
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developer will not respond to any inquiries regarding their intent to fix the annoying issue where you cannot sync quest progress. Only 1 player gets to progress their quest each run, even Diablo 2 battlenet in 2002 could sync quests. So, if you're playing this with your friend and progressing together, get ready to do everything twice. Will gladly change my review once this extremely commonplace feature since the 2000s is implemented in a game in 2026.
I tried to like this game. I made my friends buy it and played co-op. The action feels nice, the combo variations are imaginative with few button presses. But it lacks variation so painfully. You only unlock a few new weapons and like 2-3 playstyles that you're forced to reuse on the following runs -- in similar locations using similar layouts. And I don't think it's an EA thing either -- Dead Cells suffered from it too (and I think it was only forgiven because it pioneered the genre -- runs feel very samey there as well). Long story short: great action, lovely charm, metaprogression so shallow and boring it turned me off from the game completely.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]This needs a LOT more time to cook[/h3] ⠀ After having a blast with [i][b]Dead Cells[/b][/i], I came here thinking I was in for a treat, but I was left feeling a little disappointed. It's a beautiful game, but there are too many things here that feel unpolished and lacking imagination. I realise this is early access, but it's coming up on 2 years, and I would expect there to have been a lot more progress by this point. The [i][b]story[/b][/i] was uninteresting, but that's fine, as I don't play these types of games for that. However, what frustrated me was the amount of time I have to keep clicking through dialogue when I want to speak to a vendor. I think it would be better to keep the story in the background for players who enjoy the lore and want to engage with it. The [i][b]multiplayer[/b][/i] is a total flop. Over an entire weekend I was only able to find one party to join. That experience was a mixed bag. Some of the boss fights were a visual cluster of spells, effects and telegraphs, which caused me to get hit multiple times because I was losing track of the enemies' attacks. The [i][b]combat[/b][/i] and its combo system is a nice touch but it doesn't really come together in a way that grabs me. When playing their last game, I was quickly addicted. Even when I quit in anger or frustration and told myself I was done, I would get the itch to come back 30 minutes later and try again. With Windblown I'm not getting that itch, and most of my sessions were me forcing myself to keep going so I could give this game a fair shot. After 10 hours I think I'm done. At least for now. ⠀
To start, up until the Break the Path update this game has been one of my fav roguelikes. But the new update is just bad in every way. One of the best feelings before the update was after clearing a room you would just hold space and move at the speed of light to the next room to kill some dudes. But with the new update traversing the map is just more confusing and gets in the way of enjoying the game. When you would get lost or confused as to where the next connector was to progress to the next combat area you could generally just try to find a path that was up and to the right to continue. Now I am constantly running into dead ends then having to pull up the map to find the real location I need to go to progress the game. Reading the map is a pain as if you don't fully move around a central node then you can't easily see that you missed a branch 3 junctions ago that you need to explore. Also the game now run 5 times worse than it used to. I don't really know why but if I was to guess it's the fact that the map is now 3 times bigger, so if you are in the bottom right of the map, you are rendering every new branch that is behind you. My fps says I am getting 200 average fps but my 1% lows are constantly at 15fps which just makes the whole game feel like sludge. It could also just be the new update just not getting a good quality pass as I was getting 15fps looking at the wall of the experiments on the Factory level. Overall this is an amazing game but there are some big issues currently that stops me and my friends from enjoying the game. Please fix <3
这玩意就是坨屎,懂吗? 甚至还没有死亡细胞好玩,最大的卖点联机也是一坨,除了打几下换武器还能干什么?跳也不能跳 Mt你有空在这期待你所谓的新作大卖还不如把EE请回来让他们继续更新死亡细胞,哪怕DLC卖贵点也没事,反正我在这里祝风中行者早日差评如潮
[h3]Віднесені протягом[/h3] [i]Важко визначитись чи рекомендую я її чи ні, бо в соло проходженні воно все відчувається якось дуже одноманітно. Тай не відчувається оте просування і покращення персонажа. Мені не сильно зайшов візуальний вигляд, і оця 3D графіка з яскравими кольорами плюси не приносить. Та все ж гра розкривається але не одразу.[/i] 💣[b]Геймплей:[/b] - Рогалик / Процедурна генерація рівнів. - Одноманітність геймплею. Чогось мені тут явно не вистачає. - Гра розкривається краще десь після 4рьох годин. - Висока складність. Перша катка здається супер легкою, але то лиш омана. Вороги б'ють боляче і не жаліють ні каплі. - Короткі таймінги. - Кооператив на 3 людини, яким я на жаль ні разу не скористався. Не було з ким пограти 🥲. - Деш працює безвідкатно, але всерівно таймінги коли можна "хапанути" присутні. Тож краще робити все в міру. - Рандом тут сильно вирішує. Від білду залежить десь 60% того як легко проходитиме катка. - Луки / Арбалети / Кунаї і тд набагато краща зброя, бо дистанційно вирішує майже всі проблеми. - Після кожного забігу є прокачка персонажа та предметів які випадатимуть. Все впринципі як в Дед Селз (це один розробник). - Квести проходяться довго і не так просто. В мене був квест де потрібно було знайти 5 документів, і шукав я їх з 10 забігів якщо не більше. https://steamcommunity.com/sharedfiles/filedetails/?id=3666240678 💣[b]Візуал:[/b] - Не фанат такого візуалу (в Мунлайтер 2 щось сильно схоже). - Багато анімацій від яких втомлюються очі. - В біомі з динозаврами/драконами вороги візуально виглядають як бомбарділо-крокоділо 😅. - Персонажі це тільки візуальний вигляд, та й поміняти його можна в любий час (на старті тут 4 скіни, далі як розумію відкривається більше). 💣[b]Звук та Музика:[/b] - Дуже хороша техно музика. Постійно по наростаючій наче нагнітає все що навкого. - Шикарнюща заставка на початку гри. Не можу не поділитись нею: https://www.youtube.com/watch?v=VPJER9uu8yE https://steamcommunity.com/sharedfiles/filedetails/?id=3665018541 💣[b]Ситуативне:[/b] - Ремоут в грі відсутній повністю, тож щоб пограти з другом потрібно декілька копій. - Дуже зручна гра на геймпаді (вібрація тактильна). - Українська мова відсутня. - Ранній доступ - одне з найгірших рішень. Бо зараз я пройшов весь контент в грі, а коли виде онова, навряд я вже повернусь до неї. Все з часом забувається.
别的我都不管,游戏里面的缺失字体更新那么多次还没解决!!! 你以为玩家看着一个个□很好玩么! 重点是切到繁体发现一个个都没问题,怎么简体中文低人一等? 差评拿好
Been playing for a little bit but when coming to write this review I asked myself: "Am I having fun?" And the answer is: sometimes maybe. I am dying pretty frequently though I am making slower steady progress, but when it comes down to each run I find myself feeling like I am playing the same run over and over again. I have unlocked new stuff but none of it is really that flavourful or exciting. I feel like roguelikes work best when you feel like you have 10 different combos bouncing off each other to get the cool build that you've patched together on a run. In this game I am just kind of like: "Yeah I guess this weapon is good with some bleed or echo, I guess I will get 2-3 blood/echo upgrades" and that's kind of it. I almost thing it's limited it by max slots of upgrades because it relies on you using the % bonus boons as the infinite scaling. But they are immensely boring and only increase health or damage or money. So even though I feel very middling of this game, the fact that there is so many roguelikes that have the sauce at the moment at cheap prices, it's hard for me to suggest to someone "this is the roguelike you should put some hours into" The game just always leaves me feeling whelmed, maybe you have to unlock more stuff to find it, but nearly 10 hours into the game I've never had a "♥♥♥♥♥♥♥♥♥ that run" moment yet.
你们现在知道放弃死亡细胞是多么错误的决定了吗?是玩家喜欢你们的游戏,而不是你们强迫玩家喜欢你们,多好的死亡细胞被你们腰斩了,现在你们大力宣传研发的风行已经变成这样了,你们难道不后悔吗?????
Do not install this game on hdd.. It doesn't say it but the game has frame drops when you do it that way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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