
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 15.67/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в игре одни плюсы , графика сюжет музыка мое почтение, отдельное спасибо что на главную роль антагониста взяли пастора напаса
Doom seeks to keep the FPS series fresh with different mechanics than its predecessors. Parry systems from Eternal's Gladiator boss fight are prevalent throughout, although the glory kill mechanic has been significantly lessened. The game is much more about timing and is a good deal more bullet hell. I started out on nightmare mode and found that while it started tricky, by the halfway point all of the fights got almost easy as I got into the groove. Less weakness systems and I found that I stuck to the same two weapons for the majority of the game. This is an excellent game and its a lot of fun. However, there are some issues. 1. The Atlan (giant robot) sections were not interesting. Spam left click and spacebar. 2. Flying the dragon was legitimately bad gameplay. I groaned whenever it showed up, and SPOILERS I cheered when that sucker got skewered 3. MORE SWIMMING THAN ETERNAL. WHY. I found that there was less parkour (fun) and more time holding down the W key just to go forward slowly (not fun). 4. The music is no where close to as good. It plays on some motifs from the earlier games, but there was maybe one or two tracks that I legitimately liked. I recommend going through playlists of earlier games if you want the actual good stuff. If they had just treated Mick right this game would have been so much better. Its a shame that ID got axed by Microslop. Probably the only FPS series I enjoy. 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top 5 FPS of all time. Second playthrough since I got during ID sale. Thumping music and tight controls are where this game shines. The game gives you so many options to dispatch demons that this doom is easy on even the highest difficulties. You can easily clear Ultra-Nightmare if you don't get tunnel vision and learn to prioritize the right demons in the arena. Each weapon has a use but honestly just spam melee and shield and your fine.
Mr doom kindly gives people with mental disorders who believe they are demons some therapy, what a kind and thoughtful man.
Я думал что хоть в этот раз я купил игру, а мне опять положили пиздатый альбом, но в этот раз от Fishing Move. Не вижу минусов
Waited until it came on sale. I like the new combat style. Keeps things fresh while still feeling like DOOM. Excellent musical score, as per usual.
Fun!
Лично для меня лучший DOOM из свежих частей. Наконец-то получил DOOM, который давно ждал, с комфортным темпом игры, где тебя сделали ходячим танком, который всех разносит. Парирования щитом идеально вписались в геймплей, одно удовольствие парировать атаки противников. В прошлой части мне не зашёл быстрый темп и слишком яркое и детское оформление, в этой части ничего из этого нет, чему я был очень рад.
Kinda feels like they ruined everything they did with 2016 and eternal. Both of those games are heavily based on agility, darting from demon to demon, hucking grenades, and in general moving fast as hell. This game feels like the exact opposite, slow, plodding, kinda boring. And the glory kills, my god how they massacred the glory kills. No more brutal animation knocking a zombies head down into their chest cavity, no more tearing bits of the spider off and rearranging them, no more decapitating that hell night that just WOULD NOT LEAVE YOU ALONE. Nope, none of that. Just a simple punch, not even a heavy looking punch, more like a quick jab. The parry system SUCKS. Why can't you just dodge out of the way? That's stupid. Every ♥♥♥♥♥♥♥ enemy in this game puts this stupid decal over your vision when they hit you, a giant ass decal that covers about a third of your vision and effectively flashbangs you. Melee attacks are now a SPECIAL ABILITY??? Blood punch was weird, but it kinda makes sense. Don't punch for a while, then when you do it is a devestating whack. But seriously? You have three punch charges that you need to refill? STUPID. No more rip and tear, because you don't have enough FIST POINTS TO DO SO. They spent two games and several years setting up a beautiful and satisfying system, then they went and just... forgot about it? Completely abandoned it? And the music, dear god the music sucks. Mick Gordon was the ♥♥♥♥♥♥ goat, then they messed up that relationship so bad they had to get a bunch of people in to make... whatever sonic mush this game has. Too many cooks spoil the broth. I started playing immediately after finishing eternal so maybe it's just a bit to get used to, but ya know what games didn't have much to get used to between them? 2016 and eternal. They had five years to let this cook and they cooked it straight to death.
çok ii
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $810.2K | 8.8K | 93% | $4.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $47.5M | 102.9K | 96% | $19.99 | |
| $47.1M | 109.9K | 93% | $24.99 | |
| $47.1M | 82.4K | 77% | $19.99 | |
| $47.7M | 56.7K | 93% | $49.99 |