
Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. The Ultimate Edition includes Dragon Age: Origins, Dragon Age: Origins - Awakening and all nine content packs.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 14 → 7.43/day in the week after.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eskiliği falan sikimde değil de hayvan gibi çöke çöke oynadım amk yine de iyiydi
you NEED mods like 4gb patch otherwise it will crash. nonetheless amazing game, but frustrating at times
Amazing. The storytelling, the characters, the aesthetic, just perfect. Still holds up, a few crashes here and there but nothing major.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't really write reviews often. But I figured I'd help people out. Use a Windows 7 emulator to play this game. There's still bugs and you may (or may not) have to tinker some, but you can bypass many of the crash causes that occur due to running DA:O(UE) on modern systems.
[h1]🐉 DRAGON AGE: ORIGINS ⚔️[/h1] [b]Voto personale:[/b] 87/100 🏆 | [b]Data di completamento:[/b] 11/08/2026 📅 ──────────────────────────────── [h2]✨ INCIPIT[/h2] [i]Dragon Age: Origins[/i] è uno di quei giochi nei quali l'età si sente chiaramente, ma non riesce minimamente a nascondere la grandezza di ciò che c'è sotto. Recuperarlo oggi su PC significa scontrarsi con incompatibilità, crash, bug e fix quasi obbligatori, ma superato questo enorme ostacolo emerge un CRPG ancora straordinariamente profondo, capace soprattutto di farti sentire realmente autore della tua avventura. Il Custode che costruisci, i compagni con cui viaggi, le fazioni che sostieni e le decisioni prese nel corso di decine di ore danno vita a una storia che finisce per sembrare davvero tua. Giocandolo tanti anni dopo si percepisce continuamente di essere davanti a un grande classico: tecnicamente ferito dal tempo, ma ancora potentissimo in quasi tutto ciò che considero fondamentale in un RPG. 🐺 ──────────────────────────────── [h2]🔍 ANALISI[/h2] [b]🎮 Gameplay | 8/10 ⚔️ Combat System | 8/10 📈 Progressione | 9/10[/b] Gestione del party, esplorazione, equipaggiamento, crafting, dialoghi e scelte costruiscono ancora oggi un'esperienza profondamente ruolistica. Il combattimento mostra gli anni nel ritmo e nelle animazioni, ma pausa tattica, posizionamento e soprattutto il sistema delle Tattiche permettono di coordinare il gruppo con notevole profondità. Statistiche, specializzazioni, abilità, rune ed equipaggiamento offrono invece una crescita ricchissima, penalizzata principalmente dall'assenza del respec nella campagna base, problema che [i]Awakening[/i] corregge insieme ad altre importanti comodità. [b]🎨 Direzione Artistica | 8/10 🖼️ Grafica | 7.5/10 🎵 Sound Design | 9/10[/b] L'immaginario fantasy è estremamente classico, ma viene reinterpretato attraverso atmosfere più crude, sporche e decadenti che danno al Ferelden una forte anima dark fantasy. Graficamente gli anni sono evidenti e alcune aree avrebbero beneficiato di maggiore varietà cromatica, ma personaggi e ambientazioni restano leggibili e perfettamente funzionali. Il comparto sonoro completa magnificamente il mondo attraverso magie, battaglie, dialoghi e piccoli dettagli ambientali, mentre la musica accompagna con grande efficacia il viaggio pur senza regalarmi quella singola traccia capace di dominare tutte le altre. [b]👥 Protagonisti | 10/10 📖 Storia | 9/10 🦹 Antagonisti | 9/10[/b] Il party è uno dei grandi capolavori dell'esperienza: Alistair, Morrigan, Leliana, Wynne, Zevran, Sten, Oghren, Shale e il mabari possiedono convinzioni proprie, intervengono nelle conversazioni e possono approvare o contestare apertamente le tue decisioni. Attorno alla classica minaccia del Flagello si sviluppano tradimenti, tensioni razziali, lotte politiche e scelte capaci di modificare realmente alleanze, personaggi ed epiloghi. Loghain è l'esempio migliore di questa scrittura sfaccettata, mentre [i]Awakening[/i] amplia ulteriormente il conflitto attraverso la Madre e soprattutto l'Architetto. [b]🗺️ Level Design | 8.5/10 ⏳ Longevità | 10/10 ⚙️ Performance | 4/10[/b] Le grandi aree trovano un ottimo equilibrio tra libertà e leggibilità, premiando l'esplorazione con equipaggiamento, materiali, missioni e segreti senza diventare inutilmente criptiche. La campagna offre decine di ore di contenuti, ma è la rigiocabilità a impressionare davvero: origini, alleanze, romance e decisioni differenti possono trasformare profondamente una nuova partita, mentre [i]Awakening[/i] amplia ulteriormente un pacchetto già enorme. Il vero disastro è tecnico: crash, incompatibilità e bug agli script rendono oggi la versione PC estremamente fragile e possono arrivare persino a modificare conseguenze narrative, nonostante il gioco risulti fluido e rapido nei caricamenti quando tutto funziona correttamente. ──────────────────────────────── [h2]🏆 CONCLUSIONE | 4/5[/h2] Dragon Age: Origins mi è piaciuto veramente tanto, anche se recuperarlo oggi significa combattere contro un involucro tecnico che a tratti sembra fare di tutto per impedirti di goderti il gioco. Crash, incompatibilità e script difettosi sono problemi concreti, mentre combattimento e presentazione mostrano inevitabilmente gli anni trascorsi. Ma quasi tutto ciò che considero davvero fondamentale in un RPG è rimasto incredibilmente forte. La progressione è profonda, le decisioni hanno conseguenze reali, la storia trasforma una premessa fantasy classica in qualcosa di molto più maturo e soprattutto il party riesce a trasmettere magnificamente la sensazione di aver condiviso un lungo viaggio con persone vere. [i]Awakening[/i] completa ottimamente l'esperienza migliorando diverse Quality of Life e ampliando sistemi già solidissimi. Il tempo ha danneggiato profondamente la parte tecnica di Dragon Age: Origins, ma molto meno ciò che conta davvero. Giocato nel periodo della sua uscita, avrebbe avuto tutte le possibilità di diventare uno dei miei giochi preferiti. 🐉
各种闪退等问题,正版游戏受害者...
很明显老生软知道如果做一个真正优秀的CRPG
I have played this game before back in 2010, and for reasons I can't rightly remember I did not like it at the time. I don't think I spent more than hour playing. Fast forward to now, I was looking for a 'summer game' that would not turn my computer into a space heater, and chanced upon this game, and thought: I should give this another shot. What I wasn't aware of when I bought it is that the game was clearly never designed to operate on modern hardware, and despite having a high-end PC, I still found that the game consumed more resources than what I had expected based on how awful the game looks by today's standards. The game was designed to operate on a single processor core, and cannot consume all of the available memory even after applying various fixes as well as third party utilities such as a 4gb patch. So the game bottlenecks the computer. As unforunate as that sounds, that alone doesn't warrant a negative review and I decided to push on despite the summer conditions. The game still runs cooler than many modern triple A titles after all, and I managed to get it running in a stable and satisfactory fashion. I had played Inquisition in the past, and found it enjoyable enough to warrant about 3 playthroughs. Decent as it was, it wasn't quite memorable to me and it took me forever to recognize many of the characters already present in this game. Granted, my last playthrough in Inquisition was probably about 7 years ago, but I still find it important to mention considering how much time I must have spent on that. Inquisition was just never among the RPG greats. So firing up the campaign and creating a character, I had an excellent first impression, and I thought I was in for a good time. The controls are clunky, but considering my past experience with BG3 and Inquisition I got the hang of it very quickly. The story itself isn't particularily original, but the game comes with a cast of strong characters that have their own personalities, traits and different ways to interact with them that warrants a second or third playthrough. There are tons of options to roleplay and lots of choices to make, which is a good thing. But after playing a good 20 hours or so I rapidly started losing interest. The most important components of the main quest consists of gathering allies for a world-ending threat known as the Blight. Predictably, every ally has their own problems so you need to go about solving those before they commit to your aid. It is here where the game starts becoming repetitive and tedious, because usually solving their problems involve you walking through samey looking environments with the same 3-7 enemies attacking you every 10-20 paces that you take. Combat is extremely unengaging as your characters auto-attack and you can configure what abilities they used via a so-called tactics menu, and the rest happens automatically. I had finished Redcliffe and the Magi circle and was busy doing the quests for the Dalish elves before I had enough. The dungeons are just far too long for what you need to do and fighting the same enemies over and over again, with little need to change your tactics from fight to fight doesn't appeal to me. I think the game would have been better if there were fewer, but more difficult fights. In addition, they could have made many of the dungeons either smaller, or more unique-looking. There is just too much time between questing and going back to settlements to trade, which makes for a poor gameplay loop. I did a few side-quests but determined early on that most are not worth doing. These usually consists of fetch-and-deliver type filler that you do mostly for resources and maybe experience. It might have been fun if combat was more engaging, but I decided to push on with the MQ. That too, proved to be quite boring. I am sure that if you can put up with tedious combat, exploration and environments that there is a fun game to be had here. I think it's more about the roleplaying and about character interactions as well as the choices you make to determine quest outcomes. As for me? I did not like the game as a whole, even though I felt some aspects were strong individually. As such I didn't mind trying this game at all, even if I will probably never touch it again.
pra quem curte o gênero com certeza vai amar o jogo , historia sensacional , personagens marcantes e a gameplay é o padrão RPG por tudo porém mais dinâmico, apesar do jogo ser meio velho ele ainda é muito agradável , porém ele não tem em português oque pode ser resolvido com mods , no youtube você pode seguir o guia da Betina , link para o video , https://youtu.be/tQ6CApaLFrI?si=vSg7JnbWsco60fCS , muito simples de resolver, e existem alguns problemas com crashes infelizmente , já que a poha dá empresa não resolve a comunidade dá um jeito , o link a seguir tem um guia pra solucionar isso ou pelo menos minimizar os crashes https://youtu.be/e_qBFeyWR5Q?si=zaICRRTl7m0CkL1U , dito isto se você não for fresco com jogos antigos seja bem vindo ao mundo incrivel de Dragon age origins , e vamos fingir que VeilGuard não existe.
10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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