
Dragon is Dead is a 2D dark fantasy roguelite with hack-and-slash combat and unlockable classes. Build class skill trees, slot runes, and chase Legendary and Mythic loot through corrupted stages.
Modeled estimate, not a reported figure. How we estimate →
About
Defy death. Hoard power. Slaughter gods. In this dark fantasy action roguelite, death is only the beginning. As an immortal Successor, slash through corrupted lands, master three distinct classes, and keep your legendary gear to return stronger after every fall. The Black Dawn awaits.
You are a Successor, an immortal warrior empowered by the gods Lu, Ashuran, and Harnia. When you die, you revive with your gear, runes, and unlocks intact and head back out from Cliffshire to push further into corrupted zones.
You’ll start as the Spellblade and unlock additional Successors as you progress. Each has its own skill tree, weapons, and playstyle
Spellblade - Element-focused hybrid with close and mid-range attacks built around fire, frost, and lightning.
Berserker - Heavy melee bruiser that trades its own HP and positioning for huge damage and armor.
Hunter - Mobile ranged fighter using thrown weapons, poison, and beast abilities to apply damage over time and control space.
Combat revolves around precise dodges, reading telegraphed attacks, and committing to aggressive combos. Areas are multi-layered 2D stages that reshuffle enemy layouts, hazards, and loot each run. When you fall, you lose gold and temporary bonuses, but your gear and runes stay with you and form the base of your next attempt.
Hunt Elites and Bosses to claim Rune Stones, then craft them into Legendary and Mythic equipment. Runes and class skill trees interact to define your build, while artifacts you pick up mid-run stack into powerful synergies.
The dragon Guernian has fallen, and his Corruption twists the world. You must fight your way to the Citadel at the center of the rift. But be warned: the history you know is a lie. Track down major bosses, piece together the fragments of the past, and discover what the Black Dawn is really doing with the Corruption.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 702reviews | 76% | — | $340.5K |
| $19.99 | 92ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you like skull the hero slayer top reading reviews and just buy it!
이건 안된다.
Ehrlich gesagt, hatte ich mich auf dieses Spiel gefreut und dachte, dass es so etwas wie Blasphemous wäre... Jedoch stellte sich heraus, dass es eher nach Dead Cell ähnelt... Man spielt die "Story" 1x durch und dann kann man immer wieder den Riss machen (was nach ein paar Durchläufen öde wird)... Das Scaling ist Mist, vor allem beim ersten Durchlauf auf Stufe 1, wenn du den Boss innerhalb nach einer bestimmten Zeit nicht killst, respawnen immer 5-7 Adds und das alle 2-3 Sekunden, bis der Bildschirm voll von Gegnern ist und man den Boss nicht mehr sieht. Meiner Meinung nach ist das Spiel KEINE 20 Euro wert!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Simplified Chinese
| $19.99 |
| 17ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Def one of my favs in the genre. If you don't really like soulslike but want a bit of the satisfaction of a rougelike, you'll like this. Gameplay is great, love the equipment systems. The art is so peak.
This is a great game if you want an action style RPG / roguelite hybrid that plays like diablo 3 and skul the hero slayer had a baby. It did borrow a ton from the Diablo mechanics in that there are legendary items that affect your skills, you can extract these later on I think as well. There is also a mythic random gear crafting part of this as well along with rifts + difficulty increases if you want them. Their "amazon" equivalent class has a lightning tree that will remind you of lightning fury as well. So basically if you ever wanted Diablo 3 to play more like an action game with some randomized experiences from the relics you pick up during runs you will love this game. I think its a good game but you definitely have to enjoy an action game with a ton of grinding. You could get a ton of hours out of this or a few depending on your preferences There are only 3 classes (unless more unlock later that im not aware of) and I do feel each of them have some different skill trees. However the gameplay loop basically feels very similar so id recommend just finding your favorite class and sticking with it.
Diablo y castlevania se fusionan. Juegazo
Dragon is Dead hits different of its like genre games. At first I wanted to say it was off just a little bit and it has a little jank. But the combat, movement, and skill system is on point. The level design is more like Skul the hero slayer, which is fine but I feel lacking just a little bit. Overall its a great package with awesome pixel art, and I am have a great time.
게임이 전반적으로 불쾌한 요소가 많음. 그래도 참고 노말 난이도로 엔딩 한 번 봄. 이후 난이도 올려서 악몽 난이도로 플레이해봤는데, 그때 개발자가 이쪽에 지식이 부족하다는 걸 알았음. 악몽 중에 환경 요소가 있는데, 그 방식이 납득이 안 될 정도로 불합리함. 일단 내가 확인한 건 두 가지인데, 하나가 땅바닥에 지속 딜 들어오는 독 장판 까는 거, 그리고 하늘에 구체 생겨서 플레이어 쪽으로 날아오는 거 이 두 개인데, 몹들 신경 쓰면서 피하려면 여간 거지 같은 게 아님. 일단 다른 악몽도 켜져 있는 상태이면 초반에 독 장판은 밟으면 거의 죽었다 봐야 되고, 구체는 두 번 스치면 죽음. 지금 환경만 얘기했는데 나머지 악몽 난이도도 그냥 적 공격력 500% 증가, 플레이어 체력 몇 퍼센트 감소 이런 식이라 어차피 몹한테도 한 대에서 두 대면 죽음. 게임 자체가 실력으로 극복하는 구조가 아니라 그냥 시스템이 발목 잡는 느낌임. 결국 도전적인 난이도가 아니라 억지로 난이도만 올려놓은 수준이고, 난이도 설계 개념 자체를 제대로 이해 못 한 것 같음. 도전적인 것보다 불필요하고 스트레스만 유발하는 요소에 가까움.
Great gameplay and enticing build oppertunies. Good artwork as well.
👍
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15K | 35 | 83% | $14.99 | |
| $0 | 32 | 91% | Free | |
| $4M | 21.8K | 90% | $6.99 | |
| $97.4K | 577 | 90% | $7.99 | |
| $64K | 415 | 82% | $7.99 | |
| $40.3K | 200 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $340.5K | 371 | 56% | $24.99 | |
| $340.4K | 1.1K | 92% | $14.99 | |
| $340.3K | 1.2K | 85% | $7.99 | |
| $340.2K | 445 | 77% | $24.99 | |
| $340.7K | 2.2K | 90% | $7.99 | |
| $340.7K | 493 | 89% | $19.99 |