
DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Years ago, the great hero Ortega bid farewell to his wife and child as he set off on a quest to defeat the villainous Archfiend, Baramos. Ortega failed his quest, and Baramos still threatens the world. Now, on their sixteenth birthday, Ortega’s only child is summoned by the king of Aliahan and entrusted with a mission of the highest import: to take on Ortega’s quest, vanquish Baramos, and save the world.
Recruit a variety of allies, with three able to join your party to aid you on your quest. Choose their vocations, appearances and their voices. There's even a brand new vocation exclusive to this remake: the monster wrangler!
Explore a wealth of towns, castles, caves, towers and dungeons to explore on your adventure, with hidden secrets waiting to be discovered.
Battle a vast array of monsters in classic DRAGON QUEST turn-based battles. Set party tactics and switch up weapons, abilities and spells to take on all of the challenging foes that await you.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5Kreviews | 78% | — | $6.8M |
| $59.99 | 4.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you can stomach random encounters its just as high-quality as the later games and will often make you forget it was originally on the NES
性别只分AB,男女声音也是乱的,听的真不舒服。之后还要花钱改,其他缺点也是一大堆,真不如1,2重置的好。
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean, English**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game! Don't bother with the post-game though, way too grindy to be fun or worth it
美化されすぎ おじさんおばさん歓喜大興奮てかんじ ドーパミンが出ない 40/100
Fun game and runs great on the deck. Story and vibes and soothing and doesnt stress you out. Would recommend
I really hope Square Enix removes the censorship of Akira Toriyama designs soon and restores the main characters genders. As soon as I heard Square Enix was firing all of the American developers responsible for ruining one of my all time favorite game I immediately bought the Dragon Quest 1 & 2 HD 2d remake and Dragon Quest 3 HD 2d remake after waiting almost a year to buy Dragon Quest 3 remake.
[h2]Ein klassisches Abenteuer in moderner Form[/h2] So viel Zeit habe ich ingame noch nicht verbracht, ABER Es fühlt sich wie eine sehr vertraute Reise an, nur in einem deutlich moderneren Gewand. Der Einstieg ist weiterhin relativ klassisch gehalten, wirkt aber etwas gestrafft im Vergleich zum Original. Man kommt schneller ins eigentliche Gameplay, was den Zugang erleichtert, aber ein Stück dieses langsamen „Ankommens“ aus älteren JRPGs reduziert. [hr][/hr] [h2]Ein klassisches Grundgerüst, das immer noch funktioniert[/h2] Dragon Quest III bleibt sich in seinem Kern absolut treu. [list] [*]klassisches rundenbasiertes Kampfsystem [*]sehr einfache, aber funktionale Storystruktur [*]freie Erkundung ohne linearen Pfad [*]starker Fokus auf Klassen/Gruppen Zusammenstellung [/list] Die Story ist bewusst schlicht gehalten und dient eher als Rahmen für die Reise. Große Wendungen oder komplexe Charakterentwicklung stehen nicht im Vordergrund, es geht klar um das Abenteuer selbst. [hr][/hr] [h2]Gameplay Modernisierung ohne Identitätsverlust[/h2] Die Überarbeitung der Systeme ist insgesamt erstaunlich gut gelungen. Das Kampfsystem wirkt flüssiger und moderner, ohne den klassischen DQ Charme zu verlieren. Kämpfe laufen etwas schneller ab, was das Tempo angenehm erhöht, auch wenn dadurch stellenweise etwas von der alten Gemächlichkeit verloren geht. Besonders stark bleibt das Klassensystem. Die Freiheit, seine Gruppe individuell zusammenzustellen, sorgt weiterhin für viel Motivation und Experimentierfreude im Spielverlauf. [hr][/hr] [h2]HD-2D Grafik & Atmosphäre[/h2] Visuell ist das Remake definitiv eines der größten Highlights. [list] [*]hochwertige Pixel-Art im HD-2D-Stil [*]stimmungsvolle Licht- und Tiefeneffekte [*]deutlich lebendigere Städte und Dungeons [/list] Das Spiel schafft es sehr gut, Retro Charme und moderne Präsentation zu verbinden. Gerade bekannte Orte wirken dadurch frischer, ohne ihren ursprünglichen Charakter zu verlieren. [hr][/hr] [h2]Soundtrack & Dragon Quest Gefühl[/h2] Der orchestrale Soundtrack ist wie gewohnt auf sehr hohem Niveau. Die Musik zieht sich als roter Faden durch das gesamte Spiel und erzeugt dieses typische Dragon Quest Gefühl von Ruhe, Abenteuer und „Zuhause ankommen“. Genau dieser Aspekt funktioniert auch im Remake wieder hervorragend. Das musste ich bspw. in dem Remake des Remakes von 7 auch extrem hoch loben. [hr][/hr] [h2]Schwierigkeitsgrad & Zugänglichkeit[/h2] Der Punkt fiel mir in den anderen Remakes auch sofort stark auf. Das Spiel ist im Standard recht zugänglich gehalten. Für Serienveteranen kann das Kampfsystem teilweise etwas zu einfach wirken. Hier lohnt es sich, den Schwierigkeitsgrad höher zu setzen, um mehr Herausforderung zu bekommen. Das passt aber zur generellen Ausrichtung des Remakes, das klar auch neue Spieler ansprechen soll. [hr][/hr] [h2]Fazit[/h2] [b]Dragon Quest III HD-2D Remake ist ein sehr gelungenes Remake eines klassischen JRPGs.[/b] Es bleibt dem Original stark treu und modernisiert vor allem Präsentation und Spieltempo, ohne den Kern der Erfahrung zu verändern. Für Fans ist es eine sehr vertraute Rückkehr in eine bekannte Welt. Für Neueinsteiger ein gut zugänglicher Einstieg in eines der wichtigsten JRPGs überhaupt. [b]Vielen Dank für diese herzlichen, alten Klassiker.[/b] [hr][/hr] – Sehr traditionelles JRPG-Design bleibt erhalten – Für erfahrene Spieler im Standard eher leicht, höhere Schwierigkeit empfohlen
If you love modern JRPGs you owe it to yourself to finish this game. The platinum is a grind, but this is an all-time classic and I would play it again, just in a casual setting.
[b]1988 DNA in a 2026 Tuxedo: Beautiful, but Bitter.[/b] [b]Mixed / Not Recommended[/b] I wanted to love this. I really did. I’ve made it all the way to [spoiler]Zoma’s Castle[/spoiler] on Draconian at Level 40, and honestly? I’m just... done. The HD-2D coat of paint is gorgeous, but it can’t hide the fact that this game is fundamentally designed to rub your face in 80s friction. The "Difficulty Consensus" you’ll see on Reddit is spot on: the early game is a breeze, but the late game becomes a wall of artificial, "cheap" stat-checking that assumes you’ve spent hours grinding. The "Swoosh" PTSD is real. The encounter rate is tuned to a frequency that makes exploration feel like a repetitive chore. You cannot walk five paces without that "swoosh" battle transition triggering. It’s not a challenge; it’s an interruption. On Draconian, where every random encounter is a resource-draining tax on your MP, you spend more time in the "Auto-heal" menu than actually playing. Even Holy Water and [spoiler]Padfoot[/spoiler] kinda stop working in the final stretch, trapping you in a loop of mandatory, boring skirmishes that provide zero tactical satisfaction. Verdict: If you have infinite patience for 1980s design and "hidden pixel" logic, you’ll be fine. But if you’ve played modern masterpieces like Metaphor or even DQXI, the friction here will eventually break you. I’ve reached the final door on the hardest setting, and I don't even feel like opening it. 7/10 for the art. 3/10 for the random encounters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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