
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.8Kreviews | 80% | — | $7.2M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
会話劇の出来の良さについおすすめをしたくなってしまう作品ですが、私は戦略ゲームを期待してこれを買いました。蓋を開けたらアドベンチャーゲームでした。ある意味パッケージ詐欺のため、このゲームをこれから酷評します。 たしかにフルボイスで繰り広げられるストーリーはよかったよ。でも俺はシミュレーション戦略RPGがやりてえんだよ!やりたいのはアドベンチャーゲームでもノベルゲームでもねえよ。普通ゲームの進行がさあ、「会話イベント→戦闘→会話イベント→戦闘」みたいな流れならわかるよ?でも、このゲームは「会話イベント→会話イベント→戦闘→会話イベント→会話イベント→会話イベント→会話イベント→会話イベント」だった…なんなんだよ、これは!!2回目の戦闘の直前のときにはほぼ会話だけでプレイ時間2時間近くだった。実際プレイなんかほぼしてないのにだよ?会話ばっかじゃねえか!大好きなタクティクスオウガの評価より大分良かったから期待して買ってみたけど、会話がなっっげええええんだよ!いくらなんでも長すぎるんだよ!!会話劇に期待して買ったわけじゃねえんだよ!ストーリーは悪かないないけどプレイしたいのは戦略ゲーなんだよ?PVで戦闘場面ばっか映してるけど実際は会話と戦闘の比率が4:1くらいじゃねえか!!タグにターン制戦略、ストラテジーRPGってまずあるよなあ…ビジュアルノベルゲーのおまけのミニゲームで戦略ゲー要素があるだけじゃねえか!いかにもわたし戦略ゲーですって顔で売り出してんじゃねえ!! と不満を一通り申し上げたところで、良い点も少し述べます。FFTのように視点変更し3Dマップを見回せたのはとても良かったです。弓や投射攻撃が通らない射線があるのもこだわりがあり良い点でした。仲間になるキャラクターにはどれも特色があり、運用法が差別化されていました。こう言うと面白そうと思うだろう?でも戦略ゲーとしてキャラクターカスタマイズには一切自由度はありませんでしたね。そういうの期待していたんですけどね。終わってみれば戦闘マップの種類も少なかったです。また、難易度システムがひどかったです。very easy, easy, normal, hard の4種あり、1周目をnormalでクリアした後 hard でやろうかと思ったのですが、難易度を上げると単に敵にダメージが通らなくなり、こちらが受けるダメージが増えるストレス仕様になるだけで楽しくなかったし面倒だったので分岐回収は全部very easyでやりました。もし敵を固くするのであれば、敵のHPを上昇させる分にはいいのですが、与ダメージを減らされるのがどうも受け入れられませんでした。せっかくこちらのキャラが強くなっても、それを全く感じられなくなるどころか弱くなったと感じられるからです。それと切り札という取って付けたようなシステムがありますが、どう見ても、最初から組み込む予定のシステムではなく後から付け足したような印象を受けました。ストーリーにも全く絡まなかったしね。こんなもん使わなきゃバランス取れなかったんですかね?難易度が4種類存在する点を考えても、難易度調整を放棄し、ユーザーにぶん投げたとしか思えません。賛否あるかもしれませんが、私はこういうゲームでは開発側が自信をもってこれが最高に面白いという一つだけの難易度を提供するべきだと思います。この手のゲームでクリアできなきゃ難易度下げればいいだろってのは最高につまらないと思いませんか?まあ、これビジュアルノベルゲーだから仕方ないんだけど。良い点を述べようとしても結局苦情になってしまったw 総じて戦略ゲームとしてはクソでした。おそらく会話劇に予算割きすぎたんでしょう。素材が割と良かっただけに難易度調整や戦闘部分や編成部分にリソース割いてくれたら、さぞかし良いものができたのではと思われますが残念でした。おすすめしない評価で私が今回感じたように警告してくれていた方がいましたが、総合評価の高さに騙されてしまいました。なので同じ被害者が出ないように念押しでレビューします。これを買うかどうか迷った人は必ず不評の長文レビューをチェックしてください。じゃあなぜこんな長時間やったんだって?アドベンチャーゲームとしては割と悪くなかったからです。全エンド見てみようと思うくらいな感じではありました。真エンドはちょっと感動しました。でも戦略ゲーとしてがっかりさせられたのは事実なので。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR - This game is too expensive for how boring the story is I love a visual novel and intricate story with extensive dialogue sections (I love FE3H), but this game's story drags. It's very boring and very slow to start. The voice acting is not great (only about 15% of the characters have good VAs). Between a bland story and bad voice acting, there's not much to keep me interested during the long dialogue sections. Also, there are TOO many characters and the game gives you no reason to care about any of them aside from like three of them (one of which is yourself). I sometimes would just fast forward through the story section and quickly skim the logs just to get to the fights/exploration sequences. I usually never do this! But if i didn't, I really wouldn't have gotten through the game. The game mechanics are fun though. I like the fights, and the different terrains introduced for each fight. I also like the mechanic of convincing others into a choice you want to make. I really wish there were more fights and more exploration phases. (Maybe even bigger towns? Larger places to explore?) Overall, $60 USD is WAY too much for such a bland game. I honestly would not recommend even on sale. The game is not that fun and there are plenty of other good ones on the market that are similar and better. It's actually highway robbery
I have very mixed feelings about this game but In the end I cannot recommend it. I did beat it, but there is a big "BUT" to every single thing the game does good. I would not play it again but I would love to watch a tv series or an anime portraying the game's plot. - The game looks great and has nice 2D HD design BUT there are only a couple environments you actually visit and fight in. Combat areas are recycled - The games story is insanely good and addicting BUT BUT (and thats a big one), it's told in a disastrous way. Oftentimes after you finish a quest you receive up to 10 (!) different cutscenes you can watch in a row, with no interaction of your side. Something that can take upwards of an hour. The game intro takes almost an hour 1.5 with a short fight inbetween. The pacing and storytelling is insanely BORING even though the plot itself is remarkably good. I think its the only game I've ever played that achieved this combination. - Combat itself has nice ideas BUT only a bunch of characters actually make a difference in a fight, some of them are basically useless. I think they wanted to omit the usual tank/healer/dps trio but this just made some characters useless in the end. On top of that, the best strategy for 90% of the maps is to just hide in the corner and make th enemy come for you. - The game has a concise story without filler BUT you are constantly underleveled during your main quest (even though there are no side quests), you can only do "mind combat" which are basically mini battles but without repeating (so grinding) them you will still be underleveled for the main quest. I dropped the difficulty in the end just to grind those missions which really brought my enjoyment of the game down. Also for some reasons achievements didn't work for me when playing offline. One thing that is a clear positive for me is the quality of english voiceovers and the fact that the characters use nice, a bit archaic, english, instead of the californiaslop new games tend to serve.
I bought this game thinking it was a tactical RPG, but it is just a very dry visual novel with some occasional fighting.
For my money, this is the current gold crown holder of Tactical RPGS. I feel like, when people talk about Tactical RPGs, the convo comes down to Final Fantasy: Tactics, Ogre Tactics: Reborn, and Triangle Strategy. Having played and enjoyed all 3, I think Triangle Strategy is the best of the bunch and god I hope we get a sequel eventually. The most common criticism of this game is that the start (first 4 chapters) are slow. I don't think they're a slog, and even more importantly they are the dressing and foundation for an utterly enthralling realm of political theatre and power struggles. The artstyle and music are both immaculate, with some of my favourite tracks in the genre! The story is great! The cast of characters is memorable and versatile. You can make the 'weird' units into absolute power-houses with a bit of work. There was a moment in my playthrough that I made an unorthodox mage into an AoE terror on the battlefield with the help of some supporting units and I felt like a genius. The replay value is also really high, owing to all the branching paths. I think TS also strikes a pretty near-perfect balance of portraying a personal story of its characters, ALONGSIDE a political story of the realms and cultures of people involved, which is a criticism I personally levy at Final Fantasy Tactics even though it's also very good. I truly adore this game. Hopefully this positive view gets at least one more person to experience this modern masterpiece of the genre!
Good [list] [*] Battle difficulty of "normal mode" is fantastic. [*] Voice acting in almost every dialogue. [*] 30 to 50 hours gameplay for a fair price. [*] No bugs or technical problems. [/list] Bad [list] [*] Story is generic and takes 30 hours to get interesting but then suddenly ends. [*] Story claims to have player choices but only one choice at the end of the game matters, like in Mass Effect 3. [*] Too many forgettable flat characters. [*] "Hard mode" is identical to normal with just a plain multiplier to enemy attack and defense. [/list]
Review: Triangle Strategy in Context I have 100% achievements in Tactics Ogre: Reborn, Final Fantasy Tactics, and Triangle Strategy. This review is written from experience, not nostalgia or first-play hype. Gameplay Triangle Strategy’s combat is solid, polished, and functional. Terrain matters, positioning matters, and encounters are generally well-balanced. That said, it plays safe. Compared to Tactics Ogre’s deep class systems and FFT’s expressive job flexibility, Triangle Strategy feels restrained. It works, but it never truly surprises. Story This is where Triangle Strategy falls behind hard. Tactics Ogre delivers dense political branching with consequences that persist across timelines, backed by extensive character lore. FFT tells a single, powerful story with unforgettable themes and characters. Triangle Strategy talks about politics, but its character arcs and lore are thin by comparison. The moral choices sound important, but the emotional weight rarely lands. In a genre defined by political tragedy and consequence, this story ranks a distant third. Structure & Game Design This is the game’s biggest failure. Tactics Ogre allows you to jump to any story checkpoint and explore alternate routes without restarting. Achievements, notes, and routes are tracked intelligently. Post-game content exists and matters. Final Fantasy Tactics is linear, but honest. One path, fully delivered. No replay tax. Triangle Strategy forces full New Game Plus runs to see alternate routes. There is no post-game, only “congratulations, start over.” Worse, the game provides no route tracker, no note tracker, no completion panel. Achievement hunting becomes guesswork. I spent roughly 24 hours chasing two achievements because the game does not tell you where missing notes are. Three of them were in the same chapter across three different routes, requiring three full playthroughs just to collect metadata. That is not difficulty. That is bad design. Characters & Lore Tactics Ogre gives extensive lore to a wide cast. FFT does the same within a linear structure. Triangle Strategy’s characters exist primarily to serve the route you are on, with minimal depth outside it. Once the credits roll, there is nothing left to explore. Final Verdict Triangle Strategy is a good tactical RPG, but when placed beside the giants it clearly emulates, it lacks ambition in both story and system design. Best gameplay and design: Tactics Ogre Best story and thematic weight: Final Fantasy Tactics Clean presentation, weakest depth: Triangle Strategy If you’ve never played the genre, Triangle Strategy is a fine entry point. If you’ve mastered it, you’ll feel the missing layers immediately. Recommended, but clearly third place among the three.
I'll first talk about what I liked about the game. The story is okay, the visual and effects of battles are great as well! The uniqueness of the conviction system had me hooked at first, trying my best to look through every crevice and talk to as many people as I could during non-battle phases so I can get all the information and notes as I possibly could. Therein lies the problem. I found myself yawning and laying too relaxed on my chair going through all the dialogue and boring side stories. There is too much dialogue to go through and lore that I forget I'm playing a game. It would have helped if what I am reading through was good, but by around hour 20, I just started skipping most of the dialogue which would cause me to fail persuading my allies. The promotion system is also kinda wack. Each character promotion is locked behind an item that you can only get through story progression. From my experience, these types of strategy tactical RPGs don't come with a grinding system, but this one does. You can go to training grounds or replay some previous battles to increase your character's experience, but it's not really worth it. Sure, your character can keep leveling past its promotion level, but you won't be able to promote it until you have acquired the item necessary after story progression and its far too repetitive. There is some character development on a few characters that are nice, but its really only maybe 4 or 5 of them. Eventually, the boring dialogue made me play the game maybe 30 minutes at a time, an hour at most. Left room for me to try something else so I started playing a different game and never picked up this game again. If you are looking for scratching that itch that fire emblem has, try "Those who rule". That's a game with some chest hair.
Let's face it, you're looking for a new Fire Emblem/Tactics style game. I'll cut to the chase: the gameplay is good and fun, the story is basic, and the voice acting is startlingly bad but you'll grow to drown it out. I've beaten all endings and played all paths, they're terrible to ok at best. Any further time played after this review is just for achievements.
やはり他人のレビューはあてにならないな。 くっそ面白い! 買ってよかった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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