
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Master of the game design and more than a solid proof that you don't need gazillion dollar budget to make an awesome game. And it is awesome! :)
It's a good game and everything, but the planning system has finally driven me nuts only 3 hours in. Deletes everything ahead of it, stuff like that. It's seriously annoying to the point where I have decided I will no longer play. For a 2014 game, this is a great game. For a modern game, this is outdated.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After DK2 this one is missing some features I love, but the maps, campaign and perma-death makes me wish they were in DK2.
[h1][b]「計画、突入、制圧。『奴らを倒せ(Take them down)』。その一瞬に全てを賭ける、CQB(近接戦闘)の詰め将棋」[/b][/h1] [h1]ストーリー[/h1] テロリストのアジト、麻薬取引の現場、人質が捕らわれた銀行。SWATチームの指揮官であるあなたに、ドラマチックな脚本は用意されていない。 あるのは、どこに潜んでいるか分からない凶悪犯と、一瞬の判断ミスが部下の死に直結する冷酷な現場だけだ。ドアを蹴り破り、フラッシュバンを投げ込み、全ての脅威を排除せよ。 [h1]概要[/h1] 見下ろし型(トップダウン)タクティカル・シミュレーターというジャンルを確立した、エポックメイキングな作品。 プレイヤーはSWAT隊員の装備や突入ルート、視線の向きまでを細かく計画し、実行に移す。リアルタイムで進行するが、いつでも一時停止が可能(Real Time with Pause) 「Go Code(合図)」を使って複数の隊員を同時に突入させる連携プレーが決まった時の快感は、本作でしか味わえない。 [h1]感想[/h1] [b]完璧な作戦とは、完璧に修正できる作戦のことだ。[/b] 本作は、タクティカルシューターの皮を被った「パズルゲーム」だ。 だが、そのピースは銃を持ち、動き回り、こちらの命を奪ってくる。 ブリーフィング画面で何分も悩み、突入ルートを引き、死角を消していく作業。この「計画フェーズ」こそが本作の真骨頂であり、最も脳汁が出る瞬間だ。 いざ作戦開始(Execute)し、 ドアを爆破し、スモークを焚き、流れるように部屋をクリアリングしていく隊員たち。 完璧な計画がハマり、敵が反応する間もなく制圧(Take them down)できた時の映像は、まさに芸術的な『ジョン・ウィック』の世界だ。逆に、想定外の場所に敵がいてパニックに陥り、手塩にかけた隊員が殉職した時の絶望感もまた、本作の魅力(リアリティ)の一部だ。 『Rainbow Six Siege』のようなFPSとは違い、神の視点から戦術を指揮するこのスタイルは、後の『Door Kickers 2』や同ジャンルのフォロワーを生み出す原点となった。 [h1]評価[/h1] 【GOOD】 ・装備、ルート、視界、タイミング。全てを制御できる戦術性の高さと、それがカチッとハマった時の圧倒的な「全能感」 ・リプレイ性が高く、ランダム生成される敵配置や、Steamワークショップによる無限のMOD/ミッション供給。 ・2Dならではの視認性の良さと、無駄を削ぎ落としたUIが、純粋な戦術思考を妨げない。 【BAD】 ・[b]AIの挙動。[/b] 隊員が狭い通路で詰まったり、指示通りに動かなかったりして死ぬことがあり、戦術ミスではない「事故」にイラつくことがある。 ・初期装備が貧弱で、ステルスや非殺傷クリアを目指すにはアンロックが必要なため、序盤は火力ごり押しになりがち。 ・高難易度ミッションでは「覚えゲー(死にゲー)」の側面が強くなり、柔軟な対応よりも正解ルートを探す作業になる場合がある。
It's a great game, but go buy the second one, it's just this but better
Осторожно работает спецназ
The gameplay concept is great, but it's not just for me and feels dated. Here are few points I'd like to mention, 1. The only guides are "How To Play" on the main menu and the "i" icon on Campaign which shows some information if you hover over it. 2. The control feels clunky, especially when interacting with the door. I also was unable to find a way to control and move multiple troops at same time. 3. For better or worse, the difficulty between official missions can be very varied. For example, I managed to finish mission 20 in one try just by making my troops walk around and do manual branch/kick the door as needed. P.S. This is a neutral review, but I chose 'positive' considering SteamDB showed this game had five 75% discounts in the past 12 months.
At full price, I don't find Door Kickers to be all that outstanding. Yet you can buy it for a couple of bucks when it's on a deep sale and get literally hundreds of missions, community-made maps, and even your own level editor, all packaged into a top-down strategy SWAT game where you can either pre-plan every move your SWAT team makes or painstakingly move every individual member by yourself. And while I don't think there is enough gameplay diversity or depth to keep me invested for more than about half a dozen / a dozen hours, I'd still recommend spending a couple of bucks and trying it out if it looks like a game you might enjoy. 5/10
The idea of this game is great and I loved it in the beginning. The problem here is the mechanics of planning, I'm not sure if it's bug, but very often when I needed to change a route a little bit, I had to remove it completely and make again. That's just really annoying. Plus, there is no story behind missions, so no real involvement and you don't give a piece of cake about your team. enemies, hostages, etc.
door bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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