
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love games like this including Hades and others so figured this would be an easy choice. I also liked the promise of something more grim. This game however is....TEDIOUS. There is no difference between the first 5-6 levels with what feels like the same layout for floors and enemies. The enemies are basic and offer no challenge or variety. The game ends up feeling like a chore and becomes voring very quckly. I really wanted to like this game and had wishlisted it for ages prior to it coming out. It feels unfininshed as if it is still in open beta or demo mode. It needs more depth and more variety.
The game is beautiful to look at and is well designed but the game play is boring and health system is way to punishing. put enough hours into it just to basically get to the same point over and over. maybe im just bad as they say but even the meta progression is just new weapons and if you dont play slow and just learn the bosses moves you will never progress. Not my favourite rouge like
补票,天赋点主打一个随机,boss战主打一个背板 ,死了从头开始打,摸到受到攻击永久提升攻击和血量直接叠几百层一路平推,沟槽的黑夜君临还在追我
Excellent rogue like, le gameplay est plaisant et dynamique. Il y a une très belle identité graphique avec une bonne satire du monde du travail. Je recommande !
Отлично нарисованные анимации/графика Как рогалик, он очень скучный/неинтересный
jogo extremamente mal otimizado, tenho specs um pouco acima do recomendado e mesmo assim o jogo crasha com frequência. chegou a um ponto que cheguei em uma área que não consigo avançar de certo ponto pois o game só dá o alerta de crash do unity. pena que não peguei por aqui, se não era reembolso na certa
为什么每一次手柄调整完键位重新进都会变成默认?每次进游戏都得调键位,还有就是不能调整帧数吗?画面设置有必要这么粗糙嘛,手感还行,后摇挺明显的,玩还是可以玩,但是键位这个问题我实在绷不住。
很好玩的游戏,黑色笑话丰富,打击感足,动作流畅,但我不推荐,因为游戏的终局内容实在是有点少了,你玩的时候你甚至会觉得这个游戏还在开发,但它事实上已经完结了,然后在横板闯关上,攻击小怪的收益实在太少了,但制作方却会在难度提高时进一步削减收益,这就导致游戏资源过于紧缺,导致游玩体验不佳,同时不同的镰刀间,差距实在过大,优势点不突出同时缺点明显,例如里面的双子镰刀动作幅度大导致攻击时候容易被攻击到,但是其高伤害的特点却又不够突出,攻击间隔也大;总体来说,是一款很可惜的游戏,你能看到制作组的用心,但很可惜,这个游戏的故事草草结束,如果可以,我希望这个有能有续作
Solid roguelike. Primary weapon can feel a bit anemic at times, but it's not terrible.
这游戏难到一定程度了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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