
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Estimated range $42.2M – $210.8M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | Score68% | approximately $84.3M |
| PlayStation | $89.99 | Score64% |
Dragon Age™: The Veilguard price historyDragon Age™: The Veilguard player count
Dragon Age™: The Veilguard has sold an estimated approximately 1.5M copies on Steam, for about approximately $84.3M in gross revenue.
About approximately 1.5M copies on Steam (mid estimate), modeled from its 45,208 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $84.3M gross, estimated range approximately $42.2M to approximately $210.8M — roughly approximately $55.3M net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Xbox | $69.99 | Score66% | Chart— |
| Epic | $59.99 | Score87% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 21 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.4M | 1.5K | 58% | −50%$29.99reg. $59.99 | |
| approximately $15.7M | 22.1K | 76% | −90%$3.49reg. $34.99 | |
| approximately $21.7M | 21.6K | 76% | $39.99 | |
| approximately $128K | 120 | 78% | −15%$21.24reg. $24.99 | |
| approximately $114.1M | 317.8K | 95% | $19.99 | |
| — | 10.5K | 92% | — |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $84.4M | 29.7K | 91% | $69.99 | |
| approximately $84.1M | 468.6K | 99% | $9.99 | |
| approximately $83.8M | 156.9K | 94% | $29.99 | |
| approximately $84.8M | 47.3K | 90% | $59.99 | |
| approximately $83.7M | 117.5K | 96% | −60%$11.99reg. $29.99 | |
| approximately $83.7M | 511.4K | 97% | $9.99 |