
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I genuinely don't understand all the positive reviews. Just launching the game was enough to PMO with your ai garbage slop upscaling. game is extremely unstable and looks like garbage compared to Doom Eternal (which I could run 4k high settings with raytracing) Not even able to get past 60fps in 1440p on Dark Ages. Every combination of settings looks like SH@# in comparison to the old game. #@!! you and actually optimize your games instead of using garbage ai tech NO ONE ASKED FOR THANK YOU
With the DLC now out I can confidently say, this is better than Eternal. BFG 10,000 outta 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it more than Eternal
Cool game, DLC made is x20 better. Welcome back Doom Eternal.
НИКОГДА. НИ-КО-ГДА не понимал типов которые осуждают дум етернал и дум зе дарк ейджес то за слишком легкий геймплей, то за слишком тяжелый геймплей, ведь если ты просто решил спамить лкм-мом, то тебе даже не стоит покупать эти игры, а так я очень советую эту игру
J'avais torché le jeu à sa sortie et je l'avais pas retouché. Ca manquait de finition j'ai trouvé, après avoir vraiment poncé Eternal ça faisait chuter la cadence à mort. Je suis revenu pour le DLC, j'ai retorché la campagne et là je viens de finir le DLC à 100% en UV et c'est vraiment exceptionnel ! Sans parler des MAJ entre temps qui ont aidé à polir le jeu, c'est vraiment le sentiment de rapidité absurde qui revient - surtout dans les défis bonus du DLC - ayant adoré Eternal je me sens enfin comme chez moi dans ce dernier DOOM. La musique du DLC est pour le coup plus mémorable que celle de la campagne (l'OST en général est très bien mais la masterclass de Mick Gordon c'est imbattable) J'essaye d'absolument rien spoiler mais vraiment le level design est incroyable dans toute la campagne et le DLC c'est une vraie claque dans la... vous voyez ce que je veux dire - seul point négatif c'est quelques puzzles dont on aurait pu se passer qui font juste perdre un peu de temps. Niveau gameplay, la nouvelle arme secondaire ça change tout, c'est l'élément qui manquait à ce jeu pour pouvoir intensifier les combats comme dans Eternal - ça demande un petit temps d'adaptation avant de vraiment comprendre toutes les possibilités de jeu. Seul critique qui persiste depuis que j'y ai joué la première fois à sa sortie, c'est qu'on ne sait pas quoi jouer comme arme, y a tellement de possibilité de combat avec l'arsenal mais quand on fait le mauvais choix en combat on n'est pas puni comme dans Eternal, mais on est "ennuyé". J'ai pas trouvé mieux pour décrire, mais on s'ennuie en fait à certains moments dans la campagne, beaucoup moins dans le DLC. On dirait vraiment que certaines salles ont été créées pour jouer une arme précise, et qu'au moment où l'on comprend quel outil est le plus adapté, et bien on a déjà rincé la moitié de la salle et on en veut toujours plus. Mais honnêtement c'est une énorme surprise, très content du DLC et du jeu de base mis à jour désormais. La somme d'argent absolument abusée que j'ai mise dans ce jeu, et bah là ça fait toujours mal mais ça passe beaucoup mieux avec ce DLC masterclass. Hâte de recommencer campagne + DLC en Nightmare et claquer un 100% encore
For the DLC, Revelations : I wasn't super fond of sweaty eternal style, kinda felt it went too far on some aspects. The spear is very balanced and offer an aggressive playstyle. Great, i launched doom last time i checked not Sekiro, Mr Hugo Martin. Once you get the hang of it (don't get filtered by hell's core) it never felt punishing, each death felt fair. Movement tech is super fun and welcomed. OST is honestly insanely good, Finishing move and more particularly Alex Klingle delivered a nearly perfect score, with little throwback to classic games, very well done. Levels / level design is strong, they probably could've done slightly better for Chasm of Xal'Goroth and Uprising, still very enjoyable to run. Now the main game : i still can't believe not a single soul dared to mention the Slow motion effect on every interaction possible. I get you wanted to emphasize the heaviness, but for people that want fast FPS (basically your target) as opposed to a turn-based game, it was a massive miss. Glad you fixed this in an update, but damage was already done. No Comment on the turret sections seriously. Atlan sections were fine for a first playthrough, same with Dragon / Serrat section. Levels are kinda hit / miss. I really enjoyed the cosmic realm for instance, well at least City of Ry'uul is pretty interesting, maybe a bit too empty to my taste, Temple of Lomarith is still good but the area is pretty bland, the secrets were pretty clever and fun still. Not gonna do them one by one, but for 1 great level there is a meh one. OST on this one is mostly serviceable with some good tracks. As whole, Doom the Dark ages base campaign is a pretty good package, but a Mid Doom game. Good thing the Art team were mostly the one at the top of their game for this iteration, without them you could've slapped any other fps name to it and it would've been credible. Speaking of which, with the lay-off and those former employees sharing concept arts and such, they definitely had some crazy idea for you to implement, shame you choose the safe bet rather than go wild as you should've for a Doom game. TL;DR : Game is recommended, at the very least for the DLC which is unfortunately very short if you are a quick learner or experienced (around 6 hours for the full clear in nightmare for me, difficulty is there still, so you might put a bit more). Gameplay loop felt satisfying enough to leave me wanting more, but with the current state of the studio, it probably won't happen, shame. You can totally wait for a sale still, won't hurt anyone now.
Лучший в серии
У меня давно это накопилось и я уже хочу это высказать. Я просто в а**е с комьюнити дума, когда ТДА только вышел вы засрали игру, назвав её мягко говоря "неоднозначной". Но даже не думали о том что разрабы старались над игрой, о том что они реально что-то новое всегда делали и пытались придумать, когда они реально душу в игру вкладывали. Нужно было обязательно игру засрать и захейтить из-за того что он не такая же по скорости как етернал. И когда они выкатили длс и всех разрабов уволили вы почему-то удивились тому, какие майкрософты плохие почему уволили разрабов они же хорошие игры делали как же подло они с ними поступили, хотя сами в начале засрали игру. Ну теперь пожинайте плоды ваших трудов, не нравилось что делает студия хорошо вот вам уволили всех разрабов. А что вам не нравится зато они больше не будут делать "неоднозначных игр". Можете заново дум етернал пройти, игра однозначная, и больше неоднозначностей не будет. То что уволили разработчиков это в том числе и ваша вина, потому что тупо не ценили то что они для вас делали.
Así me gustan los juegos, para hombres muy machos!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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