
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you like the planning part of Rainbow Six games, but hate actually participating in the FPS part? This is the game for you.
质疑美警,理解美警,成为美警
Tried to like it. Didn't. The game is built to have you micromanage your crew, drawing their exact path, and setting their view at each point along it. The UI/UX fights that constantly. For example, "points" on the path (anything where anything happens) are very big and so you cannot select a section of the path next to a point (zooming also makes these points bigger). You also can't tell your squad to do multiple things in the same spot/on the same point, and so if you want them to look down and then look up, they have to move x distance between those actions, and WON'T LOOK UP UNTIL THEY TRAVEL THE X DISTANCE TO THE SECOND POINT. You have a few timing commands to try and sync your squad, but they work terribly. There's "wait until clear" which adds an extra random delay as if they have to check everything even though they instantly see all enemies in their sight. This alongside the bonus goals of the game (do a mission with a pre-drawn plan and within the time limit) makes the game very infuriating, as you have to hope to get lucky that the "wait until clear" spots you put in are where the enemies spawn. If you put nothing in, your squad may even engage someone they see, but will continue on their path and instantly forget about them. If you put too many in, your squad stops for seconds at a time at every possible new point an enemy could be at, and you don't get the time trial star (you need stars to unlock any and all gear). There's also four "go" commands (a/b/c/d), which will hold any paths at that point until the command is clicked by the player. But you only get 4, meaning you can't sync your squad on more than four doorways... If you don't use go commands and set your squad on a door and then throw a flash in, the non-throwing crew will just run in blindly before the flash goes off, negating the point of it. You also can't throw a flashbang though a door you opened if it was through a pre-drawn plan, as during planning the door was shut. Your squad will even through the bangs you set, and they will bounce off the (now blown off) door during mission playback and flash your squad's feet. If you want to flash a doorway/door with someone else in a stack, you have to set the flasher to throw the bang, then walk away so that you can set them to a new point with a "go command" (you have the other squad mates already on go points), and then set them manually tell them to go during mission playback every single time you flash something... If there were clearly defined spaces and rules this might be the groundwork for an interesting puzzle game, but the freedrawing and pixel perfect selections to try and make a point as close as you can to another one makes this a truly terrible experience. I came back to this to try and 100% it since I've been trying to complete my library... I stopped and uninstalled after the 6th mission. One of if not the first game to ever make me do that.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как только на этом обзоре будет 5 наград и 10 лайков я делаю эту игру на 100% достижений
[h1]Дверь мне запили[/h1] Из названия понятно, что нужно выбивать их нах, так как мы играем за отряд специального назначения, а также штурмовать комнаты, дома, квартиры. В целом геймплей иногда заставляет подумать, особенно на поздних уровнях и если пытаться пройти на все звёзды. То есть вы как планировщик наблюдаете, как ваша задумка либо выполняется, либо рушится из-за пули в окно или неучтенного противника в туалете. Иногда их не видно, кстати. Рисовка и графика типа мультяшная. Выглядит нормально и стоит игра недорого. Намного больше мне понравилась, чем Breach & Clear
A LOT OF RANDOM Your soldiers randomly shoot and randomly hit The enemies randomly shoot and randomly hit This is very frustrating Even with fully maxed-out soldier XP, skills, and weapons, this won't change. Not your skill rules, but random parameters This hurts double because you can lose your maxed-out soldiers forever if you accidentally press "level continue" instead of "level restart" Remember XCOM with its 99% hit chance where you hold your shotgun in front of an alien's head but still miss the shot? This game has the same problem. Other cons: Enemies are huge bullet sponges later in the game, with 10+ bullets to kill them. No check points or saving during the level; good luck playing on huge maps like the yacht, which has 3 floors and dozens of enemies that insta kill the hostages and force you to restart the level thousand times. Tip: Play the game with mods that increase the weapon damage so that the random factor has less influence.
Avoid at all costs. Devs and moderators behind this game are extremely unprofessional and biased. They do not respond properly to constructive criticisms of their games and will ban you if you leave honest feedback or point out issues. The community for the DK games is extremely toxic also, when it has no place to be considering how small it is. Doorkickers was apparently abandoned for the second game(see review for that). It still has a ‘Coming Soon’ section in the campaign that they decided to never finish. If you really must play it… sail the high seas for this one.
非常好的游戏,之前一直都是在手机上玩的破解版,今天也是补票了
Если ты не дошел до 40х миссий в быстрой игре и не прошел третью Компанию, то ты еще ничего в этой игре не видел, и все миссии что были до 40, были лишь разминкой перед началом игры. ))) Отличная тактическая игра. Развивает мышление, тактику и фантазию. Часто приходится принимать решения на ходу, в одноменте. Долго лежала в библиотеке, всё руки не доходили. Теперь засел так, что пролетел все одиночные миссии и пару Компаний. Слегка устал от однообразного игрового процесса и не большого количества экипировки. Но в планах я хочу её закрыть по максимуму.
I got HIT ! I Got hit !! INJURED !!! OFFICER DOWN !!!! RESTART.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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