
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На мою думку, це найслабша гра з трійки сучасних DOOM. Так, тут покращена графіка в рази, візуал на висоті. Але щось не чіпляє так, як попередні частини. Ні, гра мені сподобалась, але інші дві сподобалися більше, особливо DOOM Eternal - мій улюблений. Класно, що розробники експерементують, роблять новий геймплей і нові механіки - за це респект. Є навіть щось в цьому геймплеї від щита, якийсь свій шарм. Але головна проблема в тому, що гра ну дуууже легка, навіть на КОШМАРІ. На кожного босса я витратив від сили три спроби, а фінального взагалі переміг з першої. І це на "кошмарі" - як це розуміти?. Я очікував хардкора, як це було раніше, а отримав казуальний режим. Та й боссів тих майже не було, десятки чаптерів проходиш і немає ні одного.(Так, я знаю, що ви скажете, що є персональні налаштування складності, але який в цьому сенс? Я хочу, щоб розробник дав мені збалансований експіріенс, а не сидіти і викручувати все вручну) Також сюжет тут банально дитячий, але це не біда. Дум - це не про сюжет. Це просто шум на фоні. А ось геймплей - те що треба. Стрільба зроблена дуже плавно й приємно, а персонажа ти сприймаєш як танка - вся його тяжкість буквально відчувається. Також, таке нововведення, як щит, - прикольна тема. Воно змінює всю складову гри і дозволяє розробникам створювати нові геймплейні перешкоди. Ось, наприклад, парирування. На початку здається чимось прикольним, але потім набридає, якщо чесно. І під кінець все зводиться до: ПКМ, ЛКМ, ПКМ, ПКМ, ЛКМ. Тобі навіть рухатися не треба, якщо поряд немає противників. В Eternal тебе змушували танцювати по арені, а The Dark Ages частіше змушує стояти на місці й чекати зеленого проджектайла. А ще зник менеджмент ресурсів: дифіциту патронів немає, їх завжди тут вдосталь, а навіть якщо закінчаться, то легко поповнюються. Немає такого, що ти бережеш бензопилу на випадок нестачі патронів і продумуєш, як кого вбивати, використовуючи весь арсенал. В цій же грі можна пройти її одним дробовиком, забивши болт на всі інші гани. Ще чомусь прибрали всякі випробування, по типу отримування рун. Де була якась спеціальна задача, яка приносила задоволення і ще й давала прикольну нагороду. А тут просто все видається просто так, за миле лічіко. Зброя тепер поділяється на 2 типи, де можна грати тільки одним обраним, що зводиться до гри тільки сильнішою зброєю, а про іншу ти забуваєш на всю гру. Наприклад, дробовики, як тільки з'являється двостволка, про звичайний дробовик забуваєш назавжди. В мене особисто так і було. Ще пару слів про сегменти з меха-роботом і драконом. Ну супер якісь одноманітні місії, де ти тупо спамиш кнопку атаки і подекуди доджиш удари, що не викликає жодної складності. На початку це відчувається як щось драйвове, але потім набридає. Те саме з моментами з кулеметом, де просто спам затиснутим ЛКМ. Музика, як завжди, на висоті. Треки, звісно, не так сильно запам'ятовуються, як раніше, але качають і шикарно задають тон грі. А ще, ця гра ну дуже вимоглива до заліза, і ціна за 20 годин геймплею кусається. Щоб пограти з нормальним фпс і графікою, потрібно мати ядерний колайдер. А загалом це той самий Дум для тестостерованих мужиків, де ти знищуєш натовпи деманюг. Топчик, гра мені сподобалася. Звісно, є свої мінуси, але гра добротна. Любителям таких шутерів явно зайде. Дум Гай солірує.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BRUTAL
A controversial but really good Doom entry in my opinion as somebody who has played and beaten every doom
Highly recommended for any fans of the FPS genre. This game gives you the kind of rush you expect from Colombian fishscale. DDA is quite different from Doom and Doom Eternal, but this makes each game in the series distinct in style. Variety is the spice of life, as they say. Doom: The Dark Ages offers the most settings options i've ever seen in a game, allowing you to buff/debuff/remove any aspect you may not care for. The ripatorium provides replayability by allowing you to essentially create your own levels, even going so far as to pick what songs you want playing in the background.
game is dope. good campaign
los ataques en este juego son demasiados lentos para teclado, y controles confusos
в игре одни плюсы , графика сюжет музыка мое почтение, отдельное спасибо что на главную роль антагониста взяли пастора напаса
Doom seeks to keep the FPS series fresh with different mechanics than its predecessors. Parry systems from Eternal's Gladiator boss fight are prevalent throughout, although the glory kill mechanic has been significantly lessened. The game is much more about timing and is a good deal more bullet hell. I started out on nightmare mode and found that while it started tricky, by the halfway point all of the fights got almost easy as I got into the groove. Less weakness systems and I found that I stuck to the same two weapons for the majority of the game. This is an excellent game and its a lot of fun. However, there are some issues. 1. The Atlan (giant robot) sections were not interesting. Spam left click and spacebar. 2. Flying the dragon was legitimately bad gameplay. I groaned whenever it showed up, and SPOILERS I cheered when that sucker got skewered 3. MORE SWIMMING THAN ETERNAL. WHY. I found that there was less parkour (fun) and more time holding down the W key just to go forward slowly (not fun). 4. The music is no where close to as good. It plays on some motifs from the earlier games, but there was maybe one or two tracks that I legitimately liked. I recommend going through playlists of earlier games if you want the actual good stuff. If they had just treated Mick right this game would have been so much better. Its a shame that ID got axed by Microslop. Probably the only FPS series I enjoy. 8/10
Top 5 FPS of all time. Second playthrough since I got during ID sale. Thumping music and tight controls are where this game shines. The game gives you so many options to dispatch demons that this doom is easy on even the highest difficulties. You can easily clear Ultra-Nightmare if you don't get tunnel vision and learn to prioritize the right demons in the arena. Each weapon has a use but honestly just spam melee and shield and your fine.
Mr doom kindly gives people with mental disorders who believe they are demons some therapy, what a kind and thoughtful man.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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