
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice and round game. Gameplay makes fun, shield is a proper addtion to the more passive fighting style. Addon is nearly a must have, the spear brings a whole new level of "gunplay" into the game. The music is still very good, but I´ve missed the blast a little bit Doom music usually gives me. Tip for achievement hunters: [spoiler] Incase you miss the armor achievement and only have 140 of 150 possible armor, retry the City of Ry´uuls boss. Was shown wrongly as done on my side. [/spoiler]
Absolute cinema
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Justice for id Software. With 500 hours across the classic games, 2016, and Eternal, I'm a pretty big DOOM fan and was anticipating this to be a great game like the rest, but needed a GPU upgrade to play. I ended up getting that upgrade and this game shortly after the team at id Software was gutted by layoffs. The sheer amount of talent at that studio that had the opportunity to grow with each other while making groundbreaking game after groundbreaking game that lost their jobs the day before the DLC released is heartbreaking and infuriating, and frankly I find it hard to not mention that in this review. In this day and age, having a team that's as talented as the folks that worked on this trilogy are and to be able to cultivate that talent and build knowledge within the studio is so rare, Microsoft and Xbox executives should be ashamed of themselves for effectively cutting this prolific studio's institutional knowledge all for earnings calls and multi-million dollar bonuses. Justice for id Software. . As for DOOM TDA, it's an excellent take on the DOOM combat we've all grown to love since 2016 that's every bit as fast, aggressive, and lethal as Eternal's. Going in, my concerns weren't too great since I trusted that the designers would make good calls, and that they did. Resource management is still here, certain weapons countering certain enemies make a return, and swapping things while managing cooldowns return, but none of these are as prominent as in Eternal, since they're all things you'll be doing while parrying projectiles, shield flying across the arenas, and duking it out with demons in melee combat. With that added layer, pulling focus back a bit from all the resource management and quick swapping keeps the combat at similar intensity levels while not overloading the player with things to keep track of. It's a really well tuned combat system. Levels are often sprawling with tons of secrets tucked away like the rest of the series going back to Knee Deep In The Dead. The visual spectacles are breathtaking and varied, as are the litany of demons, new and old, you'll be ripped and tearing. The sound design, like Eternal, is punchy with hard transients that cut through combat to alert the player well, with my only gripe being the overused warbly granular sound that seems to be so pervasive across games these days (personal preference thing since I hear it in almost every single sound demo reel I watch). The music by Finishing Move is good, but the shoes to fill from Mick Gordon, Andrew Hulshult, and David Levy's scores are absurdly massive and I don't know that it quite hit the highs it could've. Being fully honest I don't know that it should've gone in the direction it should have; I think I would've liked more medieval and Nordic folk influence than straight metal, and even the Exultia theme from Eternal has trappings of that. I haven't played much of the DLC yet, only half of the first level, but the music there has already surpassed everything in the base campaign. Review's getting long, I'm getting hungry, it's a DOOM game, it's incredible, id Software deserved so much better than what happened to them.
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Tirito y cosha golda, ni lo pienses.
First of, ♥♥♥♥ Xbox and Microsoft. They literally just ruined one of the most prestigious and greatest developers in videogame history. Not only ID Software is a case study for FPSs and history of this entertainment industry, but also have NEVER flopped. The latest releases have been the best modern shooters, critically acclaimed, great sales, technical prowess, revolutionary gameplay and using one of the best videogame engines out there... and all of this is still not enough to keep the studio afloat? Doom Dark Ages is great. Eternal was peak FPS, but you cannot expect such a high bar to keep being surpassed in each title, nor is it called Eternal 2. Ironically, it feels that they´ve improved further in Revelations, so it shows they still "had" the talent to do so (RIP ID Software as we knew it). Its different and some approaches did not hit the right spot, but gameplay wise is still incredible, with additions that were fresh and brutal (And IMO, better than Doom 2016). An odd factor of this game is its narrative. Doom was never about a deep story, and almost literally nobody cares. So the decision of putting some emphasis to it feels off, but if done properly could benefit the game even further. Thing is, it didn´t do that much: All characters are flat, forgettable and the plot feels constantly irrelevant. But the good thing is: almost every cutscene feels crafted to make the Doom Slayer look as badass as possible. So don´t expect nothing serious, it manages to provide more spice to the moving between scenarios, but not much more. All it´s technical factors are magnificent. ID Tech keeps looking flawless. It´s true that it did not turn out as optimized as Eternal, but for a modern release, its very optimised and runs smooth as butter in many PCs. Graphically is breathtaking: The shield dents spinning, gore, buildings, particles and textures are sharp, highly detailed and brutal. Besides, the artistic choice is incredible and different from other Doom games: A medieval approach to the Doom franchise makes it even more metal than ever, being both faithfully to their original designs as much as giving them a more pointy and metallic approach. The redesign of the demons and the Slayer looks incredible and better than ever. And the brand new cosmic horror approach was great. Ofc is a personal matter, but is undeniable that is quite well done: The world, creatures found and their art differs from other creatures while feeling according to the entirety of the art direction. For this section sound design is even better. The Doom Slayer has always felt brutal, but this game manages to crank that ♥♥♥♥ up even more: Every single step, falling from high points, the clanking of the shield against enemies, the echoes of the shotgun and new weapons are just ear candy. Besides, all the supernatural elements are as satisfactory too. So listening to this game at high volume will make everything not only feel more epic, but a stronger composition overall. To that we add the music. Sadly, it does not reach Mick Gordon´s albums, and Eternal is still iconic. That being said, is not bad. Actually is great and makes everything more intense, as it should do. The bad part is that is not a separate incredible part of the game, as the other two titles managed to do. Still, this is closer to traditional metal than ever, leaving that electrical/techno approach that the last game had. So, it´s not as strong, but it not only suffices but you will find yourself a couple of times headbanging, so is still incredible for FPS standards, just not as good as the ones before. Now the gameplay standpoint. Overall, is brutal, more parry-focused and slower than Eternal, which is a design choice and not a mistake. If you manage to understand this as another Doom game and not a 1:1 sequel of Eternal, you will have the time of your life. The description given of "The Slayer as a tank" is quite accurate: Is slower, the punches much more impressive, and it incentivises a horizontal approach to combat: Defend/Parry, counterattack, shoot and avoid. This feels incredible, the feedback of the controller is fast. If you played Eternal you may be expecting more crazy jumping, but its clear that the OG Doom games are closer in the combat feeling. Besides that, the shield is an incredible addition: The parries feel effective and provide an incredible amount of benefits in-game, and the system of throwing/retrieving the shield ensures that the game is still focused in mid-range combat. I would have liked more move sets from the enemies to offer other parry windows, but I think that for the average player there are more than enough. Besides, they can be quite OP in late-game. The melee weapons improve that synergy of the shield with the other player´s actions: It´s the new justification of the closer approach of the ammo/shield/health, and it offers some spectacular visuals. The decision to remove glory kills the way they worked on Eternal may sound bad, but I do think they are still there, just less time inducing and cinematic (Which is good or bad depending on your opinion). The three options are interesting and provide very different feelings in combat, so great addition. To all of this, is clear that the new guns are great. Most are just the medieval counterpart of the games before, but the chain gun and skull-gun are the highlight of this game. They are incredible, visually satisfying and brutal to use. All weapons are useful and potentially effective, but not all of them will be relevant for your playstyle. The other three additions are interesting and refreshing, but odd. The more "open" approach to the levels make sense for the horizontal approach of the Slayer movement, but I do still think that the verticality of Eternal is superior. Still, for its new design concept, works pretty good. The exploration was quite discreet on its differentiation so is not as tiresome as many may think, but I do personally prefer the linearity of the previous ones. Besides that, the level design on itself is still as flawless for fun as only ID Software manages to do so: Every fighting scenario is a festival of blood and pacing well done. Now, the Dragon and Mech areas felt off. Satisfying, true: Moving in both and traversing the world is great, and its linear areas assure is well implemented... but clearly not reach the fun that the Slayer shooting offers. I do think they have a lot of potential, and the reason why they felt boring is the rather poor variety of objectives: They feel repetitive and demonstrate that, if they added more areas similar, it would have been an issue. Still, combat and movement are satisfactory and if they have a chance in the future to still test out some more interesting missions and objectives, while keeping them short and non intrusive, would work out even better. So as a summary, Doom Dark Ages is a great game. The fact that is not "As good as Eternal" is a underwhelming reason of critique: TDA is still one of the greatest FPSs of the latest years. It has made a series of decisions which improved the core gameplay even more, with parries and melee. But, others were not as good: Story is irrelevant, the dragon and mecha areas were decent but not great, and the more open level approach is a mixed bag. But those are still small factors for a full campaign FPS: Shooting feels excellent, weapons are brutal, enemies force you to put your most, audio design and music keep your blood pumping, the new artstyle and era look magnificent, and overall as good as a DOOM should always be. I´m truly sorry for the layoffs, cause this studio was, for the videogame as an art AND industry standpoint; one of the best studios under the inept wings of Xbox. It is still out there, but the damage was heartbreaking. Wish all the best for ex-devs and current devs on ID Software, cause they made the favourites FPSs of a huge amount of players.
This was my first doom game, and it made me go back and buy the other 2 (modern era games). I haven't enjoyed a single player campaign so much since the early days of ps1/ps2. I loved doom eternal even more...until the addition of the revelations DLC. As far as I'm concerned, dark ages Revelations is THE BEST combat system ever made. If you're a fan of FPS, you NEED doom in your life.
Great addition to the Doom series! The Parry mechanics take some getting used to be once mastered offer alot of fun.
Лучший дум из трилогии, выдаю награду EBAT CHERTEY 9000
Really wanted to enjoy this game. Love Doom and Doom Eternal... played them till I raged quit with difficulty. So when The Dark Ages was announced I was excited to play Doom, but with a shield and more melee... and what did I get? 1. Boring, inserted lore - I am the Doom Slayer... let me kill deamons trying to invade earth. I dont need the bad storytelling as well. 2. Its a more melee focused game WITHOUT MELEE WEAPONS. Just a pathetic punch and kick. You may be thinking, but Daellym, surely they kept the cool executions like in the others. NOPE! Sucker. Of course not. Now you just kick them flying instead of ripping them in half. Then you get a giant robot to use (at least once)... hows that combat? PRetty cool right? NOPE! Got you again... punch punch punch ♥♥♥♥♥♥ execution... To be fair, if you play this one first and then the other Dooms, then you may play more than me. Some may say, you only played a few hours. Yeah. That is true. But I had to force myself there after the first hour was so underwhelming and painful comapred to Doom Eternal that I stopped.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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