
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hard as ♥♥♥♥
Honestly one of the best games I've played in a long time. I love the way it feels. I did struggle in the first bit but once you get a hang of it its amazing. I've played with a friend of mine just going through missions and it was a blast. I love how you need to change up your style depending on the situation. All thought I do find that some of the cheaper weapons at your disposal are a tiny bit too strong (The M4 mainly) but other then that 10/10 game. Buy it.
游戏有点老了,操作有点别扭,玩了二代就不想玩一代了,补个票吧。
mt bom
An aggravating but rewarding game. When it flows, Doorkickers is /so/ good. It's an awesome strategy title that really makes you think. Getting a perfect run is massively satisfying, executing simultaneous actions just hits so nicely. Planning is straightforward and intuitive. Then you run into the parts where you're not fighting the perps, you're fighting the game itself; multifloor levels don't allow planning on all levels of the house so you have to redo the plan every run past the ground level. There's no undo in the planning section, you can't bend paths you've already laid, so if you need to modify something early in a path or you misclick when pathing another trooper, you're out of luck and need to redo. I recognize the game is a decade old but these do hurt the experience. Still, a strong recommend for tactical and strategy game enjoyers.
Door Kickers sieht auf den ersten Blick fast unscheinbar aus, entwickelt aber erstaunlich schnell diesen „Ich probiere es noch einmal, diesmal sauberer“-Sog. Statt einfach nur Einheiten hektisch herumzuklicken, plant man jeden Zugriff vorher: Türen, Sichtlinien, Eintrittswinkel, Reihenfolge der Befehle und mögliche Gefahrenbereiche. Dann startet die Aktion – und entweder läuft alles perfekt oder ein einziger schlecht abgesicherter Raum beendet den Einsatz in wenigen Sekunden. Genau das macht für mich den Reiz aus. Die Missionen fühlen sich nicht nach blindem Ausprobieren an, sondern nach kleinen taktischen Rätseln. Man analysiert Fehler, verändert die Route, setzt einen anderen Einstiegspunkt und merkt sofort, wenn der Plan besser geworden ist. Besonders angenehm ist, dass das Spiel trotz der Tiefe gut verständlich bleibt. Die Bedienung ist klar, das Pausensystem nimmt unnötigen Stress raus und man hat immer das Gefühl, wirklich die Kontrolle über den Einsatz zu haben. Natürlich wird es mit der Zeit anspruchsvoll, und manche Missionen verlangen Geduld. Aber wenn ein Zugriff dann ohne Verluste aufgeht, fühlt sich das richtig verdient an. Für mich ein starkes Taktikspiel, das mit wenig Schnickschnack auskommt und gerade deshalb so gut funktioniert.
time to say goodbye! dot shot! who in there? they are here!
I've been having an absolute blast with Door Kickers. It's one of those rare games that's incredibly easy to pick up but keeps you coming back for "just one more mission." Planning the perfect breach, adapting when everything goes sideways, and finally executing a flawless run is immensely satisfying. It's challenging, rewarding, and surprisingly addictive. The developers have clearly put a lot of thought into the tactical gameplay, and it's easy to see why the game has such a dedicated community. It's become one of those games I keep recommending to friends. There are a few quality-of-life improvements I'd love to see around planning and controls. For example, it would be great to have a "wait for partner" action in the planning sequence to make coordinating operators even smoother. It would also be fantastic if adjusting an earlier step in a plan didn't automatically delete every subsequent action—sometimes I just want to tweak a movement without having to rebuild the entire plan from scratch. Those are relatively small suggestions, though, because the core gameplay is excellent. Door Kickers is incredibly fun, endlessly replayable, and absolutely deserves the praise it gets. All my support to the developers! I'm looking forward to finishing all the achievements... and then buying Door Kickers 2.
Friend bought me for this a few years ago so that we can play together, we messed with it for a bit before he got bored. I have played it on and off for a while, but then I discovered the workshop and I have been playing this daily now. Love it and when I can afford DK2, I will deff get it.
[GRÁFICOS] ☑ Paint.exe ☐ Pode dar convulsão de olhar demais pra isso ☐ Ruim ☐ Decente ☐ Bom ☐ Maravilhoso ☐ Melhor que a vida real [JOGABILIDADE] ☐ Era melhor ter ido ver o filme do Pelé ☐ Mais ou menos ☐ Decente ☐ Boa ☑ Muito boa ☐ Excelente ☐ Vicia mais que cocaína [ÁUDIO/TRILHA SONORA] ☐ Jogue sem som ☐ Dá pra escutar ☑ Os caras capricharam no áudio ☐ Baixe as músicas para escutar no ônibus ☐ Coloque as músicas no seu casamento [PÚBLICO] ☐ Espermatozóides ☐ Crianças ☐ Jovens ☑ Adultos ☐ Idosos ☐ Cadáveres [REQUISITOS] ☐ Veja se você consegue executar o Paint ☑ Batata ☐ Torradeira ☐ Quebra Galho ☐ Decente ☐ PC considerado gamer, equivalente à um vídeogame de nova geração ☐ PC da NASA [DIFICULDADE] ☐ É só assistir ao jogo ☐ Zerei com uma guitarra ☐ Aperte X ☐ Fácil ☐ Fácil de aprender / Difícil de dominar ☐ Requer uso significativo do cérebro ☑ Difícil ☐ Dark Souls [HISTÓRIA] ☑ Que história? ☐ História sem nexo algum ☐ Meia boca ☐ Melhor com DLC ☐ Bom ☐ Perfeita ☐ Fantástica ☐ 10/10 ☐ Vai mudar sua vida [TEMPO DE JOGO] ☐ Você acaba antes de sair do menu ☐ O suficiente para cantar "Faroeste Caboclo" ☑ O equivalente a sequência de "Senhor dos Anéis" completa ☐ Skyrim da vida ☐ Você precisará de uma segunda vida [PREÇO] ☐ De graça até injeção na testa! ☐ Melhor você queimar o seu dinheiro ☐ Não recomendo ☐ Se você tiver um dinheiro sobrando ☑ Apenas se estiver na promoção ☐ Vale cada centavo [BUGS] ☐ Nunca ouvi falar ☑ Pequenos bugs, nada que te atrapalhe ☐ O suficiente para te fazer dar Rage Quit ☐ SKYRIM ---{ ? / 10 }--- ☐ 0 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 Eu dou uma avaliação geral de 8/10 porque falta mais lore no jogo. Por mais que os níveis tenham nomes das lores e os inimigos também tenham nomes, faltou mais enredo para a lore do jogo em si. Eu sou modder desse jogo, e no exato momento dessa avaliação, já desenvolvi 3 mods para o jogo e estou nesse exato momento fazendo o 4, além de eu também ter platinado o jogo. É um jogo bom se você gosta desse gênero e se você não liga para gráficos. Recomendo fortemente a compra desse jogo na promoção, porque o preço dele é bem salgado. Jogo bom em geral, recomendo!
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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