
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная глубокая РПГ, видно, что делали с душой
insanely good game, exploration, map, story rich, challenges feels very rewarding when overcome and even insightful the way they make you shape your own story. just perfect.
nice game,
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 316ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 295ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So good.
Just beat it. Awesome game. 10/10. These are the only cons: Weak music/ost. No locations listed on the world map. Travel takes a long time, even with the limited fast travel, and you don't get a real movement spell until you beat the optional super boss. Both fast travel and the movement spell were post-release content, too. The only thing else that I don't care for is the pixel art. Just not a fan. I'd prefer something like Bastion or Hades, even in a flat 2D style. I mean, I'd love for the game to be 3D like Bastion, but the damn studio is called "Just2D" so that will never happen. Anyway, while I don't care for that aspect, I won't hold it against the game because it's not a flaw, it's just not my style. But other than that, I love the game. I'd like to say I love everything about it, but well, I just said I don't :p. Still, it's a masterpiece. Amazing. As I said, 10/10. The game's good ending seems to imply there will be another in the unexplored lands, and I can't ♥♥♥♥♥♥' wait if that is the case. My Drova Logs 2026/02/20 Playing on controller is way better than kbm. I didn't like the lack of world map and then I didn't like how the world map looks or works. The way food works is amazing. Items and spell scrolls are awesome. I like that you have an unlimited inventory. The main world music could be a lot better. Each weapon is fun. All the gathering mini games are fun. 2026/02/21 This game is super dense. There is stuff everywhere. It's kinda overwhelming cuz I feel like the game is pulling me in many directions at once. That feeling is made even worse with how explorable the world is, not that this is actually a bad thing. Now, I kinda should just focus on following the main quest, but I can't help myself. I'm level 11, and I've only gone as far as the Ripper Inn place. I've done all of the pit, but hardly any of the Remnant camp. I'll start on that this evening. I'm using spear and shield, but at some point I'd really like to try daggers, but prolly not until I get everything in spear. 2026/02/22 I've done almost everything you can do in act one. Soon, all I'll have left to do is join a faction. I also found out about this camp of giga bandits outside of the Remnant camp. I went in spell-scrolls-a-blazin' and armed to the teeth with potions and items. I killed them all and got my reward of giga bandit armor. It took nearly all of strong spells and items. The reward was great, but it's maybe too strong early on. So, I reloaded. I'll come back when I'm properly kitted out. 2026/02/23 I started today by finishing some quests, and then I went on full explorer mode. I went to many mid-endgame areas except for one, as I heard that I would advance the game early. I did go into that area just a little bit cuz I had a quest there to do, the one where you build your own talisman. In my exploration, I got an Epic Axe, which has become my main weapon, and Legendary daggers that I'm not using. Enemies melt before me now. I finally ended the session by joining a faction. I chose Nemeton cuz I hate Boris and Green > Red. I did a few Bulletin Board quests and stopped. Tonight, I explore again to see what has changed in the world and to take on the Arena. Oh, and I killed a Leshen. What a pain in the butt those enemies are. 2026/02/24 Now that I'm geared up, I went and fought the bandits again for the giga bandit armor. I won by using one spell and one focus potion. It was EZPZ. With the new armor, I wanted to find a good helmet to go with it. I spent a long time looking for the Death Mask. I didn't even know what it looked liked but I figured it was a skull. All I knew about it's location was that it was in the southwestern swamp and buried with a body. I don't know how long I spent looking. I was starting to think it was fake. It wasn't until I found something sticking out of the mud that I realized I needed to check the mud and not the solid ground. I eventually found it where I first started looking, but in a mud pit. I also did some Arena stuff, but I'm holding off on part of it so I don't just have the MSQ to do. I eventually made my way into the Primeval Forest and got my Spark. I also started the Bloodborne quest. I missed it in chapter 1, so now I have to wait until Act 3 to finish it, or so I've read. I then spent forever agonizing over which weapons I wanted to use. I only have one potion of forgetfulness left, so once I pick, I'm locked in. It's either Dagger and Axe or Spear and Axe. I was actually considering going Spear and Daggers, but I did my testing on Bady since he is the only enemy I can fight with enough HP to see how good each maxed-out weapon path is. And in my testing, I beat his butt a few times. What sucks is that the reward is really great with an axe, but totally useless on Daggers and Spear. 2026/02/25 I started today by becoming one with the forest. Shortly after that, I led a group into the forest, killed the forest god, and killed the forest. I did warn all the forest people. I even talked to the forest god but he said it was OK to kill him. Tho, I guess we didn't kill him, but trapped him in a rune vessel to harness his power. After that, I took part of a festival where we burned a guy alive. I also finished the Bloodborne quest and got a good ring. Later on, the forest dweller leader went mad so I had to kill him. Oh, and I got magic. Getting magic led me to respecing. Now I only use the axe and I dumped everything into mind for as much focus as possible. I also did a bunch of lore stuff, some part of the msq, and I got a nexus helmet and now I have the best armor in the game. 2026/02/26 I think I'm too sick to play today, but I remembered something. So, early on, you can sabotage the best fighter in the Arena. One of the ways you can do this is by banging his GF if your upper arms are muscular enough. Later on, if you then beat him in a fair fight, you can go back to the same chick, tell her you beat his butt, and she'll bang you again. On top of that, you get +1 to dex both times. 2026/03/06 I have recovered from being sick. I went around the world searching for the divine crystals. I found them all and took them to the blood swamps. There, I charged them with magic that allowed me to enter the game's final dungeon. But before I left the blood swamp, I found a key that allowed me to fight a corrupted god and free its soul. It's the hardest boss in the game, but I beat it first try. All it took was over half of my potions, and I had like 60 across two different kinds, but that's mostly because the entire fight has you debuffed so your healing is cut by 50%. My reward for freeing this wolf spirit was the ability to turn into a spirit wolf, which increased movement speed by 50%, which was potion-exclusive before. It was literally the best reward in the game. Shame I couldn't have had it 50 hours ago. After that, my faction entered the final dungeon. Fought some enemies, saw my faction leader die to the other faction leader, I then fought that faction leader and became the leader of both factions. After that, I climbed to the top of the final dungeon, a tower, and there I freed the trapped gods with the power of friendship and courage, and when I freed them, they cleansed the lands of the death fog. And now, though the magic is gone with the trapped gods freed, the people basically have a brand new world to explore. And that... is Drova.
To everyone who loves a good story, interesting gameplay, and of course, original Gothic fans - this game is worth every penny. I am glad to see it made all the way from a demo to a full game with hours of awesome content, including interesting quests, characters, decisions, puzzles, fights, and more. Thank you for this game!
It's kinda fun. I don't feel like it's selling gothic-like 'hardship' tough place vibes that much(archolos mine quest aside), but overall it is clear that the inspiration stems from there. It was fun to grow up the ranks and indeed the game just becomes the more satisfying in some ways the more you play it. I wish there were even more ways for the world and quests to recognize the powers growth, like more late-game quests- but it just shows that I liked what the game already has to offer. There were some mechanics(like the cute spirit thing), which made me think there's going to be some cool metroidvania-style design, allowing a player who has a key ability to cross, however it didn't really go that direction. Also, there is rarely much reason to buy weapons most of the time, since you will get a better or the same in like hour to two afterwards just through exploring. Wasted opportunity I suppose, happens often in rpgs unfortunately. I actually enjoyed the late game fights the most- due to how they were designed, I really felt I could do this kinds of gameplay for another 20 hours, unfortunately I reached the end. Overall very fun game. Probably will play again on hard difficulty at some point.
意犹未尽
地图设计是神来之笔!利用视觉错位和精巧结构,在有限空间里填充了远超想象的内容,探索感十足。
传送居然要钱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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