
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Худший дум, в который я играл. Всего того, что я любил в этёрнале, более нету. Игра стала гораздо медленнее, у игрока забрали возможность избежать получения урона, в игре более нету деша в стороны. Новый Шит не может этого компенсировать в полной мере, ведь щит вынуждает тебя парировать врагов в ПЕРЕД ТОБОЙ, И ПАРИРОВАТЬ ТЫ НЕ СМОЖЕШЬ ВСЕХ, а 2 ,ну максимум 3 или 4 противника. Те, кто, стоят сбоку от тебя будут тебя просто JlИ3диTb. (и да, быстро двигаться ты теперь можешь только вперёд) Больше никак врывов и уничтожение противника на реакции, тут у нас парирования теперь, а ускорение только вперёд. Спасибо большое. Отдельно хочу добавить спасибо за появление противников-турелей. Именно этого игре не хватало. Ведь именно стоящей туши, которая СТОИТ И cEpИT по тебе с дистанции, не имея при этом атак ближнего боя, и не хватало. Ты не можешь одним метким выстрелом отстрелить назойливый пулемёт при помощи пробойника, ведь теперь он не ломается, у нас тут ШАГ ВПИРЁТ) и ты либо терпишь спам и сражаешься с остальными, в ожидании расправы с этим сраным пауком, либо идёшь через всю араву с целью уничтожить его первым. Стоит добавить деградацию окружающих тебя арен, больше никакого веселья, когда ты летел на джамп паде и стрелял из ракетомёта, арены теперь строго горизонтальные. А то вдруг работяга после работы не сможет разобраться в арене с вертикальностью? А от такого проджаи падают. Боёвка на мехе вообще не впечатляет, она максимально примитивная. Не могу не отметить подачу сюжета и кат-сцен. Показывают новых персонажей так, будто ты смотришь сериал, у которого уже было 22 сезона. Кто это, зачем они воюют, что 6Jl9дb за аргент сердце ♥♥♥♥♥ оно нужно? Да чёрт его знает. Оно сильное. Хватит на этом. Кат-сцены, местами, обрываются на половине слова. Вот ты добрался до конца уровня, тебе показывают Короля Новика, Палач поднялся при помощи поврежденного меха... выстрел!... Король новик бежит, бежит.... и кат-сцена резко обрывается и тебе показывают подсчёт итогов. В ведьмаке 3 охоте крепкой они более логичные, чем тут. Ну и заправить коричневый торт хочется музыкой, которая тут никакая от слова совсем. Если музыку из Дум2016 и дум этёрнал я ставил на тытубе при игре в другие игры и помню её до сих пор, то музыка из этой игры забывается сразу после выхода из неё. И да, кстати, где глори килы делись? Резюмируя - это не тёмные века, это - Doom the scuf age
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They tried something new. And it is good. Not Doom Eternal, but still really really good. For the DLC, spear might be weird at the first time. It gets better. Support the people who are still trying to respect the past but refuse to be predictable and stale.
Weapons, environments and enemy design are all completely forgettable. Nothing has any bite or personality, everything's insipid and uninspired. The soundtrack does nothing to compensate, it's just there, and goes unnoticed five minutes after you hear it. Combat's nothing but a Simon-says QTE simulator. Green flash = slowmo parry, built for ADHD brains that need a constant win state fed to them. No flow to it, just an endless string of QTEs. On top of that you get the dragon and turret sections thrown in as padding completely disconnected from the actual combat loop, breaking whatever pacing the game had going on. Marvelsop tier writing, supposedly serious cutscenes chopped off mid-line to dump you back on the chapter select screen. Whatever narrative momentum they're trying to build gets killed at the end of every single chapter. 79.99€ slop that recommends a 3080 to look worse than 2016 btw.
Двоякое ощущение от игры. С одной стороны разработчики пытаются разнообразить каждую игру в серии при помощи изменения основных механик игры, чтобы она не ощущалась вторичной по отношению к прошлым частям, но с другой стороны дум стал играться как серьезный сем, слишком радикально поменяли формулу. Также игру оказуалили, на кошмаре игра не вызывает особых проблем по сравнению с этерналом.
compratelo nomás papito, juego klao weno
Na hát az előző Doom részek is pöpecek voltak a Mick Gordon által komponált zenékkel vegyitve és a megannyi lehetőséget nyújtó movement playekre. Ez a rész első neki futásnak más érzetet nyújt mint az elődjei DE a DLC beharangozása teljesen visszahozta gameplay szinten az elvártat. A shield Spear swap nagyon sok playt tesz lehetővé rengeteg megoldással pályákhoz ráadásul önmagában a DLC maxolás is egy rémálom Nightmare-n is és Ultra-Nightmaren. A zenével már sokkal jobban komponált a FInishing Move Inc. DE még mindig nincs meg az a MG érzés ami nagy adrenalin hatást adott egy aréna fightnál, persze nem azt mondom,hogy ultra gáz lett mert teljesen passzol a játékhoz a DLC-s soundtrack csak szimplán hiányzik az "aromája". Összeségében a DLC-vel sikerült visszahozniuk a régi DOOM érzéseket és még plusz élvezeti faktort beletennijük.
wish steam had a mixed option. not necessarily a bad game, if Eternal and 2016 didnt exist i would say Dark Ages is good even great. the shield is cool, and this is definitely the most accessible Doom has ever been. but the music sucks and there are too many questionable design choices imo. all in all, i can respect that this recent "trilogy" each have their own identity and everyone has a favorite.
new doom and doom eternal were better, but still good action packed game
thank you for letting me get into doom, dad
I'm not gonna lie, but this game is growing on me every time I play it. I did not think I would like it that much since it's so different from Eternal, but holy cow, this game is great, especially the DLC. Like, I'm not kidding when I say that this is one of the best DLCs for any game that I have ever played. Shadow of the Erdtree level of greatness. DLC talk: The spear is great; it's like the meat hook from Eternal, but you can ground slam. The levels and enemies are much smaller than in the base game, and the game benefits from this change, like a lot. More action closer together. I would also like to glaze the endgame content a little 'cause it's great. You get Slayer's Gates from Eternal in the form of Praetor Suit arenas, plus you get these time-based courses where you need to kill/destroy a certain amount of demons, so it's like the Horde Mode thing from Eternal. It's a lot of fun and you have a reason to keep playing the game even after you finished the main story. And there is a secret boss fight, so that's even cooler. It's sad that a team of developers this talented gets laid off anyway, despite how good this DLC and game are. I guess Microslop is like the Khan Maykr and id are like the Sentinels. Anyway, go buy this game and the DLC if you want like 25 hours of fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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