
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 18.33/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gunplay bastante solido. Para cualquiera que le guste los chuter le encantara esto sin excepción xd
An excellent addition to the DOOM franchise. The campaign clearly demonstrates that there is still immense potential and plenty of story and lore left to explore in this universe. It is disheartening to see Microsoft reduce id Software's team size to pre-2016 levels following recent layoffs. However, I remain optimistic about the future of the franchise. If any studio has proven its ability to weather decades of industry shifts and challenges, it is id Software. Rip and Tear.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Original shield only gameplay was rather meh; but Revelations is the best, the parry combined with the chain spear is flabbergastingly 10/10, best in the series so far.
[b]三锤打碎魔王梦,你好我是doom人![/b] 嘟嘟嘟毁灭大运来咯! 黑暗时代(DA)跟永恒相比,削弱了空中位移的机动性(没有二段跳、空中冲刺和肉钩),但是移动速度依然不减甚至更快,像一辆公路上飞驰的卡车,碾碎眼前的一切!DA移动时的沉重感也做的非常好,从高处落地时产生大范围的气浪,能把杂兵恶魔直接震成碎屑,同时新引擎还增加了环境物品破坏效果,配合上冲撞和震地能带来毁天灭地的视觉冲击。 DA的美术非常好,doom和恶魔的造型还有场景设计都融入了中世纪魔幻风;音乐换了制作人后就不太行了,没什么记忆点。 除了等身步战,DA还在其中几关穿插了骑龙和开机甲用来调整节奏。骑龙部分本来以为是空战,结果是回合制,锁定目标后玩家就不能动了,一直等敌人发射攻击,完美闪避绿光攻击后强化射击,反复如此,比较无聊。 开机甲还可以,有环太平洋的味,不过机甲也搞闪避这点不喜欢,感觉巨大战(特别是肉搏)还是格挡更合适。 本作的核心道具是盾牌,集防御、弹反、硬控、破甲、位移于一体,特别是弹反,可以说是DA的底层逻辑了,比前作枪反的存在感高很多。当然这也导致了是个大怪就会绿光攻击,需要你频繁的弹反(永恒的枪反仅作用于掠夺者和黑魔王) 不过弹反的戏份有点过重,盾牌除了常规被动升级还能装备三种符文,全是用来强化弹反的,特别是天雷滚滚,弹一次飞行道具直接群控。 近战改成了三种不同的武器,前两个拳套和流星锤定位有点像电锯和血拳的融合,第三把近战大锤有点类似裁决剑,基础作用都是回复子弹,强化后拳套定怪、流星锤回甲、大锤回血。 从16开始doom系列就加入处决,各种不同的处决动画也是游戏里很大一部分乐趣,同时也能在快节奏的战斗中得到一丝喘息,但是DA的处决不一样了。小怪无法处决,但也更脆皮,就是单纯来送补给,而且大多数时间都是一大群一起出现 ,配合上本作的各种aoe攻击,给玩家提供割草的爽感。大怪则和以前一样濒死会眩晕让玩家处决,但是DA里玩家在地面处决时不会出动画(boss除外),只是近战打一下秒了,只有在贴脸跳起来的时候处决才会有动画,正反面两种动画不同。当然这种设计也能理解,相当于给玩家两种选择,重效率就地面秒杀,重演出就跳起来看动画。然而最关键的问题是DA处决动画的演出质量下降,同质化严重,基本上都是直接踩头或者用盾锯。 枪械部分,永恒除bfg外是七把枪四种弹药(但是有模组可以改变射击方式),DA除bfc外是十一把枪六种弹药,看上去增加了数量,但取消了功能模组,改成升级后选择不同被动。而且因为DA无法快速切枪(但还是可以利用某些机制切),所以大部分时间里只用一两把枪就够了,加上过于强调弹反的原因,很多半自动枪都依赖弹反上buff强化,全自动枪更是需要持续射击来触发强化,越打越强。 战斗上还有点不同就是,DA取消了永恒的弱点设计,回归16的射到死,新的护甲机制类似永恒的生化肥球,很多怪都有,需要多次射击或者弹反到护甲过热,然后用飞盾或者能破甲的武器破甲。 整体还是很满意的,更突出爽感,一些玩法上的改动有利有弊。
This is no DOOM
DOOM é DOOM né cara... Que jogo sensacional... ID não costuma errar e esse foi mais um. O essencial do DOOM bem feito e do jeito que a gente gosta, muito sangue, matança e Slayer arregaçando o inferno todo ao som de um metal bem feito. As novas mecânicas foram mt bem pensadas, bem estruturadas e consistentes e deixou a gameplay mt massa. Recomendo MUITO esse jogo.
Amazing gameplay!!! Awesome graphics, but very demanding.
Amazing feeling to walk around as a tank, demons cowering before you. You revisit some of the places from the older games too. There is a nice change of artsyles throughout the game
玩完DLC才知道为啥这死玛的制作组为什么会被微软裁员了,关卡设计满满的恶意,doom这个系列也算是走到头了,辣鸡游戏慢走不送
consigliatissimo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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