
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的游戏,之前一直都是在手机上玩的破解版,今天也是补票了
Not enough variety, gets boring quickly.
More of a puzzle than a tactical-based, real-time strategy product; many scenarios incentivize players to complete levels in one go, with one man, with one plan, all the while without pausing. Optional, but this subtracts from tactics and cohesiveness in favor of one-solution strategies that can be repeated despite the randomly-generated set enemy positions. Since players are not going to know specifically where enemies could be or will travel, typical trial-and-error methods are employed when dealing with scenarios and needless revisioning is common due to slow reaction speeds from player-controlled units, hidden enemy units, or team members getting stuck on odd geometry. All in all, the game can only be seen as a SWAT-themed jigsaw puzzle that gives players the illusion of choice while intentionally and unintentionally deterring them from it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Door Kickers is probably a great primer/demo for its sequel.[/h1] [i]Notes[/i] I am not a professional tactician and do not play strategy games. [h2]Pros[/h2] [list] [*] It's a phenomenal idea that does what it needs to [*] Lots of customization and micro-management possible [*] Lots of missions and ability to progress [*] Side-challenges reward persistence and experimentation [/list] [h2]Cons[/h2] [list] [*] Units will think that they cant have their weapon drawn when they can. This results in a lot of situations where you think you should be able to have your weapon out but you can't (resulting in failure) [*] It is incredibly hard to get units to swing/pie a doorway without manually controlling them while they swing; it's incredibly unintuitive. Like I know what I want to do but I have no clue how to get that to happen [*] Navigation isn't phenomenal and doing tight manuevers doesn't always work the way you'd hope them to [*] Having to unlock more powerful guns by playing more missions is stupid in this case. I'm encountering an issue where my shield operator is significantly behind the rest of the squad because his pistol is really ♥♥♥♥♥♥ and has poor stopping power. [*] Game is slightly unintuitive; it doesn't feel like stuff is really explained to me directly. I would've appreciated a more direct tutorial that holds your hand through actions rather than just a "How to Play" button [*] I honestly don't think grading off of time is a fun concept. A lot of whether you win a fight sometimes can feel like total luck and playing safely is playing SLOW. You do better working slowly rather than speeding through a level. [/list] [b]Overall[/b], Door Kickers is a alright game that has been made obsolete since Door Kickers 2 exists. I have not played DK2, but from watching gameplay of it, it seems that all the cons I've listed here are gone in the next game. And since DK2 appears to be just DK1 but Better, there's not much point in buying this game. [b]HOWEVER, since this game goes on deep sales relatively often, it can still be a fun time-waster or a good demo to see if you would like the much more expensive, rarely-and-barely-on-sale DK2.[/b] So buy this on sale if you want to get a taste of what Door Kickers is like, but probably buy DK2 if this game really strikes a chord with you.
Terrible game, great concept. The gameplay loop is so mind numblingly poor, the tactics are very one dimensional and get dry very fast, most of the time the interactions are random and it has no sense of weight.
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Door Kickers is a tense, tactical gem—fast, smart, and rewarding. Planning and executing SWAT raids feels sharp and satisfying. A must-play for fans of real-time strategy.
初中在手机上玩的,现在也是玩上正版了,算是圆了我小时候的战术游戏梦吧
Really fun and interesting top-down strategy game. 6 campaigns, 90+ single missions, and a random mission generator that allows for a good amount of playtime. Not much like this type of game out there and scratched an itch I didn't know I had. Easy to pick up and understand, but provides a good challenge throughout the missions/campaigns. Although I had played Door Kickers 2 prior to picking this one up, it was well worth it. In comparison to Door Kickers 2; DK1 it is just a more simple version with smaller maps, less utilities, and no destructible environments. The difference in gameplay from DK1 to DK2, is like the difference from Halo Wars 1 to Halo Wars 2. DK2 is undoubtedly an improvement on the foundation of the previous installment. With DK2s 1.0 release sometime this year, I don't see myself playing any more of this game. However, I believe it is still worth a play, even at full price. Definitely on sale. 100% in less than 45hrs.
Recommendation: I recommend Door Kickers if you’re into tactical games where you control every detail of a mission. It’s a decent-length game with a chill, strategic vibe, and I’ve spent over 70 hours enjoying it. Playtime and Experience: After over 70 hours, I’ve cleared a variety of missions, explored team setups, and dabbled in user-created content. It’s not a game I play every day, but I keep coming back to it when I want something methodical and rewarding. Pros: Flexible Gameplay: You can plan missions at your own pace, making it less stressful than real-time strategy games. Decent Variety: The different objectives like hostage rescues and bomb defusals keep it interesting. Replay Value: User-made levels and the map editor add a lot of longevity. Cons: Repetitiveness: After a while, some missions start to feel too similar, especially the simpler ones. Basic Presentation: The graphics and sound design are functional but don’t stand out. Lack of Story: The focus is entirely on gameplay, so there’s no narrative to drive engagement. Gameplay Highlights: The game shines in moments of perfectly executed tactics, such as synchronizing a breach across multiple entry points or neutralizing enemies without taking casualties. These scenarios demonstrate the depth and reward of strategic planning. Additionally, the flexibility in customizing your team’s loadouts and routes ensures there’s always a new way to approach challenges. Final Verdict: Door Kickers is a solid game for those who enjoy slower, tactical experiences without much fluff. It’s not groundbreaking or perfect, but its strategic depth and relaxed pace make it worth checking out. With over 70 hours of playtime, I can say it’s a good value, though not something I’d call a must-play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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