
DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Years ago, the great hero Ortega bid farewell to his wife and child as he set off on a quest to defeat the villainous Archfiend, Baramos. Ortega failed his quest, and Baramos still threatens the world. Now, on their sixteenth birthday, Ortega’s only child is summoned by the king of Aliahan and entrusted with a mission of the highest import: to take on Ortega’s quest, vanquish Baramos, and save the world.
Recruit a variety of allies, with three able to join your party to aid you on your quest. Choose their vocations, appearances and their voices. There's even a brand new vocation exclusive to this remake: the monster wrangler!
Explore a wealth of towns, castles, caves, towers and dungeons to explore on your adventure, with hidden secrets waiting to be discovered.
Battle a vast array of monsters in classic DRAGON QUEST turn-based battles. Set party tactics and switch up weapons, abilities and spells to take on all of the challenging foes that await you.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5Kreviews | 78% | — | $6.8M |
| $59.99 | 4.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I&IIとロト3部作セットのセール期間中に購入 過去作はFC、SFCのみ経験 トコロン済、プレイ時間99.5時間(モードはレベリングを含めていばらのみ)、種集めはせず ー メイン進行部分には大きな変更はなし 必要以上にいじくらなかったのは〇で、真の黒幕とそれに付け込まれた存在が× 前者に関しては1、2、3のどれにも登場せず、ロト3部作だけでは理解しきれないのも× 後者は完全に拗らせた人による逆恨みでしかない(光の玉を託したのは女王の意志) 〇 主人公の父、オルテガの痕跡を知るサブイベが追加。彼の活動や心境をある程度、追えるようになった 〇 クリア後の裏ボスにお願いすると、もっと強い裏ボスに挑める △ 新職業に魔物使いが追加された(それ自体は〇だが、習得特技の性能が△) △ 関連項目としてはぐれモンスター(新たな収集要素)が追加 小さなメダルもそうだけど、自力で全部探すのはなかなかつらい(素直に攻略見ました) △ 闘技場は廃止され、上記はぐれモンスターを出場させるバトルロードが追加 △ SFCにあったすごろくは無し 〇 そのため、無限入手できた破壊の鉄球と光のドレスは数量限定品になった 〇 特技の実装、新規装備、ステータス上限変更など どの職業でも最終職として使えるようになった。遊び人は知りません(45にするだけで嫌気が…) × ダメージ源が物理主体ボスのボストロールおよびバラモスゾンビの難易度が異常に高くなった 一方で呪文やブレス攻撃が多いボスは耐性防具を整えやすく、ヌルゲー 〇 転職直後でも能力が伸びる(過去作は職業の適正な数字まで0-1成長だった) × ただし、勇者は転職ができない(呪文と特技は固定でステータスを伸ばす手段が限られる) 総評として懐古さん、新規さん共にセール価格であるなら、お勧めします フルプライス中だとさすがに高いかなと。
面白かったゲームがリメイクで更に面白くなるとは限らないと実感できたゲーム。 元(FC・SFC)が面白かったので普通に遊べるゲームではある。 本作は物語の進行に合わせた勇者の父オルテガの過去シーンが流れるが個人的にはそこまで必要かと思うイベント。 女勇者(ルックスB)の声優が皆口裕子さんの点は非常に大きいが、声が流れるシーンは戦闘中の掛け声のみと残念。 戦闘システム アプデ前とアプデ後両方プレイしているが敵味方ともに大味感や差が大きい。 キラキラ フィールドに落ちているキラキラでアイテムやゴールドが拾えるのは良いかも知れないが、これのせいで武具の購入がほぼ必要なくっているのは残念。 モンスターバトルロード いる? 野生を失ったモンスターを爺さんが保護しそのモンスターを闘技場で戦わせるって本末転倒では・・・ 「わしが有名なモンスターじいさんじゃ」そらその発想と鬼畜ぶりは『モンスター爺さん』と呼ばれるわ。 これならすごろくを実装して欲しかった。 古参向けユーザーだと今一つ感があるが、新規ユーザーだとそれなりに楽しめるゲームだと感じた。
Media

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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean, English**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情纯流水线 两个字无聊 大地图的暗雷也很恶心人 浪费我时间 只能说为情怀买单
のんびりプレイで上の世界のボスまで到達、未クリアですが一旦感想をば ・初期は色々言われていましたがアップデートでかなり改善とのこと(魔物使い未使用なので違いは分からず)なのですが、序盤から2回攻撃の敵が頻発するのはいただけない リアルタイムでFC版をプレイしているが、それに比べるとレベルアップし易いのとそれによるHP、MP回復のカウンターだと思うがちょっとやりすぎだと思う ・フィールドのキラキラはマップを隅々まで歩いて欲しいんだろうな、と思える、これは◎ ・近頃のゲームの影響(ファストトラベル)かルーラの消費MPがやたらと低いのとダンジョンからも脱出出来てしまうのは✕、リレミトの意味は? ・キャラクターの後ろ姿がコマンド入力時にしか見えないのは勿体ない、せっかく武器のグラフィックが変わるのに△ ・壮大なBGMは素敵です、が、ずっと聞いているとちょっと苦痛、出来ればFC版BGM(8bit音源)と切り替え出来るとボーっと没入出来るのですが△ ・戦闘AIさん、呪文節約の復活を望みます(個人的要求)〇 ・時系列を意識した物語の補完が有ります、文句なしに◎ 色々書きましたがSFC版、PS版(アプリの移植)の中では1番の出来なのでないかと思います
As someone who grew up with Dragon Quest IX on the Nintendo DS, this game means a lot to me on a personal level. DQIX was literally my childhood — a game I randomly found on a football field, damaged and barely working until my brother fixed it by putting the cartridge into a different case. Because of that, I’ve always had a huge amount of nostalgia for the Dragon Quest series. But despite all of that, this is actually my first time playing the classic Dragon Quest trilogy — and I am honestly blown away. Dragon Quest III HD-2D Remake is absolutely beautiful. The graphics are stunning, the world feels alive, the music hits perfectly, and even though I’m still early in the story, it’s already incredibly charming and emotional. The whole presentation shows so much love and care, and you can feel the soul of the original game in every moment. This remake is crafted with so much passion that I would recommend it to anyone — longtime fans and newcomers alike. If this is your first Dragon Quest game, you’ll fall in love. And if you’re already a fan, this remake is everything you could hope for. I am enjoying it so much, and I can’t wait to keep playing. After finishing III, I’ll definitely move on to the remakes of I and II as well. And honestly… I truly hope that one day Dragon Quest IX will come to PC too. That would be a dream come true. Dragon Quest III is a masterpiece — absolutely recommended. <3
랜덤 인카운터에 거부감이 없으면 의외로 스토리 부분은 할만하다. 난이도도 그렇게 어렵지 않은 편이고 전직을 통해 성장하는 재미는 있는편 하지만 스토리 이후 나오는 히든 던전 시련의 신전은 선을 너무 많이 넘었다 던전구성이 적을 쓰러트리는게 아니라 불합리하게 만들어져 있어 최악이었다 마무리가 너무 아쉬운 게임
~도전과제 100% 완료 후 적는 후기~ 우선, 저는 이 게임을 스위치 버전으로 한 번 클리어 했었고 스팀 라이브러이에 드래곤 퀘스트 시리즈를 모아두고 싶어서 스팀 버전으로 재구매를 한 경우여서 대부분의 컷신을 스킵하면서 진행했습니다. 그렇기에 도전과제 100%까지 달성한 시간이 평균치는 아니며 대략적으로 50시간 언저리로 걸리는 것 같습니다. 만약, 드래곤 퀘스트 시리즈를 입문하실 생각으로 이 리뷰를 보신다면 이 시리즈로 하셔도 상관은 없으나 개인적으로는 11s 버전을 먼저 하시고 드래곤 퀘스트 시리즈가 마음에 드신다면 3 리메이크를 하시는 걸 추천드립니다. 출시 년도 자체로는 3 리메이크가 11s보다 최신 작품이라고 말 할 수 있으나 3 리메이크는 근본이 3이고 그것을 리메이크 한 것이기에 아무래도 정식 넘버링 최신작을 하는게 더 좋다고는 생각하지만 정답은 아니기에 3 리메이크로 하셔도 상관은 없습니다. 다만 3리메이크와 1&2 리메이크를 합쳐 로토 3부작(주인공 이름이 로토)인데 이 로토 3부작의 시간 순서는 3 리메이크 -> 1&2 리메이크 순이기 때문에 3 리메이크를 하시고 1&2 리메이크를 하는게 맞다고 봅니다. 게임 자체의 리뷰로 돌아와서, 드래곤 퀘스트 내에서의 편의성은 이것저것 추가를 많이 했으나 드래곤 퀘스트 내에서의 편의성 증가일 뿐 드래곤 퀘스트가 갖고 있는 시스템 자체는 상당히 낡았다고 생각을 합니다. 예를 들어, 전투에서 약초(기본적인 회복 아이템)를 쓰려면 다른 게임에서는 그냥 인벤토리에 있으면 사용이 가능하지만 드래곤 퀘스트에서는 인벤토리에서 임의의 캐릭터로 아이템을 이전시켜야 합니다. 물론 전투중에는 불가능하고 사전에 미리 준비해야 합니다. 그리고 장비에 대한 설명이 너무 부실합니다. 이 아이템을 어느 직업이 착용 할 수 있는지 전혀 알려주지 않으며 자기가 일일이 캐릭터 장비 목록에 들어가서 낄 수 있나 없나 수작업으로 하나하나 전부 확인해야 합니다. 확실히 요즘 게임에서는 찾아볼 수 없는 불편한 요소입니다. 이 외에도 최신 게임들에 비하면 낡은 요소들이 많습니다. 그리고 1인칭 전투 시점은 물론 3인칭 시점이면 훨씬 좋았겠지만 1인칭이어서 게임 못하겠다 정도는 아니고 적응이 되면 할 만은 합니다. 물론 1인칭 3인칭 고르라면 3인칭 고르겠지만요. 저는 듀얼센스 패드로 플레이 했습니다만 이 게임에는 진동이 아예 존재하지가 않습니다. 패드 유저로서는 조금 아쉬운 포인트이긴 합니다. 같은 스퀘어에닉스 회사에서 동일한 기법인 HD-2D로 만든 옥토패스 트레블러 시리즈에선 진동이 다양하게 구현되어 있는걸 보면 아쉽긴 아쉽습니다. 그럼에도 제가 이 게임을 추천하는 이유는 그냥 재밌기 때문입니다. 턴제 RPG를 싫어하시는 분이라면 애초에 드래곤 퀘스트 IP에 관심도 없으니 이 리뷰를 보지 않겠지만 턴제 RPG에 관심이 있으신 분이면 그래도 해보시는 걸 추천합니다. 에버랜드 퍼레이드를 연상케 하는 BGM과 잘 짜여진 스토리 턴제 RPG만이 갖고 있는 전투의 재미 위 요소를 좋아하신 다면 드래곤 퀘스트 3 리메이크 구매를 추천합니다.
見た目はいいのに、細かく細かくユーザーにストレスをかけてくる。 ドラクエのクオリティとしてこれで良しとはできない。 既に他の人のレビューにも色々な問題は指摘されていると思うが。 その他にもある。 このゲームのちいさなメダルは、世界に存在する枚数と交換条件が同数。 実はこれ、SFC版の3や6だと、存在枚数は交換の上限より多く、枚数の設計に遊びが設けられていた。 プレイヤーが攻略本なしで世界を歩き回り、現実的に交換品を収集できる設計になっていたわけだ。 地味にこういうところがSFC版の3を最高傑作の1つにしているのだろう。丁寧にプレー体験を洗練させる工夫がされているのだと改めて気付かされた。 翻ってこの「リメイク」の場合、視認性の悪さや、ゲームで見られる地図ととうぞくのはなの判定範囲のズレなどから、コンプリートするのが非常に困難。外部攻略サイトのチェック表を使っても尚漏れるような煩わしさがある。これは掲示板などで複数指摘されている事態である。 これが単なる1つのストレス要素ならまだましなのだが、クリア後のやりこみとも言えないような理不尽要素など、難しいとダルいを履き違えたような仕様の追加が悪目立ちする。 後発の1・2ではまだ改善されている要素があるのだが、ドラクエ自身が育ててきたユーザーを失望させるには十分すぎる要素が積み重なっている、という評価を下す他ない。 アプデ後でまだこれ、ということはアプデ前はなかなか論外だったのではないのか・・・?
あくまでも個人的意見ではある、と前置いて言うならドラクエのリメイク作品で駄作としか言いようがない出来。アプデ前、アプデ後共にプレイした上で変わらない感想、少なくともJRPG系は周回することが多い自分なのに一度で十分と思える。まず一番面倒なのはまものつかい周り、周回の度にやりたくないどころか通常でも面倒極まりない。そしてバランスブレイカー過ぎる、いばらのみちでまもの使い無しではクリア出来ないとは言わないが面倒極まりない。次にキラキラ集め、ゲームバランスの崩壊要因…とまではいかないものの店売り品がほぼ不要なものと化している。最後に状態異常ゲー、なのに複数回行動をする敵は回数分の回復判定。テストプレイをした上でコレでいいと思ってリリースしているなら、開発側とプレイヤーの価値観のズレが大きすぎるかと。 ちなみに、推奨スペックは今で考えるとローのロー、更にもっと下がる位にはかなり軽いゲーム。これを重い、やらわかりにくい、と言うならPCでゲームするのは向いていないと思われる。
type A ou type B rien a dire de plus et censure mais sa sa devien une " norme " mais bon
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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