
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 646 reviews with recorded playtime.
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have loved RPGs since I was a little kid, and this series here has to be my favorite of all time. The only bad thing I could possibly say is that the game is poorly optimized. If you're willing to fiddle with graphics settings for a bit, the game is well worth it. If you're not willing two the first game in the series is just as amazing for RPG lovers.
Good game
JOGO BOM DA DESGRAÇA, só tinham que melhorar a otimização e a variedade de inimigos, mas o jogo é tão bom, se não, melhor que o primeiro.
There is so much to say about this game... Let's get a few things clear: - this is a 10/10 story/gameplay masquerading as a 5/10; - please please PLEASE do not spoil it for yourself; - if it feels weird, it's because it is weird and there's a reason for that!! - performance has been somewhat improved since launch, but still iffy in towns and some other places; - it has photo mode!! What is Dragon's Dogma... 2? Well, what is a dogma? Most importantly, what is a dogma good for?? How do you decide what you put your faith in? Do you even consciously decide such matters? To what degree? What does it mean to start criticizing dogma? What are the consequences of imposing your will beyond what is ordained? How do you even do that? Maybe you can start by fighting. You have tons of classes and weapons and armors (btw, a lot of amazing fashion stuff that's not hidden behind mtx), and you have amazing buddies called PAWNS, one of your own and two others that you can hire to help you along. And if a foe is too big? There is no foe too big: climb onto it (or have your pawn throw you) and make it fall. Or snipe it with arrows and... METEORS. Impose your will! You can also explore a gigantic world. There are traveling merchants, and caves and dungeons and hidden paths. Maybe if you pay attention you can even go to the bottom of the sea. In cities, you are furthest from the dragon's dogma: you have to play along with the royalty, the plots, the city folk and their meaningless ambitions to dominate & exploit each other. Much is unexplained and you can try figuring it out by experimenting with... stuff. (They put an eternal ferrystone in the game now, so fast travel is more accessible. Not sure about this decision, but I definitely appreciate that they corrected course with the microtransactions for certain items which are all gone now. Except for the camping?.. Just... WHY??) I've played for 60+ hours and I still barely have the gist of it. I've seen the... "closure", but much remains open and questionable. There's all kinds of characters that seem meaningless and then you figure them out, they have arcs and... roles to play. And you start understanding that. I usually don't play sandbox titles, but this is a very meaningful sandbox title. It respects what you want to find out and what you don't. It's also very intentional about what it means to interface with the player, it sometimes breaks the 4th wall and questions why you're doing what you're doing, if you've thought this through, and it gives you some tools to do better next time, maybe, if you want and manage to figure it out. Are you open to surprise, to trying stuff? Maybe it will work?!?! Last thing: There is a unitary spirit that you can feel behind its mechanics and I love that and it makes me want to make my own games. Last last thing: I despise Denuvo, but I'm thrilled to have made an exception for this. I haven't played Dogma 1, but since DD2 computer games mean more and better to me. Few games own such a de jure claim on my conscience. LAST LAST LAST thing: Hey, have you noticed the in-game menu is titled Dragon's Dogma? Why not 2? This is Dragon's Dogma 2, right? RIGHT?!
别看太多差评,玩了就知道 玩了5小时后你会觉得这游戏值得玩
Não tem nada igual, um mundo incrivel, um combate fenomenal a unica coisa q peca é a historia, de qualquer maneira vale muito o preço.
....why is the DLC $10 for new players and $30 for old players? That's a hell of an FU.
I love my pawn and I love playing fighter. This game is just fun. There's a lot to it that doesn't appear at face value and requires you to really sink your teeth deeper into it. I overall would recommend playing the first one a bit more. I think it does just a bit better job at what it's trying to be. The pawn system is fun I love it and all the vocations are fun to play. The quest are pretty good in my opinion but once you get to Bakbattahl the desert area there seem to be a lot less quest. The game seems to have more planned but probably got cut out. Even then I don't think the game really falls flat. Fighting cool mythical creatures with my pawn will always be fun no matter how many times I do it.
Good
--BUY GAME-- This looks interesting...let us ponder how best to proceed. --PLAY GAME-- Magick...or aught similar hangs thick in the air. --PLAY MORE GAME-- I grant you fire's blaze! --FINAL THOUGHTS-- 'Tis work well worth doing! --AFTERWORD-- They're masterworks all, you can't go wrong!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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