
Command military Special Ops Teams in gripping tactical combat against a Middle East-based terrorist network. Sequel to RockPaperShotgun's "Best Tactics Game of 2014".
Modeled estimate, not a reported figure. How we estimate →
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About
“Charge set”, my Alpha Team leader said.
Not knowing what lay in wait for us behind the door, I commanded, “Burn it” into the radio.
“Burning”, he replied. Sliding his finger into the pull ring of the ignition system, he pushed the pin in, turned it a quarter turn, and pulled.
The night was no longer silent as the sound of shredding timber filled the night. Windows shattered and pieces of glass fell to the ground. The walls around me shook. Where a door once stood, only smoke remained. Like water bursting forth from a dam, men flowed into the unknown.
--- from “Violence of Action” by Marty Skovlund
The sequel to the hit tactics game Door Kickers, Task Force North brings you the best portrayal of modern Close Quarters Combat and Tactics in a video game.
Control Special Operation Units in daring raids to rescue hostages, neutralize and capture terrorists in the fictional country of Nowheraki, Middle East.

Top-down tactics with Real Time gameplay but pause-at-will allows you to think, rethink, and still bite your nails as the action happens. And there's no turns, hexes or action points to manage.
The game models deadly threats and techs: suicide bombers, IEDs and Rocket-Propelled Grenades - but gives you tools to dominate: Light Machine Guns for suppressive fire, Night Vision Goggles to own the night and wall breaching charges to open new entry points.
Destructible environment lets you progress through the non-linear levels. If something stands in your way, tear it down! Any strategy is viable.
You can even choose the unit to deploy for any mission:
U.S. Army Rangers - firepower, numbers and skilled, coordinated violence.
CIA Special Activities Division - small unit of Covert Operators, able to go undercover but also deliver surgical strikes when needed.
Nowheraki SWAT - grit, improvised tech and gear borrowed from their US advisors.
It's NOT just skins and weapons, but distinct playing style, abilities and unit doctrines.
Should there be more units? Tell us what YOU think!

Play unique, hand crafted Operations or endless, procedural generated Tours of Duty. Each has their own challenges and rewards. For the bravest, mix it with the optional Iron Man Mode: troopers lost during campaign missions are gone forever.
Dead stays dead*, but memories are forever!
*only in Iron Man mode.

Online Co-Op Multiplayer is available, for up to 4 players. Each player brings his own Squad but you must work together to complete your mission. Choose your gear, draw your plans, strategize and combine your tactical prowess! In the end, you win or lose together.

Door Kickers 2 comes with over 90 handcrafted missions, plus Handcrafted and Generated Campaigns, Random Mission Generator and a Full-blown Mission & Level Editor to create your own content.
And you can share it with the world, or enjoy what others have built: The Steam Workshop already hosts over 7000 missions and is now open for Custom Units, Total Conversions and all sorts of wild stuff our modders are famous for.

With full SteamDeck compatibility and custom touch screen controls, you can play Door Kickers 2 anywhere! Enjoy unparalleled strategical freedom both ingame and in real life!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 82 reviews with recorded playtime.
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I spent half the mission drawing the perfect tactical plan like some elite military genius, then watched my squad breach the wrong way and turn professionalism into indoor fireworks. Every door is a question, and my answer is usually “grenade first, regrets later.” Somehow, it is brilliant!
This game will absolutely scratch that itch for a tactical CQB. It is a top view game. It will really test your knowledge when it comes down to planning and it is very addicting, so crack open a cold one or spark up (solo or with a friend online) and enjoy this masterpiece of a game. They also have a mobile version of this but it won't beat the pc version. 10/10 for dang sure. can't wait for a third one
One of the best game there ever was Game mechanics, graphics, sound design, everything is top-notch, can run on potato is a BIG plus Superb modding capabilities, too
Insanely addictive. The premise is "what if we expanded the Rainbow 6 planning phase into a whole game?" but it is so much more fun that that. The game is incredibly nuanced, you can customize each soldier's loadout, there are also skill trees and tons of unlocks. The game allows for expressive play, you can go in guns blazing or try to be stealthy. You can plan each move ahead of time and if you are good enough you can clear a level with one play. There are few other gaming experiences I can say are as satisfying as a perfectly planned and executed breach and clear.
Overall great game. It manages to stay fun and engaging despite its very repetitive nature. Some enemy variation and a little more narrative elements would go a long way on this one. The campaigns are great but feel like more missions just scattered on a random map. Still, the game loop and mechanics are quite solid and fun. It also manages to scratch my X-com itch a little bit, and that's always a win for me.
This is legitimately now one of my favorite games of all time, super addicting gameplay that makes you replay missions over and over to see if you can do it better or differently. Also a crapload of custom maps from workshop too. I also love how the characters look and even more with mods. you're gonna get your money's worth for sure with this game.
door kicked
Awesome tactical strategy game
要说破门而入一代有什么不合理的地方,那就是明明作为特警队,突袭嫌犯团体时并不像《霹雳小组4》那样力求活捉敌人,使伤亡最小化,而是跟军队一样见人就杀。要说有什么更不合理的地方,那就是明明你作为特警队的交战作风就是见人就杀,但装备库里却装满了一堆纯警用的装备:敌人能穿重型防弹衣拿着弹鼓AK对你扫射,但你能用的最重型的武器却是一把半自动的M4,一对一完全对射不过对方。你想要丢个手雷却发现自己只有非致命的橡胶雷和闪光弹能用,顶多靠把橡胶雷扔人脸上,靠巨量的非致命伤害把人秒杀,纯粹多此一举。 [h3]恭喜你,二代完全没有这种顾虑了[/h3] 二代的背景变成了美国军队在架空国家“哪都不是的拉克”(Nowhereraki)执行反恐任务。全自动火力和爆破武器随便上,还能用破墙炸药和火箭筒摧毁墙体改变地形,带来了更多变的体验。而且全部3d化后队员的动作变得更加丝滑,也有了一定的碰撞体积。战术方面也增加了自动调速和自动架墙一类的QoL功能。强烈推荐! 真要说有什么美中不足的地方,那就是武器的多样性不尽人意。虽然从纸面数字上来看武器的数量是比一代多的,但实际上它的多样性被不同的小队和职业切得很碎,而且大多都是换皮或者亚型。比如说游骑兵有:M4A1, Mk18, M16A4, M4 URG四把AR枪族的枪,这就已经占了4把了,再加上以上所有武器的榴弹发射器版那还能算8把。但它实际给人的丰富感并没有8把完全不同的枪那么多。装备界面的UI也有些问题,虽然会显示枪械的灵活度和换弹速度,甚至还会给三个图表分别显示不同距离上的精准度,瞄准速度和暴击率,但更重要的射速和子弹伤害却消失了!(而这些数值明明在游戏文件里都是有定义的)。只能期待未来更新了。 再说说新加入的小队系统,原版一共有三种小队:游骑兵(正牌美军),特警队(名字好听但只是本地人组成的低质量治安部队),CIA(有独特的伪装潜入机制,但战力太拉跨大多情况下没用)。每个小队有一套独立的职业,装备,技能树,每个队员和他们的等级也是独立的。我非常喜欢这个机制,但正如我之前所说的,它把原本较为丰富的装备池给切分了,导致每个小队的定位被严重限制,实际可选择的武器并不多。 另一方面小队机制留下了大量mod的空间,但目前来看创意工坊里的小队mod要么严重不平衡,要么编制过于复杂,找不到符合原版风格的小队扩展,有点可惜。这方面也只能等等官方画饼的三角洲部队更新了
Симулятор поквартирного обхода в роли командующего отрядом геологов из США, ищущих нефть. Игра довольно реиграбельна из-за работ в мастерской Steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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