
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 850 reviews with recorded playtime.
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Stand and fight!
absolut peak
爽
Not as frenetic and fast paced as Eternal with more emphasis on timing parries than dodging projectiles. The parry system is okay but there were sections were I feel it got in the way and was a bit annoying to constantly be parrying/dodging (if you know, you know). Still, it looks great, sounds great and feels great so if you liked the previous titles I don't think you'll feel disappointed by your purchase!
Another realllly bad game really bad i hate doom
♥♥♥♥♥ ЧЕРТЕЙ ПО ЧЕРНОМУ!!! UwU
I bought it on ps5, then played it on Gamepass and now I own the copy on Steam. Listen this game is addictive and amazing. Doom Eternal is on another level. But this game has its fans. I love it. Highly recommended.
So much fun! this game is just pure fun.
Very good game, especially with its dlc. -Base game- Story in Doom games is usually never the main focus, although within the last trilogy it has gotten its pace up and deepened its lore. This game in particular has a heavier focus on story compared to the prior "do x things then kill the big bad guy to stop the demons" with some story elements sparkled here and there (the dlc from doom eternal is where the narrative started to take bigger stakes). The "stand and fight" gameplay is based around using your shield for parrying (or stunning enemies with the shield saw) and then countering with a melee attack or your weapon. Ranged enemies you usually parry their green projectiles and stun them with the shield saw, while melee type demons you chain parries until they get stunned and then counter. While you don't have the double jump or dash from previous games, you still have a shield charge to compensate (while the game lacks in verticality, you are by no means "slow" as some might say, just lacking omni-movement capabilities). Gun utility is back to being like in 2016 where damage takes priority (guns aren't so much "tools" to counter specific demons from eternal), albeit you still have somewhat limited ammo (higher than eternal but nowhere close to 2016), which is where melee attacks (outside executions/glory kills) comes in handy as it will be your main source to replenish ammo (after a few upgrades from the shield, they will regain charge very quickly on parries, which opens up the loop of "parry-counter"). towards the mid game you should have enough upgrades where you can consistently rely on one gun only (while some guns are better than others, they can all help you from start to finish by themselves). While most missions still are classic doom levels, there are a couple where they are "open field" type missions (one wide map where you can beat objectives in any order you want, kind of like a arena battle sandbox). Boss fights are also really good, taking a big leap forwards compared to prior games. There are a couple missions where you ride your dragon or your mech, and those are more gimmick missions. For completionist, I had a lot of fun collecting all the items and levelling up/mastering my guns. Compared to eternal you have a bit of "overspill" with gold and rubies once you 100% the campaign, which lets you upgrade your gear without having to be extremely thorough. However for guns' last upgrade you will need to collect every single wraithstone you can if you want to have all your guns maxed out by the end of the campaign, else you're gonna have to go and replay missions. I found a few UI bugs when replaying missions to 100% as they will sometimes not count secrets you had previously explored, which may make it misleading when trying to 100% (as a rule of thumb, if you have collected every single resource/item, you most likely have done all the secrets). Soundtrack is also pretty good. We sadly don't have Mick Gordon anymore, and it shows. The music isn't near the levels of 2016 or eternal, but it is quite good (some are kinda generic, others do stand out). I really liked the game, and while underwhelming at first, the shield (the core aspect of the game) becomes really addictive, and becomes even more fun once you unlock a few upgrades. 9.5/10 (not a lot I could have said aside from a few nitpicks). -DLC (Revelations)- This is the definitive DoomTDA experience. As the name implies, we have a fair few developments in the story, revealing the catalyst for the doomslayer's will to protect the innocent after the guilt of failing to save them (as well as the prelude to the events of DOOM 1), the origins of the eventual fall of the sentinels, and the creation of the praetor suit from 2016. With the introduction of the spear, we have a massively enhanced system to the omni movement from doom eternal. You can use the spear as the meathook from the super shotgun from eternal, albeit you have more directional control and you can hold onto a demon on a rotatory axis while you shoot it. You have spear charges that allow for special attacks, such as a javelin throw, a stab, and a spear slam, all with unique uses and powerups. You can gain spear charges by using dodges (reintroduced dashes from doom eternal) or a spear slash against hell surge attacks (green attacks), the dodge being very forgiving (and spammable) while the slash needs more precise timing (but offering high stun damage and being able to return surge projectiles). All this in conjunction with the shield charge offers massive mobility, potentially higher than that of eternal (all with the option to stick with the shield's gameplay if you don't like omni movement or the gameplay of the spear). While much smaller in scale to the base game, the missions feel more curated, and you have a lot of endgame content, encouraging you to replay through them with an extra incentive outside maxing out your gear (old doom levels, challenges, arenas). Once you finish exploring the levels on the endgame, you also get the possibility to fight a challenging boss, and then unlock arena battles. While still not Mick Gordon levels, I felt the music was far more memorable in the dlc this time around. The dlc brings back omni movement with the spear and fuses itself with the core gameplay making a beautiful blend, bringing out the best from TDA and Eternal. 10/10 (must do if you own the base game).
1
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| DOOM Eternal | $77.6M | 216.1K | 91% | $29.99 |
| DOOM | $71.1M | 220K | 96% | $19.99 |
| DOOM 64 | $684.1K | 8.7K | 93% | $4.99 |
| Metro Exodus | $53.1M | 134.3K | 90% | $29.99 |
| Terminator: Resistance | $13.3M | 18.4K | 92% | $39.99 |
| Trepang2 | $10.8M | 15.3K | 94% | $29.99 |
Related
| Killing Floor 2 | $69M | 129.1K | 88% | $29.99 |
| PRAGMATA | $68.6M | 50.5K | 97% | $59.99 |
| PAYDAY 2 | $68.4M | 673.7K | 89% | $4.99 |
| BioShock Infinite | $69.6M | 109.2K | 93% | $29.99 |
| Dragon Age™: The Veilguard | $69.7M | 44.6K | 68% | $59.99 |
| Tomb Raider Game of the Year | $67.9M | 171.6K | 96% | $19.99 |