surprisingly good job. Actually, you know what? The job China did for this game is, like, the only part that doesn't suck. See? [i]The irony[/i]. I mean, visually? Chamber of Time's fine. Does it feel cheap? Sure. Don't expect anything to put your high-end rig to the test. If anything, this game reminds me of those Bleach games from the PS2. Yes, 2, not 5. But it works. That certain anime authenticity is there, and things ARE easily recognizable. In other words, it's pretty much exactly what you might expect from a Japanese anime-based game—no complaints here. China did a fine job. What about Japan? Well. 'Bout dat. The entire game consists of two things. First, there's the exploration part. It's identical to what we've seen in a million cheap games based on big IPs. The idea, I guess, was to make a “poor gaijin's Persona”. But the result? It feels strikingly similar to what we had in, say, Monster High: Ghoul Spirit. Bet you can name a few similar games yourself. It's one of those games where we're supposed to explore the school (designed by Artcraft-studio in our case), chat with characters, and do tasks at our own casual pace. All while trying to be on time for no apparent reason aside from the timer being a pain in the butt and making even the simplest goals take unbearably long. Which is bad enough as it is, but... Yeah. There's also the RPG part. Which... is designed as a beat 'em up. Because [i]reasons[/i]. Sounds like bad planning, and yeah. APLUS did a quite terrible job working with both Artcraft [i]and[/i] DUST at the same time. As a result, neither of the parts ended up being good enough. I already mentioned how the exploration part is painfully slow. You might also add the fact that, while not being terribly designed, Hogwar... I mean, Luna Nova feels ridiculously bad because of how the layout doesn't really fit the in-game map properly. In my experience, it was much easier to just learn the layout instead of relying on the map. Again, it's that kind of game where key characters spawn at very specific places at very specific times. Have fun with that. Exploration also relies on consumables. Which are expensive as F. Which brings us to the second part – the dungeon. And yes, there's only one dungeon. I mean, there are many (you're supposed to unlock more by collecting keys during the exploration part), but there's, like... one entrance... that... leads to 'em all? Good grief. [i]Anyway[/i]. The dungeon(s). Are they good? Again, I (kinda) want to praise the models. Characters look like themselves, the design follows the anime, etc. But what APLUS did with those? It's bloody torture. Level design, for example, is confusing garbage. Even though the dungeons are tiny, they can still confuse you because they keep inventing rules, none of which were thought through. Like, all of a sudden, one of the dungeons wants you to ride a mine cart. Like bloody Donkey Kong. And you're supposed to guess where to make turns. Note the “guess” part, since there are literally zero visual clues. Guess right—you reach the boss. Guess wrong—you start all over again. Just because. The whole thing works like that. And guess what? Not only will you need to grind for levels and items, but you'll also need to finish all the dungeons at least twice to see the credits. Three times, actually, for a specific one. Sounds cool, right? No? How 'bout hitboxes that feel off? How 'bout a QTE pop-up that won't properly respond and makes you jump instead of doing the right thing (which, in turn, can lead to your death)? Ah, and naturally, the exploration part and the dungeon don't even feel like they belong together. Do some exploration, obtain the key, and all of a sudden it's a whole different game. With a totally different pace and rules. So yeah. It's a crappy action RPG being thrown over a cheap exploration thingy. And while technically you can make the excuse that this game keeps the atmosphere alive and is therefore a nice companion to watching the original anime, in the case of Little Witch Academia? It just doesn't work. I mean, Harry Potter rip-off, remember? And yes, this game only makes the rip-off feeling worse by adding things like a secret chamber. And as a result, this here is yet another reminder of how not just anime, but the entire Japanese entertainment industry is struggling.
相信的心就是你的魔法!
Jogo bem divertido, principalmente pra quem é fã do anime. O início é confuso por causa do loop temporal, então é preciso atenção ao tempo das missões senão o dia reinicia. Um dos pontos mais legais do jogo é poder explorar a escola de bruxaria Luna Nova, mas prepare-se para abrir o mapa o tempo todo até se familiarizar com os caminhos e salas. Um aviso importante (aprendido da pior forma 😅): não saia do jogo antes de aprender o feitiço de telepatia. Somente após desbloquear esse feitiço é que o sistema de salvamento ficará disponível.
now revive the show
MAPA DE MIERD4, JUGABILIDAD DE MIERD4, NO TIENE AUTOGUARDADO, JEFES DE MIERD4, TODO MAL. NI SIENDO FAN DEL ANIME SE SALVA DE TREMENDA CAGADA TREMENDO TIRADERO DE DINERO OMG BRUH
Приветствую, товарищи-фанаты! Как человек, пересмотревший все серии аниме и облазивший каждый уголок Луна Новой, спешу поделиться с вами впечатлениями от игры Little Witch Academia: Chamber of Time. Это не холодный обзор, а горячие эмоции того, кто всей душой любит этот мир. 🎮 Ожидание vs. Реальность: Первое впечатление Сразу скажу: игра создана с огромной любовью к оригиналу. Академия проработана до мелочей, и бродить по её коридорам, узнавая знакомые локации — это настоящая магия для фаната. Персонажи рисуют их японские сэйю, кат-сцены и вовсе сделаны силами Studio Trigger. Первые полчаса я просто ходил с глупой улыбкой, встречая знакомые лица и слушая их забавные диалоги. Сюжет здесь — новая история, не копия аниме. Любопытство Акко приводит к тому, что первый день каникул зацикливается, как в «Дне сурка», и нам предстоит разгадать эту загадку. Идея отличная, и она напрямую влияет на геймплей. ⚙️ Две стороны геймплея: Школа и Подземелья Игровой процесс чётко делится на две части, и вот здесь начинаются первые неровности. Исследование Академии: Это симулятор беготни. Нужно общаться с персонажами, получать задания и находить подсказки. Задания часто примитивны — «найди, принеси, поговри». Главная сложность — жёсткие временные рамки. Персонажи живут по расписанию, и если опоздать — жди следующего цикла дня. Порой это превращается в утомительное ожидание. Сражения в подземельях: Это уже 2D бокскроллер, где мы рубимся с монстрами отрядом из трёх ведьм. Выглядит динамично, магия льётся рекой. Система прокачки глубже, чем кажется: можно улучшать заклинания (они представлены как созвездия в книге), экипировать новых идолов и посохи, распределять очки характеристик. Однако враги и локации быстро приедаются, а ИИ союзников иногда подводит. ✨ Система магии: Мощно, но не без недостатков Чтобы творить магию вне боя (например, починить мост), нужно купить или найти соответствующее зелье и выпить его. С одной стороны, это логично для ведьмы. С другой — зелья требуют специальных камней, которые farmingятся в тех же подземельях. Самое разочаровывающее, что даже для активации точек быстрого перемещения нужно тратить зелье. Это неудобно и ощутимо тормозит процесс. 👍 Что получилось хорошо: Плюсы для фаната Атмосфера и любовь к первоисточнику: Мир передан с потрясающей точностью. Слышать знакомые голоса и видеть харизму каждого персонажа — бесценно. Глубокая прокачка: Система улучшения заклинаний, экипировки и характеристик — это честная RPG-составляющая, которая затягивает. Интересный сюжет: Загадка временной петли и магических часов действительно мотивирует двигаться вперёд. Визуальный стиль: Игра очень яркая и красивая, прямо как аниме. 👎 Что подкачало: Минусы, с которыми придётся смириться Однообразные задания и «grind»: Постоянная беготня по одним и тем же локациям и необходимость по многу раз проходить подземелья для прокачки могут утомить. Проблемы с балансом времени: Механика «дня сурка» из интересной загадки иногда превращается в источник раздражения из-за долгого ожидания. Технические огрехи: Встречаются баги, а ИИ союзников в бою не всегда адекватен. Утеря духа оригинала: К сожалению, игра не всегда передаёт восторженность Акко и её стремление нести радость. Часто это просто беготня ради выполнения задания.
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