
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Experience an epic twenty mission single-player campaign that explores the aftermath of the Devasta-tion of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.
Fight across the surface of Baal on maps of your choosing in the Skirmish mode. Pick the faction you'll lead as well as the one you'll face. Completely customize your army list by selecting your units, heroes and their loadouts. It is available with three different types of Objective: Exterminatus, Conqueror and Strategic Command.
Planetary Supremacy is a conquest-style skirmish campaign, introduced in a free update as part of our ever expanding plan for Battlesector, in which you, the player, decide the outcome.
Take command of your favourite faction and conquer the planet in a series of procedurally generated skirmish battles. To achieve victory, capture more tiles, acquire strategic resources and expand your army. Then, bring destruction to your enemies in Skirmish battles.
Daemonic Incursion is a single-player mode that is available to all Battlesector players as part of a free update that was launched alongside the Sisters of Battle Faction Pack. In Daemonic Incursion, waves of Khornate daemons enter realspace to spill blood, collect skulls and overrun your forces. This is a last-stand mode, in which your objective is simple: SURVIVE!
Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody de-mise.
Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abili-ties.
Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scat-ter the battlefield with its deadly Spore Mines.
With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war.
1. Lieutenant
2. Primaris Librarian
3. Sanguinary Priest
4. Death Company
5. Inceptors
6. Intercessors
7. Hellblasters
8. Aggressors
9. Assault Marines
10. Techmarine
11. Furioso Dreadnought
12. Librarian Dreadnought
13. Baal Predator
14. Land Speeder
15. Land Speeder Tornado,
16. Primaris Invictor Tactical Warsuit*
//Stormraven – HQ Flyer
*Unit added in a free update
1. Warriors
2. Termagants
3. Hormagaunts
4. Venomthropes
5. Gargoyles
6. Trygon
7. Tervigon
8. Exocrine
9. Thornback
10. Tyrannofex
11. Hive Tyrant
12. Genestealers
13. Prime,
14. Pyrovore*
15. Biovore*
//Harpy – HQ Flyer
*Unit added in a free update
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 87% | — | $5.7M |
| $39.99 | 982ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is fun, but i cant recommend. i really hate how game devs will make a game with the bare min and then add countless DLC HELL NAH. im so tired of DLC this DLC that, you want the base troops of 40k? sorry DLc for every army. F that im done. BUY ON DEEP SALE ONLY
Unfortunately, I have to give this game a negative review. You might wonder why, since Battlesector looks like it should be a blast: a turn-based, tactical 40k strategy game where you’re not just herding a couple of heroes around, but commanding a whole tabletop-style army. So… what went wrong? Pros: A well-executed 40k license, especially visually. The units look great, look authentic, and sometimes I caught myself staring at their idle animations longer than I’d like to admit. A charmingly old-school campaign with army management, piles of upgrades, and that familiar voice in your head whispering: “Just one more mission… you need to try that one shiny upgrade!” Cons: – Missions often feel like a slow-motion conga line. A big chunk of the gameplay is spent nudging your units through chokepoints, tile by tile, just to finally stumble across the next enemies. And since you’re already controlling a small battalion very early on, keeping everyone in a halfway coherent formation becomes an exercise in patience—and occasionally in existential despair. – Missing QoL features. Badly. Something—anything—that lets me move several units quickly would’ve been great. As it stands, the UI feels like it’s politely asking you to suffer. – Tactical depth is… let’s say, minimalist. The AI has exactly one life goal: sprint straight into whatever distance is most convenient for it. Because of that, “run and gun” works almost every time. Shoot, back off, repeat. Aggressive play is punished by the sheer number of enemies, so you end up playing 40k: Coward’s Edition™. – Which brings me to the main problem: that’s basically the entire gameplay loop. Shuffle units around, painfully rotate the whole army into firing position, shoot, then run away again like the world’s angriest carousel. – And while the setting is undeniably cool, the presentation doesn’t help. All bolters sound like the same generic pew-pew. Where’s the roar, the punch, the righteous holy BRRRT you expect from a Space Marine weapon? Without that, even watching your Marines chop through Tyranids loses a good chunk of its potential joy. Conclusion: Battlesector has all the ingredients for a great turn-based strategy game… but somehow still ends up serving a dish of polished monotony. A real shame—this should’ve been a feast, but it tastes more like plain crackers
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great take on Warhammer 40k, the turn based play style works really well. Unfortunately, as with most Warhammer games, the predatory microtransactions required just to play other factions is present here as well. Even with the winter sale discount, that's $70 worth of DLC in order to get the "full" experience. No thanks!
The game is fun but its quickly turning into paradox interactive levels of DLC nonsense, $133 for all the current content. I also feel ripped off because I bought the sisters of battle army for $15, only for them to release a sisters of battle story dlc for an additional $15 that I dont care about, but it also includes 2 more units for the sisters army, so you dont even get the full army you buy, they split 2 units off into another DLC for the same price. Absolute scum. This really put me off from the game and investing any more money into it seeing their goal is to play games with their customers to extract as much money as they think they can get away with. Just ignoring this entire publisher from now on. It's sad because this is the closest game to actual tabletop warhammer out there.
Only two factions as part of a game currently costing €40,86 - rest is paid DLC. Seems more like a 12.99 indie game with AA/AAA pricing.
Fun game, But so much DLC everything is DLC, DLC, DLC. Only recommend on deep discount
Honestly, we are lucky to even get games like this, 40K has really exploded in popularity lately, and that generally means the games turn into low content action schlock. 40K is a tabletop war game after all, when you want to adopt a tabletop wargame to the PC/consoles, you typically make a wargame. It's decent for what it is. The good: hey! it's like the tabletop...sort of. There's a pretty big variety of units, abilities and strategies to employ. Each faction has a variety of units you can theme an army around. It's not even close to the versality that I really want, but it's not bad. The units look really good, if you look carefully at the units they are modelled the same way DOW did, going for a stunted, big headed look, some people in this community call it cartoonish and then compare it poorly to DOW...as if they never used the army painter in that game. The modes are good for the play. The stars of the show here are the main campaign and crusade mode, with planetary supremacy being high potential but disappointing. Campaign is a typical 40k story done pretty well. It's not quite DOW's campaign (what is) but it's particularly good if you're into space marine ethos. There are only 2 faction campaigns, one added recently and you have to pay for. Both are fair to great. I'm actually here for the xenos, but that's me. Crusade is a semi-roguelike (it's actually not, but people keep calling it that) a series of battles that reward your army units with upgrades as you go along an increasingly difficult "campaign". It probably captures the feel of growing, fostering and strengthening an army the best, which is a major draw to the game that ...for some reason the developers of this game didn't understand until recently. Planetary Supremecy, which has been around a lot longer, is actually the same thing...except without the good part...just an army that you can buy upgrades for on the techtree with a meaningless "map". That said, it was the only reason to even buy the DLC's for a long time. The Bad: A lot actually. The game itself suffers from the popularity of 40k. It's actually a small game ( a better sanctus reach...supposedly, that's debatable), developed by a tiny team originally and passed down to another tiny team when the game normally would have died. Such games usually have a small dedicated fan base of grumblers, but this one also has a set of preteen complainers following it around to belly ache about almost everything the team does. That said, not all their complaints are wrong, just brought up in the most immature way possible. You would hope the game would defeat the patience of people that wouldn't even be able to paint a model, but they are here. The price for everything is high, and long ago at least the older DLC's should have dropped in price permanently. It's way too expensive for what you get, which is generally a lot of nice models without a satisfying way to play them until the recently introduced crusade. For years single players had Planetary supremacy, and of course multiplayer, that devs for these games are always obsessed with. Army painter is a no brainer for a slow, stare at the models, game like this (with multiplayer obsession from the devs no less!). Nope. It's actually one of the most glaring oversights of the game. Likely a problem caused by the way the game was coded, it does suck The army variety, for what it is, actually kind of sucks too. You do see what the devs were going for and can see their thinking in the diaries (give each unit a uniqueness!) but this just makes for silly things in the game. For example, there weren't even regular melee orks (that was Nobz) in the game until recently...and rather than give a choppa to the "boyz", they made a whole separate unit. I "get" it, but I don't see why a weapon change and even a stat adjustment couldn't happen here. Even though the game seems to promise you can equip your units like tabletop...it actually thwarts and laughs at you because you actually can't much of the time. Most units can't really change weapons, and hilariously, the bigger and more versatile the unit is on tabletop...the more set and unchangeable the unit is in battlesector. Even DOW has a lot more weapon variety for certain units than battlesector does. As I write this, nagging issues with crusade are being worked on, so I will avoid criticizing it here, it's still by far the best mode, probably keeps the game alive. The ugly: The game probably should have died a few years ago. It was definitely a bit of a mess to work on and never meant to last as long as it did. A decent mod framework would have probably saved the game's popularity, butt I actually think GW is behind a lot of the difficulty in that regard. It has a seemingly painfully slow development cycle, and I'm afraid this isn't just the small team, but that getting assets into the game are probably exceedingly difficult. The devs probably have a great passion for this game, which is good, and are willing to eat a hostile community a bit to see things through. It's too bad because the market should be flooded with games like this rather than on life support, but it is the way games are financially now, you either have a big backer...insisting the game have unwanted or unpopular features for their support, or you go your own way and face an immature community used to the most shallow developments to satisfy them, which never satisfies them.
For the amount of money people have to pay for the base game then another 15 dollars for each faction. I would think the game would run like a well oiled machine. With an amazing easy to understand player interface. It does not. I am also not happy with the replay system for watching your opponent's turn in multiplayer it is terrible. Glitches during playback, doesn't follow the action. It is a mess. I played games 20 years ago with a much better playback feature that allowed you to fast forward or rewind, play it at 2x speeds etc. and those games were 20-40 dollars for the full game, no extra money for DLC. Don't ride on the back of the Warhammer 40k brand name... Do better than this...
Видимо, из-за бесплатного доступа по случаю Warhammer Skulls в игру понабежали мимокрокодилы и многие из них, едва поиграв, написали отрицательные отзывы. Так что мой будет скорее контробзором на эти опусы. Ладно это была бы конструктивная критика. Взгляните сами на некоторые из них: - "no black templar no play". Братиш, а тебе этих самых Черных Храмовников кто-то обещал? - "The game is generally dissapointing, especially since I can only 1v1 a friend and not 1v1v1 or 2v2." Тоже самое, нигде нет информации про запрашиваемые режимы, но даунвот сделать надо. - "Way too difficult in the skirmish mode, no idea about the campaign". С этого я просто угорал. Одна из немногих моих претензий к игре, это слабый ИИ в скирмише. Его можно обыграть за любую фракцию против любой фракции без какого-либо напряга. - "Wokehammer". Здесь вообще без комментариев. Где он повесточку разглядел, ума не приложу. - Ну и подавляющее большинство пальцев вниз из-за множества DLC, за которые, видите ли, надо платить. Давайте немного повспоминаем. Игра вышла пять лет назад, в 2021 г. На старте была кампания за Кровавых Ангелов и две стороны для скирмиша и мультиплеера (те самые КА и тираниды). В игре не было вшитых DLC, которые надо было бы разлочивать за отдельную плату, как это делают некоторые другие жадные издатели (посмотрим осуждающе в сторону ЕА и Сеги). Игра оказалась достаточно успешной и популярной, соответственно, ее стали развивать. Здесь нужно поблагодарить издателя. Да-да, именно издателя. Студия, разработавшая Battlesector, со временем ушла в другой проект. Однако Slitherine игру не бросили, а передали другой команде разработчиков. А те, начав с достаточно посредственного DLC про Гвардию, выдали затем отличную кампанию за Сестер, а также новые армии Black Legion и Ultramarines. Начет последних скептики утверждали, что это будет просто рескин Кровавых Ангелов, но скептики ошиблись, фракция получилась вполне самобытной. Даунвотерам конечно же лень было глянуть историю разработки, иначе они бы увидели, что в Battlesector с патчами вводили новые режимы, новые юниты для уже имеющихся фракций, совершенно бесплатно. И все DLC, и платные, и бесплатные, развивают игру, делая ее еще более интересной и разнообразной. Но, видимо, критики работают в благотворительности и питаются исключительно святым духом, раз требуют, чтобы работу предшествующих пяти лет им дали забесплатно. Я не буду обобщать и говорить про большинство, но вот такая ситуация - наглядный срез заметной доли современных игроков, которые являются инфантильными истеричками, считающими, что все и вся им должны. Не нравится тебе что-то в игре, есть какие-то пожелания - напиши на форуме. Нет, надо писать идиотский недообзор из пары строчек и топить рейтинг хорошей игре.
Why TF the other 8 factions paywalled? I dont think they even get story campaigns...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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