
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.6M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲性不佳,很多時候都在當跑腿看劇情,但劇情很多地方的連貫性不是處理的很好。另外想蒐集全部的裝備,強迫玩家一定要玩很無聊又浪費時間的對對碰,遊戲製作者到底有沒有自己玩過自己做的遊戲啊!
While I do like the improved graphics, it still sucks. Saving mechanics are still bad. There's no way to increase the text flows permanently, and you have to hit the button. Reading the useless crap gets boring quickly, especially when you have to keep button pressing to advance. Even worse is that there's no pause. And you can't just quit the game without opening windows and selecting to stop that way. Also, even worse than that, is that it doesn't want to shut down and you have to exit and restart Steam to get it to stop. Got tired of it quickly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Primeiramente temos que falar sobre o elefante no meio da sala, e, que provavelmente você que lê isto já deve estar cansado de saber, que é o fato desse jogo não possuir localização PT-BR, claro que estou dizendo isso porque sempre temos que aproveitar a oportunidade de falar dessa empresa safada que não consegue tratar de maneira digna de uma das suas maiores franquias, incrível a capacidade dela de cagar nos membros da sua comunidade de jogadores. Dito isso, vamos para o jogo em si, há pouco mais de 1 ano revisitei a versão de 3DS emulada do DQ7, e como todo o conteúdo do remake anterior estava fresco na cabeça, fica mais fácil colocar a par algumas comparações, obviamente, de todo modo é difícil não colocar o jogo atual como superior, qualidade da trilha sonora, gráficos, exploração, gameplay, todos estes quesitos são melhor trabalhados, mas, ele peca na dificuldade, então é recomendado que o jogador com mais experiencia, caso queira um desafio, eleve o nível da dificuldade. Quanto aos conteúdos cortados do jogo antigo, senti um certo vazio em alguns eventos, parece que foi retirado em demasia algumas sides, haveria da empresa adicionar alguns deles mesmo por updates ou até mesmo DLC, mas não ocorrerá sabendo o histórico cagado dela. A retirada dos trajes de cada classe também retira parte do brilho do jogo, ficaria simplesmente fantástico a existência deles, se eles já eram bonitos no remake do 3DS, imagina nesse jogo? Nossa! E creio que não fosse algo tão difícil assim de acrescentar, mas, não quero ficar dando voltas na incapacidade da empresa novamente. Por fim, foi uma experiencia maravilhosa reviver o jogo, mesmo em tão pouco tempo de diferença de jogado o anterior, é tudo muito bonito dentro dele e vale a pena admirar cada cenário, tem uns probleminhas de desempenho ocasionalmente mas nada que atrapalhe a jogatina, espero que os problemas existentes do atual, sirvam de aprendizado para os próximos remakes (DQ8?). Ah! E a platina foi relativamente sossegada, vi que alguns jogadores tiveram problemas com o RNG do jogo de cartas, então recomendo fortemente que seja jogado muitas vezes durante o gameplay do jogo, deixar para o final pode se tornar uma atividade cansativa, ao qual eu mesmo tive que dividir em vários dias, mesmo tendo conseguido os itens em pouco mais de 5 horas de tentativas.
[h2] 遊戲要素 [/h2] 刷等級、練職業、找寶箱、找硬幣、摔罐子和箱子、小遊戲。 穿越過去、[spoiler]戴綠帽[/spoiler]、[spoiler]狼變人[/spoiler]。 [b] 優點 [/b] 1. 等級輾壓怪物時,原野攻擊可以免除戰鬥。 2. 設定可以隨時調戰鬥難度、經驗&金幣多寡、怪物是否能襲擊、戰鬥後是否自動回血。 3. 作為飾品配戴的怪物之心,有不錯的效果。 4. 劇情中主要角色大部分都有配音,音樂也不錯。 5. 前期角色加入後,可以知道地圖中有幾個拾取物未獲得(含地板掉落物、陶罐、箱子、寶箱);也可以隨機召喚出地圖的怪物進入戰鬥。 6. 前中期解鎖轉職,某角色加入後開放兼職(雙職業),可以搭配技能、彌補弱項。 7. 只要不離開地圖,開過的門不會闔上,方便看出哪間房子還沒探索。 8. 補品不用像其他作品要放在角色背包。 [b] 缺點 [/b] 1. 角色畫風和裝扮非主流。 2. 主角缺乏魅力。 3. 劇情有一些不合邏輯的地方。 4. 千千萬萬不要給王子資源,[spoiler] 他前期就離隊了 [/spoiler]。 5. 轉職不會改變服裝;除了繼承體驗版存檔送一件裙子外,不買DLC就只能當綠帽俠。 6. 瞬移只有現世可以用,某些劇情流程中不可使用、過去的地圖也不可使用。 7. 每穿梭到新的地圖,都有新的劇情,回到現世時需要拼湊資訊,對有些玩家而言可能會扣分,個人覺得是算優點。 [h2] 入手原因 [/h2] 玩膩了3D的日式遊戲,於是來嘗試風格比較不一樣的DQ7。 剛開始因為人物太醜,有[b]綠帽漁夫[/b]、[b]包巾村姑[/b]、[b]厚道王子[/b],開頭像兒戲而被勸退過,但是最近太無聊決定重新嘗試。 體驗版遊玩時數大約4小時半,每穿梭到一個世界都會有不一樣的劇情,結局不全是美滿,偶爾會餵點洋蔥和玻璃渣。 最後讓我決定原價入手豪華版,也建議各位購買前一定要試玩體驗版。 [h2] 為什麼買豪華版 [/h2] [strike] 因為綠帽很醜![/strike]白狼衣服也比較好看。 如果有玩體驗版,還有送包巾村姑的服裝,告別包巾。 所以其實買一般版就可以囉~ [h2] 劇情大綱 [/h2] [b]綠帽漁夫[/b]和[b]厚道王子[/b]日子過得太無聊了,好奇海外的世界,偷偷藏了船、建立秘密基地。 然後發現了神祕的神像,決定按照神像中傳來的不可思議的聲音,尋找四散各地的石板。 結果被[b]包巾村姑[/b]發現,打著「不讓我加入我就告訴大人喔」的名義加入隊伍。 三人在機緣巧合中湊齊了一副石板,在使者的引領下穿梭到其他時空,才發現自己回到的是過去的世界。 每拯救一個被魔物毀滅的島嶼,現世就會冒出新的島嶼,原本會死的人[spoiler]大部分 [/spoiler]也活了。 眾人說服了家長,踏上了拯救世界的旅程。
I was never a fan if DQ franchise but I thought I could give this a try since I like this style of graphics and vibe but was pretty much bored the whole time, made it to beyond half way through and just didn't interest me to go on, very repetitive and no real reward satisfactory system, grinding is pointless, all is so easy. uninteresting unlikable characters, boring story, infantile goofy sound effects and repetitive music the whole game. no thank you
Ficou bonito, é um DQ e deram uma podada no excesso de conteúdo do original, mas mesmo ainda recomendando considero esse o DQ mais fraco que eu já terminei. A história leva eras até ficar minimamente interessante (se é que fica), a versão Reimagined é ridiculamente fácil no modo normal ao ponto de que basta deixar todas as batalhas no automático para fechar o jogo sem a menor dificuldade, cansativo, sonolento. Ainda bem que acabou, rs. 6,5/10
诚心制作,简化了很多战斗,制作精良,通关后,后续可玩性还很强,还有很多事情可做,要白金也没有那么简单。推荐!
[h2] 令和のドラゴンクエスト。入門にはオススメ [/h2] まずキャラクター造形がとんでもなく可愛い。 アート制作用にドールを作っていただけあって、人形劇みたいな雰囲気が作品にも鳥山イラストにもあっている(ここは好き嫌いが分かれるだろうが) ミニチュアセットのような島々や町並みが本当に可愛く、歩いているだけで…いや、民家に置かれている野菜までも可愛らしかった。 PS版をやっていた友達から当時「とにかくLVが上がらない」「とにかく金がたまらない」「とにかく石板を探すのが大変」と聴いていたので手を出さなかった1作なのだが、そのへんが全て改善以上のぶっ飛び親切設計で一度も迷うことなく終わらせることができた。 ただ、1つの石板の世界にかかる時間が相対的に激減し、一つ一つのストーリーが結構な早さで終わっていくため地名も覚えられなければ、キャラ名も覚えられなければ「あそこ気になるから後で来よう」も忘れて次を消化しにいってしまうので、後半「その人だれだっけ?」「そこどこだっけ?」が発生してしまっていた。 この辺は好みが分かれると思うのだが、もう少し戦闘に歯ごたえがあっても良かったのではと思ってしまう。 直前にやったHD2D版DQ1&2がやりごたえ面がとてもしっかりしていて戦闘も工夫しがいがあっただけに、ラスボスすらあっさり倒せてしまったのは拍子抜けした(特にレベルも意識して上げてないし、シンボルエンカウントなので避けれるところは避けていた) 職業ランクが上がりやすいのもいつでも転職できるシステムと噛み合って爽快で良かった。 クリアまでに全職業カンストとかもならない絶妙なバランスだなと思ったし、転職直後だとちゃんと戦闘でやることなくて弱いし。仲間みんな強い無双系ドラクエだね。 グラフィックもボイスもかなり良かったし、ストーリーも「例のあの人」の追加シナリオも悪くなかったのではないでしょうか。 ドラクエ入門やDQ7やってみたかったけど腰が引けてた自分みたいな人には十分オススメできます。
这特么才叫游戏 真特么好玩
Good old game. BUT The Company think we customer are braindead? Where QoL? This is 2026 Japan game UX,UI are are still full of lazy trash?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 5K | 78% | $59.99 | |
| $2.9M | 2K | 85% | $38.99 | |
| $1K | 3 | 100% | $16.09 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $218.6K | 1.3K | 73% | $7.99 | |
| $1.1M | 2.9K | 93% | $10.79 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 7.2K | 95% | $19.99 | |
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $3.6M | 3K | 32% | $29.99 |