
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 12 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been holding this game off for 8 years, 2018 is when I beat the first Knights of the Old Republic. Now, I have finally completed it. And let me tell you, it was worth it. This game, unlike the first game, wasn't made by Bioware. It was made by Obsidian Entertainment, the creators of Neverwinter Nights 2, Alpha Protocol and Fallout New Vegas. In fact, this was Obsidian's first game they created. Now if you played KotoR 1, you will see that the game is identical to it. That's because they are both done in the same engine. The UI is a little different than the first one, but they both operate the same way. Identical praises and criticism from the first game are present in this game, though there is an additional thing I must address that I give heavy praise: The level cap in this game is no longer 20, it is 50, which is not possible to get in the normal playthrough unless you use cheats. You will reach 30 at most if you play the Restorative Content mod, which I heavily advise you get it before playing this game. Another thing I have to mention is that this game was a bit rushed when it came out. There are some side quests and story lines that end abruptly. This is why you need this mod, it is not a complete fix mind you, but it does patch some things that were originally left out. With story, the game is longer than the first game, about couple of hours longer, but it's a bit different when it comes to the main theme. While the first game has a classic star wars story, the second game has a more mature, philosophical tone to it. I won't spoil too much, but all I can say is that it's not dark and light as it seems. Is this game better than Kotor 1? While I do appreciate that Obsidian tried to make a more mature story, it is however less polished than the first game. Had Obsidian been given more time, this game would have probably surpassed the first game. But does that mean you shouldn't play it? Absolutely not. If you liked the first game, you need to play the second game as well, just remember to get the Restorative mod before you play it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Star wars nowadays doesn't have the balls or writing chops to do what this game attempts.
This game is fantastic, even in 2026, but you MUST install the Sith Lords restored content mod. Even more importantly, you must NOT install the m478 Droid planet mod. It is amateur work in an otherwise professional game. It sticks out like a sore thumb.
⭐️Ох%й років назад х%й зна в якій галактиці⭐️ Ох і затягнуло мене в творіння "BioWare" та "Obsidian" (Спокійно, якщо ви такі розумники і бачите в списках одного розробника, то я відкрию вам секрет, що "Obsidian" створили сіквел на кістках першої частини KOTOR від "BioWare" і додали тої фірмової філософської глибини, яку можна побачити в їхніх останніх іграх). Однак через схрещення ідей і швидкі стосунки, (Робили гру близько 16-18 місяців) з'явились баговані, криві й не закінчені рисунки😑 Тож гру без патча "The Sith Lords Restored Content Modification" пройти нормально майже неможливо. Тільки з патчем (Майстерня стім вам в поміч) можна побачити, на скільки глибока ця кроляча нора😊 Сама гра видана "LucasArts" (Ну ви в курсі) і порадувала (Когось може розчарувала) релізом у 2004 році і пройшов я її вперше тільки зараз🙄 За відчуттям це як "Dragon Age" з сюжетом аля "New Vegas", під антуражем "Star Wars" і з соусом олдового графонію🤤 Серія "Knights of the Old Republic" має 2 частини і одну MMO RPG, у яку краще йти свідомо, якщо готові пропасти... Я тому туди не лізу😁 Так от, в контексті перших двох частин зацінити - Маст Хев. Особливо, якщо вас тащить лор Зоряних Війн і вам цікаво, що взагалі відбувалось до засосавшихся брата і сестри та темного Лорда Дарта Вейдера😏 А ще відмічу, що це не банальна гра, де Джедай = добро, а Ситх = зло... Тут дуже тонка грань і філософське бачення. Я особисто був не поганим, але й не хорошим (В першій частині все було простіше з розумінням, як дійти до Хепі Енду...). Про першу частину я не писав, але вона тісно переплітається з другою, бо події відбуваються через п'ять років і ми гамаємо за нового героя "Вигнанця", якого виперли з академії джедаїв внаслідок Мандалорської війни. Галактика в руїнах, а ситхи-куколди споглядають, як гине Орден джедаїв і тільки ви, як Гг починаєте знову проявляти зв'язок з Силою і відчуваєте, що загроза на порозі. Лишається шукати місцевих джеда-дідів і пи3дити ситхів-некрофіліф, або навпаки - знищити добро і стати чистим ситхівським злом... То куди душа вам ближче 👀 👉Що ж мені до в подоби, а що ні: ✅Гра постійно ставить під сумнів твої рішення, хоч після певних дій ти побачиш очки Темної чи Світлої сторони, але важливо читати контекст, бо тут не як в "Mass Effect", де варіки поділені на "хороші" і "погані" фрази. ✅Сюжет один з найглибших, що я бачив у іграх по "Star Wars". Він чіпляє тим, що це історія не про героя, а про йобан% втому, провину, наслідки війни і ціну вибору. Навіть у фантастиці все те, чим живе люд😐 ✅Персонажі достатньо глибокі і цікаві, особливо відмічу Крею (👉👌 вам мозок). ✅Звичайна RPG, купа прокачки, перків, умінь і шляхів розвитку і це ефектно відчувається під час проходження. ✅Можна зарубитись в карти (Це як "БлекДжек", але кількість очок треба 20) і поганяти на час (Вчасно перемикаємо передачі і стараємося не розфігачити транспорт, як в NFS) ✅Музішен працює більше на настрій, ніж на епік. Не щоб прям оргазм, але стандарт для теми "Star Wars". ❌Гра нормально не працює. Будуть забаговані квести (Патч не рятує), баг може поламати сюжетну лінію і це дуже крає мені серце. ❌Геймплей застарілий, однак багатогранний в плані фіч. Бої дуже повільні (Якщо на тебе напала група людей, то це шандець... Я так і не зрозумів, чи є групові атаки, бо деякі "сили" розповсюджуються на всіх ворогів) Анімації дерев'яні. Чесно, новачки в подібному жанрі можуть одразу розвернутись. ❌З унікального луту я знайшов пару мечів, пукалку і один лазерний меч... Або погано шукав, або гра на ці штуки бідна😞 ❌Без фанатського моду гра втрачає 30 - 40% сенсу. Його можна завантажити, але в базовій грі цього не буде. KOTOR II має перевагу і душу, але ідеальною її назвати НІЗЯ... Технічно десь крива, незручна, а під фінал може вибісити повільними і нудними фйтіингами. А з іншого боку мене затягнуло на 56 годин, завдяки розумній та глибокій темі про наслідки війни та віри... Дивіться по собі🙃 Нехай буде з вами Армія, Мова та Віра🤙
Kotor 2 is a complex game. Not because its combat is obtuse or difficult, no. If you wanna kick its ass, focus on two weapon fighting, max your strength as much as possible and look for anything that gives you bonuses to Strength, Constitution, Dex, Attack, and Defense, in that order. Spam force Speed and its upgrades and just march through the game undefeated. Nor because the story is somehow impenatrable. No, just pay attention to what your companions or force users say, and you'll most likely get what's going on pretty solidly by the time you reach the end. No the complexity comes from the fact that besides The Main Story and the expansion of character building options... Kotor 2 kinda sucks. The worlds are flat and lifeless, devoid of things to do. Theres maybe 1 or 2 quests outside the main line of each planet, and you can easily just blow right past them without any effort. The combat is even easier than it was in 1, and lemme tell you, 1 is not exactly standing toe to toe with Dark Souls, you know? Everything that isn't related to the Main Story feels shallow and poorly thought out. We know why this is, the game was rushed out the door and its a miracle we got a game as good as we did, but that doesn't change the fact that Kotor 2 is noticeably Less than Kotor 1 in a lot of subtle, but no less important ways. Playing through the game, you're spending what feels like 60 of the 80 hour run time in grey boxes with one or two nameless npcs walking around randomly. Like if you follow the usual progression people suggest, you go from Paragus Station to Citidel Station to Nar Shaddah and you only get a tiny little 1 hour break to frolic on a field on Telos before you're stuffed back in Sci-Fi Corridor #6531 for another 15 hours. You spend half the run time on Dantooine underground in a Sci-Fi Corridor, too. Korriban is a short jaunt, maybe an hour at most before you're done and out of there. So really, only Onderon offers anything different to Sci-Fi Corridor for long enough to matter. NPCs that aren't your companions or Force Sensitives are flat as a board, with almost zero nuance to them. Very often the names and faces are meaningless, just their role. This is The Well Meaning Friend. The Slicer. The Mandalorian. The Other Mandalorian. The Fifth Mandalorian. The Rhodian. So on and so forth. And the vaunted increase in depth to the game? It's not real. It's just bigger numbers. It doesn't create new styles of play that weren't there in Kotor 1. Kotor 2 didn't make blasters suddenly viable, in fact, Blaster Jedi was one of the strongest builds in Kotor 1. In the end, you still have the same 5 Classes of Character. Blaster guy. Melee force user. Lightning spammer. Normal Sword Guy. And Skill Monkey. There's no reason to really delve into the complexities of the system because its not that interesting. Just stack Wisdom and pick Stasis/Fear for casters, and Stack Strength and swing two swords as a guardian. You won the game! It's not hard at all. But why do I still have this as a reccomended game? Because despite all that winging the story is just that good. Every world is connected to the main plot thematically. Everything revolves around a THEME. A real, genuine "I'm trying to say something substantive about Star Wars" theme. The Main Villain is ♥♥♥♥♥♥♥ great. They are one of the best villains in all of Star Wars because, in the end, they aren't comically evil. They have a point. A great point. Probably the best point ever had in a Star Wars story. And that makes them more terrifying than Palpatine or Vader ever could be. So yeah. I recomend the game, but I won't tell you it's the best game ever made like some people will. I won't try and hype you into buying this and playing it because that will just lead you into disappointment. No, I'll just say: "This is a game that has stuck with me for 20 years and changed how I view one of my all time favorite fictional universes, giving it more genuine philisophical depth than a thousand Legends Novels did."
Get TSLRCM (The Sith Lords Restored Content Mod) before playing, since it adds back cut content and helps with some bugs. Overall, an excellent story. Probably the best writing I've seen in a game. It does build on the first game (play that first). Both games build on Tales of the Jedi (not the cartoon, the Dark Horse Comics miniseries from the 90's... you don't need to have read it to enjoy either game, but the arc with Ulic Qel-Droma and Nomi Sunrider is crucial to the plot of this game). The Knights of the Old Republics comics are really good, but also not necessary to enjoy the games (chronologically, I advise reading Tales of the Jedi, then playing KotOR 1, then reading Knights of the Old Republic, then playing KotOR 2).
Star Wars evreninde geçen eski de olsa hala oynanabilir eski okul macera rol yapma oyunu. Hazine denilebilecek bir klasik kült oyunu bu tarzı ve elbette Star Wars sevenlere öneriyorum.
One of the best Star Wars games ever made to date, but a MASSIVE F U to Disney for this EULA that made me sign to play the game. They can only wish and dream of making something as special as this game, or the first KotOR. I hope they go bankrupt in my lifetime.
0416 steam创意工坊固然快捷,打上TSLRCM即可开玩。不过,有些模组的运作不适合创意工坊。这里建议下载另一个版本的TSLRCM.exe——这版也是许多模组的前置:https://deadlystream.com/files/file/578-tsl-restored-content-mod/ 然后去Deadly Stream 和Nexus挑挑心仪的模组。推荐下载Holo patcher,使用这个工具来安装那些tsl patcher mod可以减少报错,也更方便。 PartySwap这个模组允许所有性别的主角在单流程中同时招募Handmaiden和Disciple。前者的角色故事弧光完整不容错过。后者偏平淡但关联了主线秘密强相关的场景触发。 个人安装了 expanded ending 1.0 如此无论什么阵营结尾处都会出现老师线的选项,听到了柯老师为你骄傲的语音(死而无憾了; 关于Rebuilt Jedi Enclave,若你也很在意很受触动的话,通关后记得听柯老师在另一路线的发言,看视频/读解包/听语音/留待二周目都行,LS和DS两条线的审判都看过有助于理解柯老师。[spoiler] Countless murderers, slayers, assassins, born of war that has as always, has taught the wrong lesson. [/spoiler] 打全成就时发现了G0-T0、HK-47挺有趣的内情,以及Hanharr的文本与break逻辑都设计得很出彩:The old woman knows the lesson of strength. Her strength is to fasten shackles from air, from the mind. She hunts truth, I think - and she seeks it in you. And with greater desperation, she hunts that which runs against that truth. She hunts these shadows you hunt in the Shadowlands - They are primal things, and they hunger. I can feel that same hunger in you - beating, like a creature that screams within the hollows of a tree.柯老师最轻看的两位,Hanharr和Bao-Dur。后者是唯一在行动上正面企图让柯住手,并在对话中示警exile要小心柯老师的。(DS线触发,这段剧情中柯老师的台词也很让人难忘) [hr][/hr] 0401 暴言/没有听过Kreia讲课的人生是不完整的。 此前并未接触任何星战相关的作品,读过的数篇评测都谈到KotOR2风味非常PS:T,便吃下安利——事实的确如此。The Exile和TNO折磨的不可弥合的回声一步步辐射到玩家,哪怕眼下已然幸存。 Kreia所是的一言一行之于观者,后劲剧烈得难以置信——玩家很久没有这种 完了大难临头又要走不出来的感觉。纵然并无什么出新的启迪,是我知道的事。但是,于是,你真的知道银河系只有一位Kreia;*知道*,她已永远是我最爱的老师,最爱的[spoiler][strike]反派[/strike] 终幕对手[/spoiler],银河系中最爱的人类。我永远不会忘记这最后一课。KotOR2 中绝地师徒的原力纽带在我看来是世上至复杂至美丽至恐怖的ship之一。此游好多船师徒,第一次吃师徒ship就吃了个饱。 但现在暂且克制住这种狂热与意难平,后文再摘录台词(权作泄压记录吧,刚通关头脑发晕还要赶ddl就不分析)。这里先列一下游玩过程中经常出现的几个bug:我遇到的bug都可以用[b]快捷键存读档[/b]解决;KotOR2 存读档还蛮快的。 第一个bug是击杀敌人后角色便定在原地,无法移动,等很久或可乱点或可摆脱但很玄学并不建议这样做。这在第一章和尤其后面某些单角色通关的关卡中频繁出现。队友在队跟随时很少出现这个bug。若出现往往是单独一名角色卡住,另外两名队友依然可以自由行动。解决方法直接sl,战斗中也能sl(战斗中升级会回满血,有时候打不过可以先跑卡视野磕药埋地雷,游戏流程中会有剧情切视角轮到某一位队友独自战斗[strike]兴高采烈地扮演各种机器人[/strike]) 第二个bug是有时触发剧情会莫名缺失语音,文本一闪而过,直接跳到玩家的选项。固然可以随时在日志查看近期对话记录(这点真好啊!)不过我一般都会sl重来的。KotOR2的剧本(特指Kreia),值得反复sl阅读多选项——终于!我又遇到了能够让我乐意sl读文本的cRPG。 第三个bug就是偶尔会图标乱码(作战技能什么的),打开地图一片黑。而分辨率如果不合适会导致汉化失效,要根据自己的情况在菜单设置内调整。 其乐论坛下载的汉化,3DM机翻+部分人工校对。同一人名经常出现三四五个不同版本,每十行就有错译或病句。不过近乎全语音加上没什么特别艰涩的语法,可以听懂[连我都能听懂x 所以说最好还是啃生肉 ‖ 找到了对白收录网站,好好好我将直接食用这个:https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Walkthrough 必打模组TSLRCM ,恢复了许多因赶工而删减的剧情,总体而言还不错。大部分汉化了。少数没有汉化的,英文字词间还没有空隙,字小费眼。 [h3]Your command echoes still, General. And I obey, as I did at Malachor.[/h3] 在旁人心声尽是打牌遮掩声钻研武器声琐碎声祈祷声中,这句心声的重复、回响。很痛苦[strike]但也萌得人走来走去[/strike];终章则提及当年就一直相信将军听得见——这也是队友中唯一用心声和exile传话而非自言自语的。 Kreia 称Bao-Dur为the Alien,加之她鄙夷机器,所以她无法听见他,也无法看见[spoiler]Bao-Dur和机器人们(笑,并列关系)的未来[/spoiler];不过,在挑选和派遣分队队员时Bao-Dur是唯二获得Kreia正面评价的人“yes...good choice”。是吧这位非常靠谱,后世还有Bao-Dur Science Prize,[strike]声音也悦耳。[/strike] Bao-Dur是在游戏里个人第二喜欢的角色,喜欢看船舱中避开人群埋头做工的技师和机器人们的日常、最后任务中对Remote的那句谢谢、一直称呼The Exile“将军”、"Mostly, I was angry. Angry about what I had done, about why I had done it."、在Dxun Mandalorian Ruins伸出援手的对白…以及高影响力触发的[spoiler]I remember standing on the bridge with you and watching the destruction of the Republic—watching ships full of soldiers and Jedi burn and die. I remember the look you had when you turned to me. It was the longest you'd ever looked at me. You didn't say anything—just a nod. Events move quickly then, even in my dreams. Flashes, explosions, you—falling. I could feel the pain around me. And then the memory. The drifting hulks of the Mandalorian ships, the dead—allies, friends, strangers. And then the echo. Lingering. The sound I awaken to in my nightmares. Blame lies with me for creating it. The situation forced your hand, And the anger forced mine. Does anyone deserve the Mandalorians' fate? Even some of their conquered worlds fared better."[/spoiler]这位技师的十余年与[spoiler]我所喜爱的几位角色,如大逆转裁判的Enoch Drebber、老博德的Kivan [/spoiler]也略有相通之处。逛了逛Fandom也有同好与我视角一致,认同这位技术专家是AroAce(ps一开始不知道这部有RO内容,那历史学者和飞行员吓了玩家一跳。好在技师&将军是在这之外的)寻到一篇2014年的tag是Autistic Characters 的友情向同人文,尝试联系作者很惊喜成功获得翻译授权,目前烤了一半了,希望赶在World Autism Awareness Day 完工【二编:ok及时烤完了https://archiveofourown.org/works/82309786 [h2]what you have taught yourself must not be allowed to die[/h2] You were deafened : At last, you could hear You were broken : You were whole You were blinded : And at last, you saw [spoiler]She has brought truth, and you condemn it? The arrogance! :...save one. And that is what I sought to understand. How one could turn away from such power, give up the Force... and still live[/spoiler]....but now I see you were afraid 我以为隔壁的悔恨要塞会是最后一次因为故事哭?毕竟该做的事早就做完了。 [spoiler]Such acts leave their mark on the galaxy. Their cries travel far though few can hear them. Because I hate the Force, I hate that it seems to have a will, that it would control us to achieve some measure of balance, when countless lives are lost. But in you... I see the potential to see the Force die, to turn away from its will. And that is what pleases me. You are beautiful to me, exile. A dead spot in the Force, an emptiness in which its will might be denied. There is No great revelation. No secret. There is only you.There is no truth in the Force. But there is truth in you. I would have killed the galaxy to preserve you. I would have let the galaxy die. You are more rare than you know, and what you have taught yourself must not be allowed to die. You are not a Jedi, not truly. [/spoiler]And it is for that that I love you. 黑曜石为什么我没有一个选项告诉Keria [b]I love you [/b]我习得了我理解认同你的教诲与谋局,我会永远铭记,我爱着你;为什么为什么[spoiler]我不想杀她!她不是说要留下来指路么?为什么非是死?The apprentice must kill the Master - if you do not, I will kill you. If I do not, then all you have achieved will be as nothing, as empty, and as violent as Malachor itself.难道为了避免她的死牵连exile要切除bond所以必须击败(断手即斩断纽带。老师的双手都被学生...)By killing me here - you have rewarded me more than you can possibly know.唉我知道Trust in yourself. Never doubt what you have done. All your decisions have brought you to this point.我一直也相信believing redemption to be cowardly by turning away from one's own nature—a betrayal of the self. redemption was a form of spiritual collapse, a fall that few recovered from 为什么不能收尸不能抱抱老师的尸体…为什么至死没有听到…又或者对你们而言已经足够了。唉!没有办法。死是自由的么,或许你自由了?我想问问,为什么不能问)好吧我知道了我是难受于不能帮她!该死该杀的原力! [/spoiler] ⦿跑去看了两小时的解析视频,明明有四句话的Kreia专属结局甚至已有配音[spoiler] Then you shall become a teacher as I once was.I am proud. It is difficult to turn away from battleand adventure and to instead guide others along their path. [/spoiler](然后兴冲冲上游戏发现是废案,砍得只有一句话[spoiler]Or you may remain here on Malachor, and wait for the others, those touched by the Force, who will come in time.[/spoiler]!!!为什么!我想继承老师的教诲[spoiler] 在 Malachor V 教书而不是扫墓!我将搜刮fandom——没人写就自己写>有生之年+1 KotOR2真的本该有一项成就名为 原力已死 或者 A Wound in the Force 属于Kreia。 Machines [...]Her passion for such tools, for things dead to the Force, defies me. 不禁好奇,这些技术物能不能借题发挥?Kreia不喜欢它们,认为它们没有选择,不像The Exile那样拒绝(杀死)原力,认为本质是被原力拒绝的死物么?但它们的未来不可被Keria通过原力所知,它们绝缘原力,自在... 退一万步,如果柯必须死如果因为原力-正史不能拥有别的if线,就不能陪着柯老师一起死么。不论bond,此事本该作为一个自决。技师也死了不是吗。明明连Sion 最后也*选择*舍弃了原力然后死了,那exile呢。。我不明白,我看不出弑师后教诲得到了保留,没有任何人——官方或同人保留这个教诲;还不如exile死了,至少原力死了。除非柯老师不想活了但不想活的人为什么会说出这种话Instead, I remained here... and show others the way.被exile亲手杀死在你眼里是save么?亦或她认为what you have taught yourself must not be allowed to die所以exile不能死 亦或很简单,Kreia死于爱。别无他物 “your feelings for her are your weakness”她对Mical和Brianna这样说,这样警告舍命要三思就像对自己说——就像sion对自己说对exile说柯老师的弱点也是如此。足以是save 瞥了眼canon真是被原力做局了气得冒烟。自家exile应利用其影响力的nature在马拉科当老师当一名舍弃原力的cult头子,哪怕死在Kreia手里拉原力陪葬也比当炮灰好💢 至于Darth Baras又算什么东西敢feeds off Kreia's spirit's power, stealing all her visions of the future.[/spoiler] [h3]It is not possible to walk away from such things unscarred, to keep living when the universe dies around you [...]I'm glad to leave this place... at last.[/h3] Sion囿于恐惧而自我维持的*别无选择*的认知,不死不宁,不免想起Paranoid Incarnation,甚至都有- Was it worth living?-It... it was not. No matter how many I killed... there was no end to the pain... the blades the Force tore through my flesh.(某人的I… no longer wish to live like this. 另外Bastila的VA是戴娜拉VA。
[h1] Star Wars Knights of the Old Republic II: The Sith Lords[/h1] I’ve been trying to expand my horizons recently in gaming, which means playing genres I don’t typically like. This might seem counter intuitive at first, especially for someone who writes reviews. Why play something you’re not going to like? To be clear, I don’t play games I don’t like to be miserable for a few hours a day or just as an excuse to complain online, but to broaden my understanding of video games as a whole. Through this you’ve probably gathered that I didn’t care for KOTOR II, yet, despite this, I still recognise it as a good game. I did come to a new realization on a game genre I didn’t fully understand, which is why it’s worth exploring and diving into why exactly this game didn’t click with me. [h3]Overview:[/h3] You play as a Jedi knight who, after fighting in a terrible war against the wishes of the Jedi council, is exiled and cut off from the Force. After the war, the Jedi council and the Republic you fought so hard to protect are plunged into a civil war. With the Republic on the brink of collapse and the Jedi all but wiped out, a new threat rises from the ashes. A resurgent Sith menace seeks to destroy what few remaining Jedi are left. It is up to you to reconnect with the Force and stop the Sith before they snuff out the Jedi entirely. You can follow the path of the light and earn your place amongst the Jedi knights once again, or turn to the dark side and use its power to destroy the Sith. [h3]Gameplay:[/h3] Combat is the main gameplay loop of KOTOR II, or at least it kind of is. See, you don’t exactly fight each battle yourself as much as you watch the battle unfold. When you click on an enemy you are locked into combat where your and the enemy take turns attacking each other. Whether these attacks hit or miss are based on dice rolls. As you play you level up your character through stats, such as dexterity and strength, and attributes, like weapon proficiency. These all affect your dice rolls, allowing for more damage each hit or do more hits per turn, with a long list of other specialities and modifiers (poison, bleed, etc) that can be tweaked to further affect each encounter. At first I hated this system. Having a combat system based around random dice rolls, with no avenue for strategic placement or tactical skill, felt terrible to slog through. So often I’d fight a battle and lose, only to go back to the same fight and win through no change in my approach. I spent the first half of the game, by no exaggeration, mostly shooting the floor. So I tried to adapt and changed to a lightsaber, based on the rather childish notion that if I was closer to the enemy I’d hit more. I did not. As it turns out, you can’t just choose what looks the most fun because building your character incorrectly will basically cripple you in the long run. A game whose combat relied on chance, with little to no player agency, and a leveling system that can hurt you if you try to express yourself seemed antithetical to the interactive medium as a whole, and I was going to write this game off as a failure. After I had finished the game I had a fellow reviewer, Quouar, look over my work, and they made me realise I had approached this game all wrong. I tried to go into this game with the understanding it was an older title, yet I still brought many pre-conceived notions of modern RPGs with me. Leveling your character however you want and expecting them to work isn’t the point of the game, it’s not a one size fits all. KOTOR II is about specializing, and making specific character builds, through each of your companions, to take on various potential threats. These specializations ensure your characters are combat efficient and turn the chaos that is the random dice rolls on its head, you’re supposed to manipulate the dice rolls in your favor. To be very clear, I still hate this system, but I recognise that the gameplay isn’t technically bad, it’s just not for me. Despite my misgivings, the gameplay does function. It’s certainly janky in areas, but for what it is trying to accomplish it gets the job done. If the idea of specialising characters statistics interests you, you’ll probably have a good time. This is, of course, only half the pie; if this was all the game had to offer I’d probably be a lot harsher. Where the game really shines, and perhaps the saving grace, is its fantastic writing. [h3]Story and Writing:[/h3] There are so many nuances to the complexity and execution of the game's storytelling it is impossible to do it justice through the text limit of a Steam review. So I’ll focus on two major aspects I think it absolutely nails; how it grounds the universe in real world issues and how it challenges your pre-conceived notions on the ethics of war. KOTOR II makes the limited physical setting you play in feel like a living, breathing world. Hampered by the technology of the time, with an engine that was outdated even by 2005 standards, entire planets can be represented by maybe three areas and a handful of NPCs. Yet the depth given to the world through its lore and its dialogue make each space feel far larger and really lived in. This is in no small part thanks to how it grounds the universe in real world problems. This is not the Star Wars story of heroics or whimsy we see in the movies. It's the story of people trying to piece their lives back together after years of devastating war and destruction. It’s about rebuilding bombed out homes, taking in thousands of displaced refugees, the logistics of overseeing a colony on the outer rim of the galaxy backed by a Republic on the brink of collapse, political intrigue, instability, rebellions and civil war. This adds so many layers to the universe, where morality falls into a kind of grey area. This adds a lot of weight to your choices, forcing you to weigh in on your actual moral framework rather than just choosing the good guys or the bad guys. It also deeply affects your character arc, where the real conflict is within. It’s never directly stated what you did in the Mandalorian wars, but it implies some terrible decisions were made to decisively end the war. It directly questions your morals. It poses the question, “do the ends justify the means?” At first the answer seems obvious, is it your moral and ethical duty to stop an army from killing millions of people if you have the power to do so? Yet the game continuously challenges this idea, dissecting it to its core principles without ever giving a decisive answer. There is no dancing around it, no middle ground or good guy path, the definitive answer is what you decide based on your beliefs, and you have to live with that decision come what may. It makes your choices so much more meaningful. It’s been a while since I had to step away from my computer to weigh the moral implications of my choices. [h3]Conclusion:[/h3] KOTOR II is, what I might call, a flawed experience through no real fault of its own. The writing is phenomenal, and more or less, carries the game over the finish line of a recommendation. With a gameplay loop centered around specialization, though hampered by a lack of player agency, it still delivers an experience worth having. Despite its age it still holds up fairly well as a CRPG. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high quality reviews regularly.[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| — | 15.5K | 94% | — | |
| $3.3M | 16.6K | 94% | $7.49 | |
| $822.6K | 2.1K | 76% | $14.99 | |
| $663 | 2 | 50% | $12.99 | |
| $11.2M | 10.3K | 89% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 67.8K | 87% | $4.99 | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 4.1K | 94% | $49.99 |