
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Reviews
The game is developed at such a slow pace that it might as well be abandoned. The first planned release date has been missed by years by now, each new big update takes no less than a year, despite the fact that the content being added is hardly groundbreaking. Just to put it into perspective, after years of waiting we have three zones with (some) different enemies in each, different ground textures and different points of interest (which by themselves usually just give minor bonuses). All in all I can see nothing to warrant the time it takes to push out each new update, there are no new mechanics, most changes are miniscule or purely cosmetic (aside from new gods being added, which too, doesn't happen often) In the last year there has been practically nothing added to the game and there is no information if and when the next update should be expected. Just to clarify, what the game has is pretty good. It has nice (if repetetive) gameplay loop, good artstyle, good sound and voice acting (but pretty poor balance as some choices are simply vastly better or worse than all the alternatives)
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Languages: English
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The current iteration of the game seems to have forgotten about fun. Being able to do ridiculous self-accelerating combo builds is fun. (removed) Getting your hands on OP gear and being able to cheese the game with it is fun. (removed) Getting stuck on terrain while being pelted with attacks you can't meaningfully avoid is not my idea of fun. (added)
I really enjoyed this game about two years ago and nothing has changed since that time. Its a fun game with pretty cool art but honestly I can't recommend abandonware so don't buy it unless you REALLY want to play an unfinished survivor-like. If they ever finish the game I'll change my review and I truly hope that day comes.
There was a time I would have whole-heartedly recommended DMD. You can see my playtime. I got some friends to buy it, even. The pixel art is beautiful, the combat is smooth as butter, and (most) classes feel like they have a unique identity with appropriate class fantasy in their builds. It was maybe a little too easy after the initial advancement through the stages, and between updates there'd be dominating metas of god combos while others were nigh useless. Acceptable faults in an otherwise really strong game. I don't recommend it currently for a couple of reasons. First, the developers have posted that they want to essentially do an about-face on the gameplay upon deciding that things were getting "stale" before they'd reached the halfway mark in the stage progression. They now want to scrap much of the original identity of the title for a less procedurally generated, more handmade experience. I'd normally be all for this, but this game is suffering from a MASSIVE content drought already, and this is going to be a long endeavor to overhaul. It was apparent the devs were running out of ideas for variation with the small number of unique items in the last major update, not to mention the most recent goddess being one that most people would agree is an automatic pass if her blessings land in your RNG. Still, I think this impulsive decision to start anew for fear of players getting bored was unnecessary: people are still playing Vampire Survivors, after all. The remaining community, such as it is, was torn about the announcement. Many were already fed up with the long wait that'd come before the Druid patch, only to then learn that was going to be the last content drop for at least another year. While Early Access is for tweaking and modifying, completely rebooting the gameplay from the ground up hardly sends a message that things are "all good" behind the scenes. It has definitely killed the hype momentum the devs got a couple years back. The other reason I wouldn't recommend DMD, aside from that I feel it's as likely to be abandoned as it is rebooted, is that few aspects of the game aren't suffering from major balancing issues. Gods, playable characters, blessings, items, you name it— there's a lot of content presented that just feels like filler because there are alternatives that are so undeniably better. I'm no meta slave. I understand you CAN pick other things than the most powerful buffs and stats, but it's often just not satisfying to do so. I don't get any dopamine hit in my brain for playing a more challenging assassin build than I do an AFK ranger build. I'm not going to ignore Time's top-tier blessings that will guarantee a clear to instead take Justice's inferior restorative blessings for the sake of "variation". The root issue is this: the only thing that really matters in this game is gear (which, as I previously mentioned, the last content update gave us even less to farm than previous stages). Hero builds serve to only augment the success of your equipment loadout. I have a set of items that guarantees a clear no matter what heroes I put it on or how I have them built out. However, the gear doesn't have meaningful affixes or tiers to grind out and keep you going for. The thing you want usually drops within 3-4 runs, then after that why still bother to play at all? I know it sounds like I'm arguing against my previous point about the whole game not needing an overhaul, but I really think DMD would be fine as-is if they were just smarter about balance implementation and satisfying rewards. I'm not going to say don't buy the game or that it's bad, but I don't know where it's going to end up. I'm simply pessimistic about its future. For the price, yeah, come in and enjoy what's here. Just don't expect or hope for anything more from it down the road, I guess?
MFS READ THE BLOG POSTS IF YOU CARE SO MUCH ABOUT THE DOWNTIME BETWEEN UPDATES. No. The game is not abandoned. They are currently rebuilding many of the game's systems from the ground up, including how the game generates terrain. They have also stated that the next update will be their biggest one yet, and they're trying to make better sprites than before. Given how incredibly detailed the sprites already are, that is a MASSIVE statement. THE GAME ISNT ABANDONDED, AND EVEN IF IT WAS, WHAT'S HERE IS BETTER THAN WHAT 90% OF GAMES HAVE WHEN RELEASED
no updates in 6 months. ive lost faith in the devs ability to finish this game. Last few updates have just made the game worse, and the devs dont find communication to be worth their time.
Was good at start but completely lost its mojo and became "yet another vamp surv like", lost in early access for Lord-knows-how-long-time. Shame. It was promising and the pixel art is good. Don't waste your money on it and let it rot.
3 years in Early Access, 0 updates, 100% abandonware scam Rating: 1/10 – and that’s generous Review: Let me save you $10. Death Must Die is dead. Not metaphorically dead like "oh the meta is stale." I mean dead dead. Abandoned. Left to rot. The digital equivalent of a boarded-up Blockbuster in a flooded strip mall. This game has been sitting in Early Access for over three years now with zero meaningful content updates since its launch window. The developers took the money, posted a couple of "we're still working on it" tweets in year one, and then vanished like a thief in the night. Let’s break down the timeline, because the audacity here is actually impressive. Year 1: Game launches in Early Access. Promises? Oh, they had promises. A "roadmap" longer than my arm. New characters, new gods, new abilities, endless mode, full story conclusion, regular balance patches, community-driven development. They posted weekly dev logs for maybe two months. People were excited. The core loop was fun – a little janky, a little too Hades-meets-Vampire Survivors, but promising. So we bought in. We gave feedback. We reported bugs. We did their QA for free. Year 2: Silence. Not total silence, but the kind of silence where you hear a single cricket and then it chokes. One minor patch in month 13 that fixed a crash on startup. Then nothing. No new gods. No new maps. The "seasonal event" they teased for Halloween? Never happened. The Discord server went from active theorycrafting to people posting "any news?" every three weeks, met by radio silence from the single remaining mod who clearly hasn't spoken to the devs in a year. The Steam forums turned into a memorial wall of abandoned hope. Year 3: At this point, the game is literally abandonware. You can't call it "Early Access" when there's no access to any new anything. It's just an unfinished game being sold for real money. The last SteamDB update was a backend change to the store page – probably to remove the roadmap they knew they'd never deliver. The developer's Twitter account hasn't tweeted since 2023. Their website domain now redirects to a generic GoDaddy parking page. If that's not the smell of a rug pull, I don't know what is. What's actually in the game? About 4 hours of content if you squint. Three characters. A handful of gods with maybe two viable builds each. One real boss. The "endgame" is running the same 15-minute loop until your eyes bleed, hoping for a legendary drop that doesn't change anything because there's no actual post-game content. The story ends on a literal cliffhanger – a screen that says "To be continued..." in Comic Sans (I wish I was joking). That "to be continued" has been staring at us for over 1,000 days. Bugs? Oh, plenty. The memory leak that makes the game chug after 20 minutes? Still there. The achievement for beating the final boss on hard mode? Still unobtainable because the boss soft-locks at 10% HP. The tooltip for one of the relics is still a placeholder that says "RELIC_EFFECT_03." Three years. They couldn't even be bothered to write a sentence. The community: Dead. The subreddit is 90% people asking "is this game still being worked on?" and 10% copium posts from the five people still trying to find secret content that doesn't exist. The Discord has 15,000 members but the last message from a developer was 847 days ago. The "suggestions" channel is a graveyard of good ideas that will never be implemented. People have made fan wikis more detailed than anything the devs ever provided. That's how abandoned this game is – the fans gave up and started documenting the corpse. The defense squad: Every once in a while, someone crawls out of the woodwork to say "but it's a small team!" or "game dev is hard!" or "they don't owe you updates!" To those people: shut up. If you sell a product in Early Access, you are making a promise. You are saying "this will be a complete game, and we are actively working toward that goal." That promise was a lie. A small team can still communicate. A solo developer can still post "hey, life happened, project is paused." Silence after taking money isn't a development delay – it's a betrayal. Is the core gameplay fun? Sure. For the first three hours, before you realize you've seen everything. The bones of a good game are in there somewhere, buried under the neglect like a dinosaur skeleton in a tar pit. But fun doesn't matter when there's no future. Why would I recommend a game that will never be finished? Why would I tell someone to buy a ticket for a train that derailed three years ago? The worst part? The store page is still selling Early Access as if updates are imminent. The "Early Access" disclaimer text hasn't been updated since launch. It still says things like "we plan to exit Early Access within 12-18 months" and "new content will be released on a regular cadence." That's not optimistic – that's false advertising. That's fraud adjacent. Someone buying Death Must Die today has no way of knowing they're purchasing a digital corpse unless they dig through three years of forum posts. Verdict: Death Must Die is abandonware. It is an unfinished, unpolished, buggy, content-starved shell of a promising game that its creators walked away from the moment the initial sales dried up. It belongs in a museum next to other Early Access failures like The Stomping Land and DayZ Standalone – not on a storefront charging money. Do not buy this game. Do not wishlist it. Do not let your friends buy it. If you already own it, uninstall it and forget it exists. The only thing "death" in this title must die is the developer's career after pulling this nonsense. Playtime at time of review: 36 hours (yes, I played that long hoping for a miracle. I was a fool.) Was this review helpful? Yes – because someone needs to tell the truth while the store page continues to lie.
甘霖娘嘞不更新了吗还没中文
This game has been in Early Access since 2023, and its last substantial update was in 2025. Over the past year, there has only been a single news post, and it no longer feels like the game is in active development. In that update, the developers announced that they were essentially rebuilding the gameplay from scratch. Making such a fundamental change three years into Early Access is questionable, especially given the current pace of development, which appears to have stalled. The game is clearly inspired by the Survivors genre, but for some reason it also tries hard to be an ARPG. In the end, it doesn't succeed at either. The meta-progression revolves around an overly bloated, heavily RNG-dependent loot system where you'll spend most of your time collecting useless items. Progress rarely feels meaningful or rewarding. Several achievements are also excessively grindy and rely more on luck than skill. Overall, the game feels like it lacks a clear creative direction. It tries to do too many things at once, and the result is a project that ultimately collapses under the weight of its own ambitions.
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