
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Devs adding forced launcher spyware to all of their games, we don't need launchers and accounts for singleplayer games, get rid of it.
The devs decided to force a malware launcher that collects your data in background, even if you disable it. I don't recommend until they're removing the forced launcher malware.
更新后不同意用户条款中的3.1条"把隐私的数据上传到其他国家并许可数据被随意交易"就没法玩...6
Really enjoyable game to start, but man do the load times that begin to creep up, once you get out of the early areas and head towards Drezen, put a dent into an otherwise good game. I've tried all the various fixes, edits, etc. and it barely makes a difference. It's a shame, because I was just getting to enjoy the story and building up my character and armies. This is one of those times I wish Steam had a "mixed" review option, because that's how I feel right now.
[h1]我的第一款crpg [/h1] 如果说年轻人的第一款CRPG是博德3,那么我的第一款CRPG是正义之怒。 [h3] 一、圣教军模式:喜当M者不得不尝[/h3] 还记得22年第一次玩正义生气的时候,被高魔背景和高自由度以及复杂的bd惊讶到,每看见一个新名词就打开百科仔细研读,认真程度堪比坐在马桶上读洗发水说明书。没想到一发不可收拾,从序章开始就上头,遂打开了我玩crpg的大门。 可是这种快乐没持续多久,到了大地图就遇见了英雄无敌……!当时还是选的标准难度,难玩如屎的战旗以致我一度想要弃坑。后来发现百宝袋可以一键清屏后,才有了继续玩下去的动力,从此也再也没手动打过圣教军模式。 我至今觉得,正义之怒买了没玩下去的玩家,大多数是被圣教军模式打跑了。这个模式之于正义生气,就好比害群之马,玩得玩家直跳脚,只能干看着猫头猫胡闹,除了开百宝袋别无他法。 可抛开令人生气的圣教军玩法、贫穷的画面、堆怪等不足之处,综合来看,可玩度是要强于博德3的。我并不是说博德3不够好,而是在迎合大众和坚持特色的方面,拉瑞安选择了更讨巧的选择。如果有人问我,新人玩CRPG应该玩哪一部?我还是会推荐博德3,但总是私心很想推荐正义之怒——正是因为它过于硬核,相对慢热,还有玩法的硬伤,[strike]猫头猫放弃你那精品小游戏和解密好吗?口纽、猫头猫:我是答案,那么问题是什么? [/strike],我怕对方还没有体会到它的优秀之处,就抛下一句“垃圾游戏这么多字”弃游了。 [h3] 二、又爱又恨的鲜活群像:混乱邪恶摩多摩多[/h3] [quote=Owlcat Games] 同伴角色应当覆盖故事中涉及的所有主要阵营。 [/quote] 在CRPG百花齐放、新老作品应接不暇的年代,猫头猫对于人物性格把握的水平依旧是顶尖的。 在谈及创作思路中,猫头猫提出: “同伴角色应当覆盖故事中涉及的所有主要阵营。”在游戏里,他们确实遵循了这个思路,你甚至还可以一尝混乱邪恶角色的风味。但不论是正义之怒,还是拥王者,抑或是行商浪人,你都尽可以对猫头猫笔下的角色抱有期待,[strike] 所以黑暗异端什么时候出啊可恶! [/strike] 拥王者的小崔和正义之怒的克里米雅,可以说是两部游戏里争议最大的角色了,谈起他俩,许多玩家的确带着一种又爱又恨的感情,却不是纯恨,为什么呢?因为人的包容力可以接纳不完美。 许多跟我一样的玩家最开始对他们很生气,[spoiler] 觉得被“背叛了”[/spoiler],但随着游戏剧情推进中,最终理解了他们为什么要那么做——[spoiler] 小崔被水妖精诱骗,本就单纯懦弱的小崔在当时的情形下没有选择的余地,但出于他认错态度良好,恋爱线也是纯情浪漫派的,于是我火速原谅了他;克里米雅,混乱邪恶,天生坏种,拿反社会人格那一套去看待她也就不奇怪了。 [/spoiler] [h3] 三、不懂得讨好的人才值被偏爱:岱兰我受你一靠子 [/h3] 除两人之外,正义之怒的岱兰、爱露莎蕾、兰恩、小贼、聂纽,还有我们的迪士尼小龙爱乌、看板娘阿妈等角色塑造得没那么“极端”,人物故事线也在人的承受范围内,意外的是,他们没有因为不“极端“而沦为平庸的标签化角色。 对于非浪漫角色的情节处理,猫头猫的思路非常新颖,这也是我觉得正义之怒的角色塑造超过市面上九成游戏的原因:有时候,没有恋爱线的角色,塑造的不如有恋爱线的角色来得丰满,因为前者只有一层内容,而可攻略角色却有两层。或许,我们应该为非恋爱向角色补充更多额外内容。这样一来,有些角色只是同伴,而另一些则可以发展为挚友。”言简意赅,却处理得相当出色——非浪漫角色只要写好了,魅力完全不输浪漫角色,否则社区对做小贼、机油佬、修女的呼声就不会那么大了。 或许黑曜石和拉瑞安都可以借鉴这种方式,所有人都可以恋爱,和所有人都不可恋爱,这两种创作思路都是极端。尽管既要把浪漫角色写好,也不能让纯友谊线失色并不容易,但这并不是厂商偷懒的借口。 [quote=Owlcat Games] 恋爱线就像沿着栅栏攀生的常春藤,它生长于游戏事件、主线剧情以及同伴故事之间,必须严丝合缝地嵌入其中。若是过早开始搭建,最后往往沦为空中楼阁。 [/quote] 在满足玩家对鲜活又有魅力的角色需求这一块,正义之怒做到了出彩。在超过50h的单周目游戏流程中,贯穿始终的slow-burn浪漫线(非浪漫线也同样精彩)让我对角色们的喜爱逐渐加深。最开始我对岱兰的态度是略带鄙夷的,毕竟[spoiler]初遇就是闯进他家,发现大少爷在开淫趴,我个人本就不喜playboy、playgirl类型,岱兰说话又自带一股油嘴滑舌的轻佻态度 [/spoiler],这场面真是闹太大了,突破了我的三观下限。[spoiler]但随着逐渐了解岱兰凄惨的身世,以及他身上传达出对指挥官的细腻爱意,我也逐渐摆脱成见 “真香”了。小爱也是一样,陪伴她做梦,救赎自己真是太浪漫了,相当多的百合游戏编剧根本没有这么强的笔力 [/spoiler]他俩算是我在正义之怒里最喜欢的女角色和男角色了。 [quote=Owlcat Games]的确,有些创作者会为了迎合恋爱线而去对角色设定进行修改,但我们始终认为这种做法不可取。因为这样既无法塑造鲜活的同伴角色,也很难打造真正出色的恋爱线。[/quote] 由几个标签拼在一起的无趣之人在猫头猫的游戏里是罕见的[spoiler] 有,但很少,例如行商浪人的索罗蒙 [/spoiler],猫头猫不屑于写流水线角色的精神让我很佩服。反观博德3的威尔,就是厂商讨好玩家却得到负反馈的反面典型——EA阶段亦正亦邪的邪术师就够让人着迷了,但为了迎合大众的口味,硬是在正式版把邪术师改成了一个温文尔雅的贵族公子。正式版发布后有个调查,威尔浪漫线的选择率排在末。 现实中,我并不喜欢“讨好型人格”,游戏里又怎么会喜欢游戏角色为了讨好玩家而变成讨好型人格呢?我乐于看到角色为玩家揭开不会轻易示人的一面 ta不会因为做了好事/坏事就变成了100%的纯粹圣人或恶棍,只是因为ta鲜活又存在,拥有独特却不完美的灵魂。 [b] 感谢猫头猫为CRPG玩家们带来爱。[/b]
Очень душно. Переизбыток бессмысленных боев с 5-6-10 противниками через каждые 3,5 шага. Каждые 10 метров натыкаешься на пачку и дерешься. Какая-то странная система бросков. Pathfinder, конечно не DnD, но против какой характеристики у меня персонажи бросают на попадание? Магия/ближняя физа/дальняя физа - каждый раз твой бросок соревнуется с каким-то рандомным числом, выброшенным противником. Не с КБ, не с какой-то стабильной характеристикой, а с рандомным числом на D20. Аналогично неясно, что за характеристика проверяется при броске моих персонажей. Чтобы выбросить 3 на попадание, мой Колдун должен был бросить 0. На D20 я нуля не заметил. Быть может тут своя какая-то механика, но доходит до абсурда, потому что промахнуться 6 раз подряд опаляющим лучом при отсутствии хоть каких-то отрицательных модификаторов - это бред. Магические стрелы периодически просто не кастуются, т.е. ячейка тратится, а заклинание как бы не происходит, либо попадает во врага одна из 2-3. Противник не невидим, не в полном укрытии. За счет чего произошел промах? Заклинания по типу масла и создания ямы аналогично периодически тратят ячейку, проигрывают анимацию и не появляются на поле. За время игры на магических и околомагических классах стало ясно, что за них лучше вообще не играть. Сюжетные локации перегружены и запутаны, можно добрых полчаса петлять туда-сюда, чтобы найти ключик, который был у моба, который в свою очередь чилил за дверью, которую под большинством углов обзора просто не видно, а на открытой карте на нее и намека нет. Отдельно заслуживает упоминания баг в сером гарнизоне. Каждый. КАЖДЫЙ раз, когда я переходил на второй этаж у меня респавнилась суккуб с кучкой подчиненных крестоносцев. Я анигиллировал их добрых 5 раз, и они все равно респались при переходе. В итоге мой чар попал под контроль гуманоида и добрый десяток ходов подряд проваливал спасброски, в то время как против него падала чистая 20. И главное - кто вообще поддерживал контроль, если суккуб на тот момент уже была отправлена на новый виток колеса сансары? Кто контролировал персонажа? Против кого спасброски кидались? Это, увы, только верхушка айсберга. В игре очень много странно работающих или откровенно кривых механик, реально мешающих нормально играть. А ведь сама игра то хорошая, сюжетно интересная. Единственный способ наслаждаться игрой - воткнуть минимальную сложность. Массовому игроку не рекомендую. Тем, кому казались скучными Divinity и Baldur's Gate тут будет еще скучнее. Отдельно хочется выделить поток СЖВ кринжа, который тут совершенно ни к чему. Сюжету и лору он ничего не дает, целевая как бы тоже не тех понятий. Было ли это в оригинальной кампании для настолки? Скорее всего - нет. Самое забавное, что студия то вроде российская, должна понимать, что такой контент в игре никому не нужен, но зачем-то добавляет его в таких количествах, что не замечать нереально.
Pathfinder: Wrath of the Righteous Review Pathfinder: Wrath of the Righteous is an exemplar of the CRPG genre, allowing the player to go on a very specific and incredibly rich fantasy journey, with mechanics and systems to add depth, variety and replayability at every turn. Developed by Owlcat Games, it builds significantly upon its predecessor, Kingmaker, offering a highly polished, epic adventure. Key Features: - Deep Character Customization: Over 25 base classes and over 200 archetypes. - Epic Story and Mythic Paths: Lead a crusade against a demonic invasion with powerful "Mythic Paths". - Tactical Combat: Real-time with pause or turn-based mode. - High Replayability: Numerous character builds and branching story paths. Potential Drawbacks: - Steep Learning Curve: Complexity based on the tabletop ruleset. - Crusade Mode: Strategic army management can be tedious. - Technical Issues: Some bugs, performance issues, and uneven voice acting. The sheer scale of the world, the tactical depth of the combat, and the rich, choice-driven narrative make it a standout title that can easily absorb hundreds of hours of your time. If you are a fan of MMORPGs, you will likely find a lot to love here.
真好玩啊!如果你像我一样不喜欢这种控制小人的战斗方式那么百宝袋真是世界上最伟大的发明,开了加移速和一击必杀就可以不管战斗了再关闭圣教军这个沙比模式你就可以完全玩成文游!!!人物塑造很好吃尤其第四章太伟大了简直坏女人天堂,阿瑞露诺缇库拉妈妈们我们爱你们!如果人物都有立绘和全语音我不敢想会有多完美。四个女人恋爱线都走了真是各有各的好吃,女王爱露猫猫虫山茶花的恋爱线都很喜欢,cb向喜欢指和雷吉尔。道途选了灵使转传奇很满意爱乌你就是世界上最可爱的小龙!!最后结局队友们基本都是好结局就是坏女人你怎么跑路了hhh不过倒也符合人设。 总之是非常快乐的游戏体验比自家的行商浪人还要好玩,你一定要继续保持高产好吗猫头猫
сюжет выборы и развилки на высоком очень уровне, видно что разрабы очень хорошо прокачаны в сюжете, но гемплей просто ужасный причем с настройками, я бы лучше визуалку по такому лору поиграл, чем в это дешевое бг3, противников ультра много, кто в это играет в пошаговом режиме тому вообще соболезную. я планировал играть в пошаговом только на боссов, пытался как то под себя настроить игру чтоб не было слишком сложно, но баланс все равно ужасный, противников бесполезных меньше не сделать, и ты ходишь дерешься каждые 5 секунд после битвы и уже думаешь что тратишь время на абсолютно бесполезные битвы, а абсолютно бесполезные шмотки и данжи, в общем играть в этом очень плачевно. но стоит потерпеть только ради сюжета, хода и развития мира, чувствуешь себя реально каким то важным когда к тебе подходят и ты даешь указания, очень интересно. персонажи максимально круто проработаны, чувствуешь каждого как настоящего со своим каким то лором и тд, поэтому не рекомендовать невозможно. очень жалко что я не дотерпел дальше и не закончил эту игру, просто не могу играть и еще пол часа с инвентарем разбираться, убрали бы фулл гемплей оставили сюжет это было бы идеально (ну или максимально простой гемплей, ибо в этой игре механик куча, и не сказать что они плохие, просто все ведет к балансу и к потери времени за битвы). в любом случае, покупать только по скидке и если у вас есть уйма времени. играть стоит только ради сюжета. я кайфанул.
not to be dramatic but I think I hate this game. allow me to explain why I have 100 hours on it. It pulls you in with an action-packed beginning to the narrative and a dazzling array of class options. but as the game drags on, both aspects fail. the story becomes mind-numbingly repetitive with no meaningful developments over time. and the combat gets exposed for how deeply flawed it is the more you play it Story: can be easily summarized in one sentence: you fight demons. that's it. there is no meaningful development at any point of the story that changes anything in an interesting way. the one perhaps creative spin is that the writers both want demons to be ontologically cartoonishly evil who do evil stuff only for fun and who you can slaughter in hordes without any remorse BUT ALSO be redeemable characters with depth and complexity. this underbaked attempt at moral complexity both undermines the otherwise decently compelling evil of the demons and cheapens the redemptions of the "good" ones if it was short I wouldn't mind such an underthought narrative but this game is painfully long Gameplay: the crusade mode is garbage and that's uncontroversial so I won't say much about it what frustrates me the most is the combat system the combat system issues can be categorized as: 1. Owlcat uses many slop combats. i.e. combats that do not advance the plot, or tell you anything about the world/characters, or introduce new enemies, or challenge you tactically in some unique way. Your tactics are the same almost every time. Abuse a chokepoint, attack until the enemy is dead. This would maybe be fine if it wasn't so tedious, but that brings me to my next point: 2. Owlcat thinks tedious gameplay is the same as tactically interesting gameplay. By act 4 you may be casting 50+ buff spells on your party members before every fight. Just one of those abilities requires 40+ key presses to apply to the whole party (protective luck & cackle/chant). It is seriously baffling. This gets worse the more you level up as you get more and more buffs. This brings me to my next point: 3. Owlcat thinks the more spells/abilities a player can choose from, the better. They hardly consider balance or redundancy. Almost never did my level up options present me with an option that meaningfully changed my tactics. The best level up abilities were typically a +1 bonus becomes a +2 bonus and so on. The spell system is so wildly bloated that for debuffs enemies have a paragraph of immunities that you have to closely read through to cross-check with your 20+ abilities statuses AND keywords. If you miss something from these staggeringly long lists and try to use something an enemy is immune to then your turn and resource are both fully wasted. You can also check enemy feats/abilities of which they have dozens by act 4 with lengthy descriptions. Most of which are irrelevant to how you fight enemies, some of which are crucial to note. There are also many different types of numerical bonuses but the same types don't stack so you must carefully cross-check ability descriptions, spell descriptions, feats and gear before stacking buffs. Again, all this is point 2. all of these issues get worse the more animal companions you take with you and it is always extremely optimal to have as many animal companions as possible. by the start of act 4 in an active group I had 10 party members & animal companions and this is all made further worse by the fact that the game uses a long rest system with little to no limitations, incentivizing resting after every single fight as I said, these all get even worse the more you level up, but for 100 hours I was hoping that wasn't the case. the tipping point for me was the act 4 fleshmarkets fight which was so comedically unbalanced I just gave up on the game entirely I can forgive the bad story and meh characters but all of these issues taken together reveal a game so poorly designed it honestly feels insulting to the notion of game design itself overall I'm kind of astounded that this game is so highly praised. I think this many positive reviews exist because Owlcat pulls a sleight of hand by overwhelming the players with so many options for classes and spells and abilities and feats and mythic routes that they get the impression of a well-designed game with an amazing number of masterfully developed customizability options this illusion holds up at normal & lower difficulties but is fully exposed as fraudulent at higher difficulties when you're forced to pick optimal choices and interface more closely with the combat system as you replay the same difficult fights over and over. it seriously is baffling how something like this could be so poorly designed. is this the result of upper management pushing the developers to produce as many spells/abilities/feats as possible while rushing them too quickly to consider uniqueness & balance? regardless, this was regrettably the biggest disappointment of game design that I've ever had the displeasure of experiencing
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