No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $7.2M — a different platform, not this one.
Door Kickers is the unforgiving, award winning SWAT-command quick tactics game. Includes all updates and a new campaign, as well as full cross-platform saves compatibility and an all-new interface designed specifically for touch based platforms. ***RockPaperShotgun’s Bestest Best Tactics game*** **“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.” *** 84/100 – PC Gamer ***”It evokes lot of the more demanding thrills that modern games have left behind, the grit and the hard won satisfaction of overcoming intimidating challenges, or the experimental fun of spending hours tinkering with all the different ways you can play through a big, open-ended level. I had a blast inching my way through pretty much all of the harder stages in this game and I also think you might have a blast with it too.” *** Super Bunnyhop “It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.” Indie Statik Door Kickers mixes old school, no-quarter action with modern ergonomic interfaces and puts you in command of a SWAT team during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps and losing no people, that’s a skill harder to master. Quick Points: § 80 single missions, 6 campaigns and unlimited gameplay via mission generator § Over 65 weapons and gear items to use and overcome the enemy. § Top Down perspective for optimal tactical analysis § Real Time With Free Pause § No turns, no hexes, no action points or awkward interfaces § Realistic but action packed § Non-linear levels, freeform gameplay Website https://inthekillhouse.com Facebook - https://www.facebook.com/KillHouseGames Twitter - @inthekillhouse
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CA #54, worst PL #93 · 11 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Door Kickers is the unforgiving, award winning SWAT-command quick tactics game. Includes all updates and a new campaign, as well as full cross-platform saves compatibility and an all-new interface designed specifically for touch based platforms. ***RockPaperShotgun’s Bestest Best Tactics game*** **“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.” *** 84/100 – PC Gamer ***”It evokes lot of the more demanding thrills that modern games have left behind, the grit and the hard won satisfaction of overcoming intimidating challenges, or the experimental fun of spending hours tinkering with all the different ways you can play through a big, open-ended level. I had a blast inching my way through pretty much all of the harder stages in this game and I also think you might have a blast with it too.” *** Super Bunnyhop “It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.” Indie Statik Door Kickers mixes old school, no-quarter action with modern ergonomic interfaces and puts you in command of a SWAT team during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps and losing no people, that’s a skill harder to master. Quick Points: § 80 single missions, 6 campaigns and unlimited gameplay via mission generator § Over 65 weapons and gear items to use and overcome the enemy. § Top Down perspective for optimal tactical analysis § Real Time With Free Pause § No turns, no hexes, no action points or awkward interfaces § Realistic but action packed § Non-linear levels, freeform gameplay Website https://inthekillhouse.com Facebook - https://www.facebook.com/KillHouseGames Twitter - @inthekillhouse
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 3.3Kratings | 97% | — | not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | Free | |
| — | 10K | 93% | Free | |
| — | 0 | 0% | Free | |
| — | 5 | 100% | Free | |
| — | 0 | 0% | Free | |
| — | 20 | 88% | $1.99 |