
Welcome, trainee! Use tactics and special equipment to become a true cop in the free version of Police Stories: The Academy. Neutralize criminals, search for clues and find a "rat" in the police station alone or in co-op with a partner.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English, French, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Korean, Polish, Russian, Japanese
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бесплатный приквел первой части, сохраняет все её плюсы: отличный кооп, тактический геймплей, интересные перестрелки и необходимость думать перед каждым действием. Боты стали чуть поумнее. Игра короткая, но бесплатная - топ, чтобы продолжить приключения после первой части или опробовать серию перед покупкой основной игры.
已毕业,现前往洛斯苏埃诺斯市
it keeps breaking XD crashing, and bugging out
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Короткий, но интересный приквел к основной игре.
oyun iyi ama arkadaşım yok :(
es un juegazo para jugar con el humor roto con un pana mogolico, osea, esta bueno
делайте продолжение это офигено
Police Stories: The Academy, developed and published by HypeTrain Digital, is a compact tactical shooter that builds on the formula of its predecessor while shifting its focus toward training scenarios and early-stage law enforcement challenges. Rather than expanding into a larger or more complex sequel, it narrows its scope, presenting a concentrated experience that emphasizes discipline, decision-making, and situational awareness. The result is a game that feels deliberate and focused, offering a condensed version of the series’ core ideas. The gameplay revolves around clearing environments in a methodical, room-by-room fashion, where every encounter requires careful evaluation. Players must identify threats, manage civilians, and decide how to approach each situation, balancing speed with caution. Unlike traditional shooters that reward aggressive play, The Academy encourages restraint, often requiring players to de-escalate situations or use non-lethal methods. This approach creates a constant tension, as players must remain alert and prepared for sudden changes while maintaining control over their actions. What gives the experience its distinct tone is its framing as a training environment. Missions often begin as controlled exercises but quickly escalate into unpredictable scenarios, forcing players to adapt to unexpected developments. This structure reinforces the idea that each mission is a test of judgment rather than a straightforward objective. The sense of unpredictability keeps the gameplay engaging, as players cannot rely entirely on repetition or memorization, even when revisiting familiar environments. Mechanically, the game retains the tactical depth that defines the series. Players have access to commands, tools, and different approaches to handling threats, allowing for a degree of flexibility in how situations are resolved. Scoring systems reward proper conduct, encouraging players to complete missions with minimal force and maximum efficiency. This emphasis on accountability adds an extra layer of challenge, as success is measured not only by survival but by how well procedures are followed. The pacing is intentionally slow and deliberate, reinforcing the importance of careful movement and planning. Advancing through a level requires patience, as rushing into a room without preparation can quickly lead to failure. At the same time, the behavior of enemies introduces an element of unpredictability, ensuring that even well-planned approaches can be disrupted. This balance between control and chaos is one of the game’s defining features, creating moments where quick thinking becomes just as important as preparation. Visually, the game adopts a straightforward top-down perspective that prioritizes clarity. Environments are designed to be easily readable, allowing players to quickly assess situations and make decisions. While the presentation is not particularly elaborate, it serves its purpose effectively, ensuring that gameplay remains the focus. The audio design supports the experience by reinforcing tension, with sound cues that help players anticipate threats and react accordingly. However, the game’s limited scope is its most noticeable drawback. With a smaller set of missions and less variety in scenarios, the experience can begin to feel repetitive over time. While the core mechanics remain engaging, the lack of significant evolution in gameplay systems means that extended sessions may feel predictable. Additionally, minor technical issues and inconsistencies can occasionally interrupt the flow, though they do not fundamentally undermine the experience. Replayability is supported through scoring and performance-based objectives, encouraging players to refine their approach and achieve higher ratings. This system aligns well with the game’s emphasis on precision and discipline, providing an incentive to revisit missions and improve execution. However, this replay value depends largely on the player’s interest in optimization, as the content itself does not expand significantly beyond its initial offering. Ultimately, Police Stories: The Academy delivers a focused and intense tactical experience that emphasizes careful planning and responsible decision-making. It does not attempt to broaden the formula or introduce major innovations, instead refining its core mechanics within a smaller framework. This makes it a strong companion piece for fans of the original, though its limited content may restrict its appeal for a wider audience. In the end, it stands as a concentrated and challenging experience that captures the essence of tactical gameplay while maintaining a clear sense of purpose. It may not offer the depth or variety of larger titles, but it provides a consistent and engaging experience for those who appreciate its deliberate design. Rating: 8/10
el juego esta buenardo para jugar con algun amigo con mas sindromes que años, lo unico que tiene solo 3 niveles pero es bastante entendible ya que no es el juego completo y es gratis 9/10
Интересно. А главное полностью бесплатно. 10 из 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 9.7K | 85% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $164.9K | 490 | 82% | $14.99 | |
| $0 | 0 | — | $2.99 | |
| $7.2M | 10.1K | 94% | $19.99 | |
| $1.1M | 2.9K | 91% | $19.99 |