
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes, the 'DOOM Eternal 2', and it's easily the best video game experiences I have ever had since DOOM Eternal. The gameplay loop feels tight and engaging, while the soundtracks are phenomenal, reminiscent of some of Mick Gordon's works. On top of that, I didn't expect the story of a DOOM game to have emotional impact on me, but this time I genuinely feel sorry and rage for [spoiler] Thira and Valen [/spoiler]. I will play DOOM Eternal and TDA more and kill for them 9/10
Love the doom franchise and this game was such a nice treat
W mojej skromnej opinii. System parady jest nudny i biedny przez co tępo rozgrywki bo musisz czekać aż przeciwnik się na zielono zaświeci by go sparować jakby to była jakaś gra turowa. Sandbox broni jest źle zbalansowany bo kiedy zdobędzie się Super Strzelbę to każda broń w grze jest po prostu gorsza (poza BFC) i nie ma sensu zmieniać tej broni bo amunicji jest tu tyle że nawet gra mnie nie zmuszała to zmiany oręża, a poza tym realnie nie znalazłem zastosowania dla innych broni w tej grze poza może strzelania to przeciwników co są naprawdę daleko i nie chce mi się ze strzelbą do nich podbiegać. Sami przeciwnicy też wydają mi się być gorzej zaprojektowani bo nie wymuszają na graczu konkretnych zachować jak np pinky z doom eternal który wymagał od gracza by schodził z jego drogi by go potem od tyłu zaatakować. Tu jednak jedyne co trzeba zrobić to podejść strzelać i czekać na zielony sygnał do parowania. Sekcje z altanem (Mechem) i smokiem są po prostu zbędnem, w sensie wyjmie się je z gry to nic się nie traci, te sekcje wymagają spamowania lewego przycisku myszki i klikania spacji by robić uniki jak ktoś nas atakuje. Strasznie się na tych poziomach zawiodłem bo były reklamowane jako autentycznie ciekawy feature a wyszło jak wyszło nijako. Graficznie gra stoi dobrze, jest to po prostu ładna gra która stoi gotyckim klimatem. Fabuła nie była zbyt angażująca znalazłem ją nudną i tyle. Zamykająć ten cały mój wysryw w jednym zdaniu: Doom Eternal jest lepszy. 6/10
Absolutely love the game however since the update for the dlc it's done nothing but crash in the main game and expansion. The game will freeze after a few minutes of play but the game sounds will still be playing in the background be it main game or revelations. Do not purchase this expansion or the game until they've updated/patched the game, which i really hope they do very soon so please if any dev reads this please sort it so I can get back to enjoying the game. Updated and still crashes.
gameplay with the DLC and the base i love it but a lot won't like this type of style of gameplay you have more control of how your going to enter a arena and i enjoy the stand and fight for me it's peak but for a lot of other people it'll suck. the environments and enemies feel more doom 3 in design while keeping the speed and fun its done very good. But the biggest flaw is the music I'm sorry but you can't beat Mick that's my main complaint. It auto has RTX and you can't turn it off but it still runs at a very stable 70-90 FPS with no dips. 8/10 John Romero hair strands
лучшее во что я играл
Awesome game highly recommend it. Addicting too
Underrated gem
不好玩
Music is forgettable, rest of it is a blast.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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