
Dragon is Dead is a 2D dark fantasy roguelite with hack-and-slash combat and unlockable classes. Build class skill trees, slot runes, and chase Legendary and Mythic loot through corrupted stages.
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About
Defy death. Hoard power. Slaughter gods. In this dark fantasy action roguelite, death is only the beginning. As an immortal Successor, slash through corrupted lands, master three distinct classes, and keep your legendary gear to return stronger after every fall. The Black Dawn awaits.
You are a Successor, an immortal warrior empowered by the gods Lu, Ashuran, and Harnia. When you die, you revive with your gear, runes, and unlocks intact and head back out from Cliffshire to push further into corrupted zones.
You’ll start as the Spellblade and unlock additional Successors as you progress. Each has its own skill tree, weapons, and playstyle
Spellblade - Element-focused hybrid with close and mid-range attacks built around fire, frost, and lightning.
Berserker - Heavy melee bruiser that trades its own HP and positioning for huge damage and armor.
Hunter - Mobile ranged fighter using thrown weapons, poison, and beast abilities to apply damage over time and control space.
Combat revolves around precise dodges, reading telegraphed attacks, and committing to aggressive combos. Areas are multi-layered 2D stages that reshuffle enemy layouts, hazards, and loot each run. When you fall, you lose gold and temporary bonuses, but your gear and runes stay with you and form the base of your next attempt.
Hunt Elites and Bosses to claim Rune Stones, then craft them into Legendary and Mythic equipment. Runes and class skill trees interact to define your build, while artifacts you pick up mid-run stack into powerful synergies.
The dragon Guernian has fallen, and his Corruption twists the world. You must fight your way to the Citadel at the center of the rift. But be warned: the history you know is a lie. Track down major bosses, piece together the fragments of the past, and discover what the Black Dawn is really doing with the Corruption.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
還可以 本身算有趣 優缺點都很明顯 優點就不講了 橫向Rogue縫暗黑 縫的還行 缺點不少 大大小小不少BUG 音樂會混在一起 UI介面常有各種問題 控制器設定改過之後重開遊戲會跑掉 打擊手感普通 翻譯品質不太好 平衡不太好 引導也不太好 很農 大概這樣吧 打折入手可以玩
영구적인 캐릭터의 장비 + 런중에 올리는 기술레벨과 유물, 조화 시스템 + 요리와 상징 등 다양한 요소로 업그레이드해서 강해지는 맛은 확실히 있는데 피로감이 느껴지는 ui, 맵 디자인과 몹 젠 시스템, 균열의 웨이브 방어 시스템이 별로 1.반복파밍 rpg성 로그라이트면서 메트로베니아의 맵 디자인. 이동속도와 점프높이가 1.2배정도로 늘어나야 쾌적하다고 생각함 2.몹들이 1~2군데의 스폿에서 3마리씩만 젠되다가 마지막 구역쪽에 3마리가 남는데 차라리 처음부터 다 나와있던가 미니맵으로 몹 남은거 위치를 더 쉽게 볼 수 있게 한다던가 몹이 더 빨리 나온다던가 했으면 함 3.균열 1웨이브 몇분씩 기다리면서 하는거 너무 졸림 균열 20단계(신화템 대충 맞추고 2번이상 깬정도) 깨면 100등 들어간다는게 ㅋㅋ 4.유물 외형 외우는거 아니면 일일이 이게 뭐였지 하면서 조화랑 효과 읽어보고 리롤돌리고 눈깔빠짐 옛날에 비해 전설템 많이 늘어나고 신화템도 생기고 균열보석도 파워 좋고 다 좋은데 한두판 하고나면 더 하기가 싫음 피곤해 게임이 마검사는 숙련기술 불+궁극 광역 성능 사냥꾼은 숙련기술 몰빵 광전사는 기본기술 평타빌드가 가장 쾌적했음
스킬창 안 닫히는 버그 고쳤다면서 왜 아직도 스킬창이 안 닫히는거지? 재밌게 하다가 자꾸 스킬 찍으면 닫질 못하니 해결방법을 빨리 좀 모색해보세요. 게임 자체는 재밌습니다. 버그가 많아서 그렇지.
Ehrlich gesagt, hatte ich mich auf dieses Spiel gefreut und dachte, dass es so etwas wie Blasphemous wäre... Jedoch stellte sich heraus, dass es eher nach Dead Cell ähnelt... Man spielt die "Story" 1x durch und dann kann man immer wieder den Riss machen (was nach ein paar Durchläufen öde wird)... Das Scaling ist Mist, vor allem beim ersten Durchlauf auf Stufe 1, wenn du den Boss innerhalb nach einer bestimmten Zeit nicht killst, respawnen immer 5-7 Adds und das alle 2-3 Sekunden, bis der Bildschirm voll von Gegnern ist und man den Boss nicht mehr sieht. Meiner Meinung nach ist das Spiel KEINE 20 Euro wert!
게임이 전반적으로 불쾌한 요소가 많음. 그래도 참고 노말 난이도로 엔딩 한 번 봄. 이후 난이도 올려서 악몽 난이도로 플레이해봤는데, 그때 개발자가 이쪽에 지식이 부족하다는 걸 알았음. 악몽 중에 환경 요소가 있는데, 그 방식이 납득이 안 될 정도로 불합리함. 일단 내가 확인한 건 두 가지인데, 하나가 땅바닥에 지속 딜 들어오는 독 장판 까는 거, 그리고 하늘에 구체 생겨서 플레이어 쪽으로 날아오는 거 이 두 개인데, 몹들 신경 쓰면서 피하려면 여간 거지 같은 게 아님. 일단 다른 악몽도 켜져 있는 상태이면 초반에 독 장판은 밟으면 거의 죽었다 봐야 되고, 구체는 두 번 스치면 죽음. 지금 환경만 얘기했는데 나머지 악몽 난이도도 그냥 적 공격력 500% 증가, 플레이어 체력 몇 퍼센트 감소 이런 식이라 어차피 몹한테도 한 대에서 두 대면 죽음. 게임 자체가 실력으로 극복하는 구조가 아니라 그냥 시스템이 발목 잡는 느낌임. 결국 도전적인 난이도가 아니라 억지로 난이도만 올려놓은 수준이고, 난이도 설계 개념 자체를 제대로 이해 못 한 것 같음. 도전적인 것보다 불필요하고 스트레스만 유발하는 요소에 가까움.
hack n slash, high replay value with 3 characters and skill trees, beat it, get better gear, go up in difficulty, rinse and repeat
Хороший 2Д рогалик с богатой системой билдостроительства.
SB存档,魔剑士火雨触发神话黑剑因为没有cd直接导致电脑死机,然后回来后存档损害丢失,然后就覆盖了云存档。都没有历史存档?!
裂隙5波的奖励箱子和那七七八八的金币箱子重次次叠到一起东西都捡不到
[b]Clunky control and too grindy[/b], but ultimately I can't recommend this game because its no longer in early access. There are too many issues and unpolished aspects for it to be decent, especially comparing to other titles, although the graphic is perfect. Here are some rants: [list] [*]The control felt clunky, especially mid-air melee combat [*]If you fall off cliff by accident, you cannot double jump to go back up; but if you jump off cliff, you can double jump like normal. This issue is annoying because of the next point [*]The level design for many stages is terrible, for example, certain platforms are made purposely to require double jump at max height to reach, making it hard to jump to travel, its tedious and boring after many runs. [*]Each stage requires you to slay all enemies, yet, you need to clear the 1st wave then only the 2nd wave will spawn. If you missed out 1, you are forced to back track. This design is stupid and need to introduce like a proper room system. [*]It is as if the dev did not play their own game or failed to grasp what player felt fun, in term of gameplay [*]Resources and end game equipment are too grindy, also because the gameplay is repetitive and no longer fun to sustain the grind [*]But the graphic is really good, ngl, certain legendary weapons can modify from default combat animation into new animation, which is a cool design and its great given the awesome graphic [*]The lore is rich BUT the presentation via NPC dialogues is really really bad, I skipped almost 50% of them [*]Also, the transition between stages is not consistent, please just let player walk off to the edge [*]Minor bug: every time I load game, it forgot my controller key bind for RT and LT, which I had to fix by rebinding them every time [/list]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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