
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Record of Lodoss War: Deedlit in Wonder Labyrinth[/b] одразу затягує у чарівний і таємничий світ Лодосса. Висока ельфійка Дідліт прокидається в загадковому лабіринті без пам’яті, і гравець вирушає разом із нею на пошук відповідей та зустрічей з тими, хто залишив слід у її житті. Магічний світ наповнений різноманітними ворогами та босами, кожен із яких пропонує свій унікальний виклик. Важливою механікою є використання духів стихій та магії, що додає глибини боям. Пошук нових умінь дозволяє долати перешкоди та відкривати недоступні раніше шляхи. Нелінійний світ заохочує повертатися в знайомі зони, де можна відкрити нові таємниці. Анімації, деталі оточення та музика створюють відчуття живого, казкового світу, у якому хочеться залишитися. Гра не прагне вражати масштабом або експериментами, але пропонує продуману і насичену пригоду, яка однаково може захопити як новачків, так і шанувальників класичних метроідваній.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wer in den 90ern gelebt hat und damals schon ein Nerd war, erinnert sich vielleicht daran, wie schwer es war, an Animes zu kommen. Heute ist die deutsche Medienwelt damit überschwemmt, aber das war nicht immer so. Es gab Biene Maja und Wickie und Heidi, von denen die meisten nicht wussten, dass sie aus Japan kamen, sowie Akira für den damals spezielleren Geschmack. Aber das war es auch schon fast. Fast. Denn es gab auch die Anime-Nächte auf Vox. Die ganze Nacht lang liefen Anime-Serien wie Neon Genesis Evangelion, Gunsmith Cats und Blue Submarine No. 6 auf Japanisch mit deutschen Untertiteln. Und da lief auch [b]Record of Lodoss War[/b]. Dabei handelt es um eine ziemlich klassische Fantasy-Serie, die vor allem durch ihren Oldschool-Charme besticht. Drachen, böse Zauberer, Elfen, Zwerge, Diebe, Goblins und so. Im Mittelpunkt steht Parn, ein junger Held, mit seiner Gruppe aus klassischen Rollenspiel-Charakteren. Einer dieser Charaktere ist die Elfe Deedlit, im japanischen Original Deedolito oder einfach Deedo genannt. Sie spielen wir in Deedlit in Wonder Labyrinth. Das Spiel ist ein solides Metroidvania. 2D-Platformer mit RPG-Elementen, einigen Waffen, Schwertern, Bögen, Tränken, Magie, einigen Bossen und genügend Speicherpunkten. Außerdem schöne Pixelart und passende Musikuntermalung. Eine Besonderheit gibt es: Wir haben zwei Geister, die uns begleiten und zwischen denen wir wechseln können: Sylph (Luft) und Salamander (Feuer). Die Wahl des Geistes beeinflusst, wovon wir verletzt werden können und wie viel Schaden wir bestimmten Gegnern zufügen. Und sie geben uns ein paar Spezialfähigkeiten. Insgesamt ist das Spiel eine recht spaßige Angelegenheit. Wenn das Genre etwas für Dich ist und Du Record of Lodoss War vielleicht sogar noch von früher kennst, kannst Du hier bedenkenlos zugreifen. Du wirst nicht enttäuscht. c_Alien für [url=https://steamcommunity.com/groups/FieldysShorts]Fieldy's Shorts [/url]
[h1]開発中のゲームにロードスのガワをかぶせたのかな?[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 自分がロードスファンであるため発売前から注目していて発売日に即スタートした。 2D探索アクションとしては普通に遊べるが、ロードス島戦記として見ると「なんか色々なところがおかしい」「ゲームとして記号化しすぎ」「キャラを出す意味が弱くね?」と数々の突っ込みが出てくる。 ロードス島伝説のネタが登場するのもファンとして嬉しかったが、登場する必然性がなく、不自然なファンサービスでしかなかった。 登場人物についてもネタバレになるため最低限度となるが、「そもそも出てくる必要あった?」としか思わなかった。 武器も原作では細剣を使っていたディードリットがなぜか大剣を使えることが出来ていて原作の設定が無視されているのも、ファンをないがしろにしているようで、あまりいい気分ではなかった。 またドラゴンなどの集団でなんとか倒せた魔物も本作ではディードリット一人で倒せたりとあまりにも「ゲームとしての都合」を優先しすぎで「いや、独りで倒すとか無理があるだろ」と始終突っ込みっぱなしだった。 頼むから原作を使うなら原作を大事にしてくれ。 ゲーム単体として見た場合も競合作品に比べて圧倒的にプレイ時間が短く、満足度は総じて低かった。 最後に余談として、本作は「誓約の宝冠」の1巻発売に合わせての発売でもあったが、これを書いている2025年においてもいまだに2巻が発売されておらず、水野良の遅筆がいつものように発揮されていた。 「続き書かないなら最初から始めんなや」と言いたくて堪らない。 小さい頃に読み始めて夢中になっていたロードス島戦記だが、大人になって働く立場になってみると作家としての氏はただだらしないだけの人間であり、みっともなさしか感じない。なんであれ自分で始めたんだからしっかり終わらせるのが責任というものではないだろうか。 新ロードス島戦記の最終巻は実にひどいものであったが、思い出は思い出のままのほうが良かったと痛感。
It's okay... but that's it. The element switching mechanic is fun but outside of that it plays it too safe. It has a few glaring issues that somehow got through the final version, nothing gamebreaking but really annoying and it could have been easily fixed. First, the Cancel button and the use spell button are the same. Normally this wouldn't be a problem, a lot of games do this, however, for some reason in this game whenever you close the pause menu with the cancel button it immediately uses a spell right as the game unpauses, wasting mana. It's also very hard to figure out which element you are in, and this is a glaring issue since the entire game revolves around this mechanic. The only way to tell which element you are using is to either look for the tiny familiar flying somewhere near you or look at the orb at the very top of the HUD. None of these options is good while you are in the middle of action and only have a split second to decide. Overall, the game is not bad but there's not much going on for it. It's fun, but the entire thing is over in like 4 hours, so if you pick it do it on sale. I however, recommend picking up the newest metroidvania title by the same devs instead: Bladechimera. It's miles better in my opinion.
[u]Record of Lodoss War[/u] – неплохая метроидвания, созданная по мотивам великолепных [b]аниме[/b] и [b]ранобэ[/b]. До Дидлит я искренне не понимал, в чем прикол лобызания вайфу или дакимакуры. [i]O sancta simplicitas![/i] Тем не менее, я попытаюсь быть объективным. После погружения в миры [url=store.steampowered.com/app/851100/Touhou_Luna_Nights/]Touhou Luna Nights[/url] и [url=store.steampowered.com/app/2671230/BLADECHIMERA/]BLADECHIMERA[/url] мои ожидания, признаюсь, были [i]скромными[/i]. И да, многие локации и боссы оказались невероятно [b]казуальными[/b]; это вам не [url=store.steampowered.com/app/588650/Dead_Cells/]Dead Cells[/url] в конечном счете. Лишь [i]потрясающая атмосфера[/i] и [i]музыка[/i] спасали положение, когда я задавался вопросом: «Разве не геймплей должен быть “базой” любой метроидвании?» В общем, игра [i]звезд с неба не хватает[/i], однако, я рекомендую с ней ознакомиться. [h3]~6/10~[/h3]
[i]Tem jogos que a gente joga. E tem outros que a gente sente. Record of Lodoss War -Deedlit in Wonder Labyrinth- é desses segundos. Ele não quer reinventar o gênero quer celebrar tudo o que fez os Metroidvanias serem mágicos, com o toque nostálgico e poético que só uma aventura estrelada por Deedlit, a elfa mais icônica de Lodoss, poderia oferecer... Gameplay: o equilíbrio entre leveza e letalidade Sabe aquele tipo de jogo que parece uma sinfonia entre movimento e precisão? É isso aqui. A Deedlit se move com uma fluidez que lembra os tempos de Castlevania: Symphony of the Night e não é coincidência. O jogo abraça descaradamente essa inspiração, mas com o seu próprio charme. O sistema de espíritos elementais (Sylph e Salamander) é um toque genial: alternar entre vento e fogo não é só estética, é mecânica de sobrevivência. Cada troca muda a dinâmica do combate e do movimento flutuar, desviar, contra-atacar. É intuitivo, viciante e traz um ritmo quase musical às lutas. A progressão é limpa e satisfatória: ganha-se novas armas, habilidades e magias num fluxo natural, sem te afogar em menus ou grind. É aquele tipo de jogo que te faz pensar: “só mais um mapa…”, e quando vê, já são 3 da manhã. Gráficos: pixel art feita com alma Se pixel art é uma arte, Wonder Labyrinth é uma pintura viva. Cada frame, cada sprite, cada reflexo de luz carrega um capricho absurdo. Os efeitos de magia são um espetáculo à parte especialmente quando o fogo e o vento se misturam em um balé visual que te faz esquecer que está jogando um título 2D. A ambientação mistura melancolia e beleza. Há algo de solitário e encantado em cada sala como se Deedlit estivesse andando entre memórias desbotadas, tentando lembrar quem ela era e por que tudo parece tão distante. Trilha sonora: sussurros de uma lembrança antiga A música é suave, elegante e cheia de alma. Ela não tenta dominar sua atenção ela te acompanha, te embala, e quando você percebe, já está totalmente imerso naquele clima de sonho nostálgico. Os efeitos sonoros são delicados, e cada golpe, passo e feitiço têm um som que parece pensado para transmitir leveza algo raro num jogo de ação. Narrativa: entre memórias e reflexos A história é mais simbólica do que direta. Não espere diálogos longos ou longas cutscenes o jogo é mais sobre emoção e lembrança do que sobre enredo linear. É como se Deedlit estivesse vagando num limbo de memórias, revivendo o que perdeu e tentando encontrar um sentido em meio à solidão. Para os fãs do anime ou das novels, há um peso extra é quase uma despedida silenciosa dessa personagem lendária. Game Feel e experiência do jogador Do ponto de vista de jogabilidade, o “feel” de Wonder Labyrinth é quase terapêutico. O controle é preciso, a resposta é instantânea, e o movimento de Deedlit é um dos mais suaves que já vi num jogo 2D. Você sente o vento quando flutua. Sente o impacto da lâmina. E sente o silêncio quando tudo para. É um jogo que te coloca em um estado de fluxo, onde cada ação parece natural como se o controle fosse uma extensão da sua vontade. Comparação e legado Se Symphony of the Night é o rei, Wonder Labyrinth é o príncipe que honra seu legado com graça. Não tenta competir homenageia. E, no meio de tantas tentativas modernas de reinventar o gênero, é refrescante ver um jogo que simplesmente diz: “Lembra por que você se apaixonou por isso tudo?” Veredito Final [list] [*]Gameplay: Suave, responsivo e mágico [*]Gráficos: Pixel art de encher os olhos [*]Trilha Sonora: Atmosférica e emocional [*]História: Poética, introspectiva e sutil [*]Inovação: Simplicidade elevada à perfeição [code] “Entre luz e sombra, a memória de Lodoss ainda vive.”
Nice fantasy Metroidvania platformer obviously inspired by the classic Castlevania: Symphony of the Night, but not as good or rich in content. Then again, it might be nostalgia misleading me. Not familiar at all with the Record of Lodoss War fiction, but I was intrigued by the story anyway. I'd argue I liked it more because I did not know what had happened before. A warning not to play this if you ever intend to read the novels or watch the anime. Myself, it made me want to watch it afterwards. I liked how the heroine moved as she felt responsive. The mechanic of switching between wind and fire affinity was well exploited and enjoyable. I was glad it wasn't between more than two, but you do eventually get more spells using other elements. The soundtrack was good and mostly appropriate but nowhere near as great or memorable as Symphony. Very good animation for the heroine, less noticeable for the enemies. Beautiful pixel art. I especially liked the emphasis on female classical statues. There was a recurring bug where my controller kept vibrating until I quit the game. A minor problem was not able to look up and down (like Hollow Knight) so I could know what was coming. Changing powers and items became clumsy as the inventory became fuller. I was surprised there was no difficulty levels, as the only one veered to the easy side except for the later chapters and bosses. I didn't mind and enjoyed the progression and exploration.
[h1][b]写点东西给想拿全成就的朋友[/b][/h1] 蒂朵大冒险全流程并不长,但是恶魔城要素齐全,虽谈不上旷世佳作,却也是值得一玩的精品小游戏。加上罗德斯岛也算是一代人的回忆了,主要出场角色游戏内都有露面,虽然是像素风格,但要的就是这个味道,另外据说游戏是原作者监制的,因此给出一个推荐。 游戏通关要花10小时左右,不难。全成就约12小时,有需要机械刷取的部分,但耗费时间可以接受。若您抽空看一下我写的攻略,能少走一些弯路,甚至可以再降低一些游戏难度,全成就估计还能减少2个小时。 需要说明的是,本攻略不包含剧透、不包含恶意利用BUG,有小技巧,可以按需使用。游玩前观看本攻略可增加游戏体验。另外指南里我也附上了带图片的版本,需要的朋友可以移步查看。 https://steamcommunity.com/sharedfiles/filedetails/?id=3562377302 [h1]游戏内容概述以及游玩小技巧[/h1] 游戏只有到存档点才能存档,探索地图时请注意保持血量。 进出房间会刷新房间内所有小怪。 游戏主要特色为可切换的火精灵以及风精灵,火精灵状态下免疫火伤,风精灵状态下免疫风伤。切换精灵按键最好调整到顺手的按键,因为战斗以及跑图中需要频繁切换。 被免疫的元素伤害会补充蒂朵的魔法值,比如你在火精灵状态下站到岩浆中,可以迅速补满魔法。 精灵等级最高为3级,跑图中击杀任何小怪,BOSS战时造成的所有伤害,都可以增加休眠状态的精灵等级,受到攻击则会降低激活状态的精灵等级。比如你在火精灵状态击杀了小怪,风精灵的等级就会增加,被攻击了则会降低当前火精灵的等级。 切换至满级精灵时,若蒂朵自身不满血,则会逐渐补满。这点会大量应用到跑图以及BOSS战当中。因此在探索地图时,若遇到低血量危险时,可通过频繁进出房间刷新小怪,击杀门口单独一只小怪,来使休眠精灵等级到3,然后切换至满级精灵,等待血条回满。 游戏流程蒂朵能学会,悬浮,滑铲,二段跳,水下呼吸,向上冲刺技能。若地图探索遇到过不去的地形,等以后学到对应技能再回来。对应颜色的门也需要剧情推进后才能解锁。 [h1]全地图探索成就[/h1] 探索地图100%有成就。地图内部无空格,隐藏房间的墙壁有裂痕,还是比较容易观察的。具体地图在我写的指南里有附图。 唯一一处特殊的隐藏房间需要一直跳2分钟,才能把脚下的石板跳断。那个房间里的柱子上据说是二维码可以扫到解谜方法,我是没扫。 [h1]全收集成就[/h1] 全成就需要所有怪物击杀,精灵魔法全收集,武器全收集,在图鉴中皆可查看。 正常全图即可获取所有精灵魔法。 怪物图鉴有2只特殊怪需要注意。具体位置可以移步我的指南查看。 21号图鉴:狼雕像 需要背对狼站立一段时间激活。 56号图鉴:老鼠 需要获取隐身魔法后才能击杀,无论远处射箭放魔法还是精灵自动攻击都会惊动老鼠。 全武器收集除了全地图拾取的武器,商店购买的所有武器,还有一部分是怪物掉落的武器。需要一直刷一类怪物直到掉落为止。我列一个表格方便朋友们对照图鉴看自己还缺哪个。 剑类 [table] [tr] [th]图鉴编号[/th] [th]对应怪物[/th] [th]怪物编号[/th] [th]所在地图关卡[/th] [/tr] [tr] [td]06:赤肌鬼棍棒[/td] [td]赤肌鬼[/td] [td]01[/td] [td]第一章,棕色地图[/td] [/tr] [tr] [td]07:小鬼长枪[/td] [td]小鬼[/td] [td]00[/td] [td]第一章,棕色地图[/td] [/tr] [tr] [td]13:玛卡纳剑[/td] [td]骸骨[/td] [td]13[/td] [td]第二章,绿色地图[/td] [/tr] [tr] [td]19:狗头鬼之斧[/td] [td]狗头鬼[/td] [td]18[/td] [td]第二章,绿色地图[/td] [/tr] [tr] [td]30:碎魂剑[/td] [td]橡木偶[/td] [td]54[/td] [td]第五章,灰色地图[/td] [/tr] [tr] [td]32:战斧[/td] [td]牛头鬼[/td] [td]41[/td] [td]第四章,紫色地图[/td] [/tr] [tr] [td]36:血鬼大镰[/td] [td]不死之王[/td] [td]68[/td] [td]第六章,棕色地图[/td] [/tr] [/table] 需要注意的是剑类里有一把34:遗产大剑,是在中后期蒂朵梦境剧情中打碎橱窗获取的,那段剧情出来就无法再获得了,需要特别注意,千万不要错过。那段剧情场景蒂朵变成1级,醒来旁边就是放遗产剑的橱窗,走出房间会遇到好几个不死之王,那也是第一次遇到不死之王这种怪,至于开不死之王图鉴等到了第六章还会遇到,无需在这里击杀,1级要磨好久。 剑类图鉴最后得位置是一把是最终BOSS掉落的隐藏剑,需要地图探索99%后去打最终BOSS,并且无伤一阶段后掉落。如果你全武器收集只差这一把,拾取后会直接跳成就,但是如果你二阶段挂了,复活后并不会进背包,得无伤一阶段后拾取并活着打完二阶段通关才会进入背包。至于无伤一阶段的方法,用黑暗魔法还是比较简单的。 弓类 [table] [tr] [th]图鉴编号[/th] [th]对应怪物[/th] [th]怪物编号[/th] [th]所在地图关卡[/th] [/tr] [tr] [td]08:黑羽弓[/td] [td]猩红秃鹫[/td] [td]12[/td] [td]第二章,绿色地图[/td] [/tr] [tr] [td]12:赤肌鬼之弓[/td] [td]赤肌鬼头领[/td] [td]19[/td] [td]第二章,绿色地图[/td] [/tr] [tr] [td]13:美杜莎之弓[/td] [td]美杜莎[/td] [td]27[/td] [td]第三章,蓝色地图[/td] [/tr] [tr] [td]16:暗之弓[/td] [td]暗精灵[/td] [td]30[/td] [td]第三章,蓝色地图[/td] [/tr] [tr] [td]26:光之弓[/td] [td]芭尔奇莉[/td] [td]44[/td] [td]第四章,紫色地图[/td] [/tr] [tr] [td]27:木之弓[/td] [td]木精灵[/td] [td]47[/td] [td]第五章,灰色地图[/td] [/tr] [tr] [td]28:土灵弓[/td] [td]地侏[/td] [td]53[/td] [td]第五章,灰色地图[/td] [/tr] [/table] 最后一把土灵弓怪物图鉴里没有显示,但确实是有掉落的。 然后关于购买商店里的所有武器,正常来说你刷完以上所有掉落后还会差几万块。我指南里也给了一个比较好的刷钱点。在最终章有很多绿龙,狮尾蝎和隐身怪的走廊,绿龙只要站在他脑袋下面就不会被喷到,后期快通关的时候打绿龙也就5~6刀,其他的2~3刀。来回走一趟800块,一分钟能有个好几躺,算是我能找到的刷钱最快的地方了。 [h1]其他一些成就[/h1] 有个精灵自动升级的成就,描述是有问题的。第五章有个有很多会复活橡木偶的走廊,把里所有的橡木偶怪聚到一起,一直杀,约莫要刷2分钟左右,直到蒂朵说话跳成就。具体位置也可以查看我的指南。顺便他们还会掉一把武器碎魂剑。一个木偶杀死掉8金币,个人感觉这边刷钱效率并不高。 赌博的成就,也不用全部家当。我反正随便赌了一下就跳了。 [h1]BOSSrush和神射手成就[/h1] 神射手成就到不用追求靶心A,7000分左右拿S,需要每箭都中以及尽量少射箭可以各拿到1000分,具体方法可以在阿B上搜搜教学视频,需要一定的练习,估计是全成就里最需要操作的一项了。 BOSSrush成就需要6分钟内完成才能拿S,由于BOSS刷新和消失都算时间,动画也算,其实要求挺高的。我这边说个小技巧,也是在网上学的,手残党可以随时和自己和解。游戏内施放魔法会有个后摇,这时你长按施放魔法键会进入切换魔法的时停状态,你切换另一个魔法就可以取消这个后摇立刻施放下个魔法,而且时停阶段不计入BOSSrush时间,我就这样不停来回切石块和光球魔法,因为这俩耗能少,又自带追踪,能瞬间打出很高的伤害。大概3分钟不要就能打掉前面所有BOSS,然后剩个最终BOSS你慢慢正常打别死就好,你能通关时间肯定够了。 这两项我在阿B都有上传视频,搜“蒂德莉特的奇境冒险成就”应该就能搜到。 [h1]最后一点碎碎念[/h1] 蒂朵的美是超出时代的美,她的标志性长耳也引领了至今很多精灵的形象,可以说开创了一种审美。对我而言也是童年女神,精灵xp的启蒙角色。不过对于蒂朵,我一直觉得我的记忆似乎出了一些偏差,有种曼德拉效应的感觉,我明明记得很早看过一部罗德斯岛相关的里番,不仅有剧情,印象中还有2~3集,制作很精良的古早里番,之后却再也找不到了,网上搜索也完全没有头绪。非常奇怪,也非常遗憾。 [h1]蒂朵~哦,我的蒂朵![/h1]
Play this game if you know Record of Lodoss war. I just watched the OVA. I just got into Record of Lodoss War. This game was definitely fun! First time I beat a Metroidvania! Love the combat. Love the music. The pixel art is so well done!!! And best of all: Deedlit is best girl!
Sencillamente hermoso Gracias a este metroidvania me interese mucho por la historia de Record of Lodoss, que cuenta con manga, anime y ovas. Recomendado a tope sin dudarlo 💎 Deedlit es bellisima ahhh 💘💘💘
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