
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 18.33/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Палач Рока больше не скачет по стенам как Соник, он стал настоящим танком. Что касаемо музыки Ордон ушел, и саундтрек от дуэта Finishing Move звучит как обычный тяжелый метал который льется в твои уши. Сюжет - нифига не понятно, кто есть кто, без как такого объяснения, ну тут без дополнения ни куда, ибо оно гораздо лучше чем сама игра. А так игра вообще кайф, однозначно рекомендую к прохождению, только пж купите ДОПОЛНЕНИЕ
이터널생각하면안됨 아예다른게임 이터널은 3차원 회피 이겜은 2차원 방패패링 겜 재미없는것은아님 다만 이터널생각하고해서 기대에 못미쳣을뿐 이터널이 10점만점이라면 다크에이지는 7점정도? 게임설계가 미흡하부분이 눈에보임.. 이터널은 상황별로 총을 스왑하면서 회피 발사 회파 발사 반복이라면 방패패링을하면서 총으로 악마에게 딜을 우겨넣는식으로 만들었는데 이 총기가 한두개로 모든걸 대응가능함. 특히 체인건이..... 아마 체인건으로 다되지않나 싶음 dlc는 아직안해봣고 본편기준으로는 이터널보다 난이도가 많이 낮다고 생각됨 그리고 진행상 로봇이랑 드래곤은 그냥 qte로 끝내지 구태여 챕터에 넣어서 가끔 똥겜비슷무리해보이게 만듬 진행하다가 미니건으로 쭉 갈기게 만든것도 타격감이 물총이라.. 팍식는다고해야하나......... 기획이 말아먹은듯; 겜자체는 최적화 기술이 많이들어가잇어서 쾌적하게 플레이함 총쏠때마다 악마들이 상처입으며 무너져내리는 맛이 아주 좋음 둠이터널 시스템 그대로 만들엇으면 훨씬더 재밋엇을거같다.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 91.8K | 97% | $19.99 | |
| $47.5M | 102.9K | 96% | $19.99 | |
| $47.7M | 56.7K | 93% | $49.99 | |
| $47.2M | 109.9K | 93% | $24.99 | |
| $47.1M | 92.9K | 93% | $19.99 | |
| $47.8M | 78.6K | 88% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $111.4M | 217.5K | 91% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
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| $53.2M | 136K | 90% | $29.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought this was going to be corny crap and ruin the series but it's actually extremely fun. The focus shifts from fast weapon switching for DPS to parrying attacks and chaining melee strikes. The overall formula is the same, but they manage to keep this going in a fun way rather than copying and pasting like Far Cry did. Doom Eternal did best when you're swapping between like 3-5 different weapons but you can almost just use whatever you like in this one. It's a little harder on the video card than Eternal is, but my 3080 can still play it smoothly with DLSS on. It's definitely showing its age though.
有史以来最好玩的fps PVE游戏,剧情更是无敌,孤岛危机和这个,yyds
Been a fan of Doom for a couple of years now. I remember the original as a kid. Doom 2016, and Eternal are awesome. Doom the Dark Ages is also awesome in its own right. I do remember in Eternal several instances where I'd be running for my life while managing to get health or armor or whatever to survive. There is less of that in TDA. You really do have to go toe-to-toe with different "puzzles" of enemies and less running. Parrying allows this interaction to take place (instead of running and hiding from bullets coming at you). Been playing on Pandemonium and its definitely putting me in that flow state of having to master the mechanics in order to succeed and needing to assess threats to take out high priority targets. If you look at the games as separate experiences, I think they stand tall on their individual merits. Idk, I think the initial conversation surrounding this game was hijacked by people who had played the first couple of levels. The thing is that the first 3-4 chapters are really more of a tutorial (got a turret portion, dragon riding, and mech fighting in these). But after those, the game really starts revealing its loop. The large open world maps present exploration but also arenas that are hand-crafted to put your skills to the test. It's a lot of fun. I'm not quite good enough (yet) to take Ultra Nightmare on, but Pandemonium has been a blast. Died several times, but thankfully not enough to kill my save. Still have a lot of the game left to go. Id has given us a lot as gamers. I think supporting the games that Id has made will help give Id the best chance for survival. I appreciate the respect shown to the Slayer, the lore, and the power fantasy that is put to the test against the demons of hell. I just hope that this is never taken over by someone who has contempt for the series and wants to show the Slayer as some reformed person who realizes violence never actually solves anything. Like the Slayer, Id has been betrayed. But I believe Id can rip and tear its way back to top form.
NO I FAJNA..
Ethernal круче в разы, но тоже пойдёт
disapointing. its just bashing, no fun shooting
Not as good as Doom Eternal but still a very solid and fun game.
爽了,话说你阿兹拉克怎么敢杀毁灭の男的龙的(笑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.