
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like everything about it apart from particularly playing it and the fact that you cant get super OP through good decisions or grinding. at its heart it's more a souls-like where the marginal difference in power between weak and strong weapons is dwarfed by the HP pool of the monsters so you're always going to be expected to do a little dance when you fight anything and can't just reach a point where you're steamrolling stuff.
Acabo de terminar el juego y estoy muy contento con la experiencia. Tengo bastante que decir, tanto de lo bueno como de lo no tan bueno. El juego me recordó mucho a cuando empecé a jugar videojuegos hace tiempo. Al principio eres un don nadie, Drova es un mundo hostil y eres demasiado débil; hasta un Mosquito resulta un rival difícil. Cada pelea es a vida o muerte hasta que te acostumbras. Creo que este enfoque es un acierto: necesitas entender cómo sobrevivir y, una vez que lo logras, el juego se vuelve mucho más accesible. (Steam dice que llevo 49 hs de juego, pero eso es un poco mentira ya que a veces dejo el juego abierto en pausa, realmente tardé cerca de 40 hs en finalizar mi partida. Sin apuro pero sin buscar el mejor final) El primer acto es largo —en mi caso, mucho más que el resto del juego—. Cuando entiendes la supervivencia, empieza la exploración, que para mí es la parte más divertida. Puedes ir a casi cualquier parte; si te quedas atascado contra ciertos enemigos, simplemente te retiras, entrenas, haces otras cosas y regresas más fuerte. A medida que avanzas en la historia conoces a muchos personajes. Creo que este apartado está muy bien construido, al igual que el desarrollo de las misiones en la primera mitad: vas explorando, descubriendo zonas y volviéndote más fuerte. Hasta ahí, todo excelente. El problema viene en la segunda mitad del juego. De repente todo se acelera: las misiones siguen estando bien, pero hay menos. Logras alcanzar zonas más difíciles, pero como ya eres fuerte, todo se resuelve más rápido. Además, aunque hay distintas formas de mejorar al personaje, algunas opciones se destraban tan tarde que no da tiempo real de aprovecharlas ni de experimentar. En mi caso, mantener la build original terminó siendo la mejor opción. Considero que la historia cierra bien, aunque me hubiera gustado ver más contenido en los capítulos finales y un poco menos concentrado en el primero. Aun así, el balance general es positivo. En resumen: Es un muy buen juego, aunque recomendaría esperarlo en rebaja (como hice yo). Lo más flojo es el tramo final, pero en absoluto arruina la experiencia.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 316ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 294ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredibly awesome game. My respect to the Just2D team
2D版本的哥特王朝,不错的挺好吃的😋。
I dont know why, but it is actually very fun
Love the tone, style, and the world building! It's bleak and hard fought. Not often you can find such a gripping RPG that also runs great across hardware.
这才是RPG啊
Open world, not scaling. You better learn to RUN!
Really cool game. Saldy the Control-Scheme is weird for Controller: Mouse + Keyboard: Look direction and movement direction are decoupled. The mouse controls where you look/aim, and WASD controls movement independently — true strafing. You can walk North (W) while aiming/looking South with the mouse. This feels great. Controller: The left stick controls movement, but the character also auto-rotates to face the direction the left stick is pushed — so movement direction and facing/look direction are coupled. The right stick only orbits the camera around the character; it doesn't hold an independent look direction the way the mouse does. This means that you need to press the right stick all the time during combat to prevent the character from turning around when moving backwards for example. The controller scheme could be some much better by doing controller like M+K.
Przy Drovie bawiłem się naprawdę dobrze. Głównym plusem dla mnie było, że twórcy nie boją się sytuacji, w których gracz pominienie część contentu albo i całe zadania - sprawia to, że eksploracja serio była nagradzająca i chciałem obczaić każdy zakamarek. Podobał mi się też prosty, ale wymagający uwagi system walki. Z minusów - końcówka gry była nieco rozlewczona w czasie i wolałbym, żeby gra skończyła się trochę wcześniej.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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