
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
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About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Being a huge fan of id Software since the original Doom and loving the 2016 reboot as well as Doom Eternal, I actually didn't think that I'd like Dark Ages at all, as it veers into a type of gameplay I'm not interested in. But I bought it during the Summer Sale, mainly because I wanted to support the developers after the awful Microsoft gutting of the company, and I must admit that I really like it. Still not in love with the focus on using the shield (i.e. as an ordinary shield), the bullet hell aspect of it and the rather flat arenas, but the gameplay is so visceral and satisfying overall that I just can't stop playing it. Haven't finished it yet, but 13 hours in I think it's a worthy end to the trilogy. Not quite up there with Doom Eternal (or Doom 2016 for that matter, which I still adore), but with very fun gameplay in beautifully realized Lovecraftian realms – what's not to love really. (Well, except for the atrocious Dragon sections, that is.) EDIT: Finished it in 18 hours and the above stands. That said, it's far from a perfect game. There are too many cutscenes and it has a kitschy story with corny dialogue and soso voice acting for one thing. The music is also completely forgettable. But the visceral combat makes up for all its weak points imo. Now on to the DLC!
some of the most fun you can have in an fps game
Yes, the 'DOOM Eternal 2', and it's easily the best video game experiences I have ever had since DOOM Eternal. The gameplay loop feels tight and engaging, while the soundtracks are phenomenal, reminiscent of some of Mick Gordon's works. On top of that, I didn't expect the story of a DOOM game to have emotional impact on me, but this time I genuinely feel sorry and rage for [spoiler] Thira and Valen [/spoiler]. I will play DOOM Eternal and TDA more and kill for them 9/10
Good
Огонь!
본작- 처음부터 끝까지 엄청난 폭력으로 깸 / DLC - 엄청난 폭력으로 하다가 중간부터 다 낮춰서 무쌍찍음( 패링판정범위도 낮춰서 패링놀이 함 ) 자신이 난잡하고 복잡한 컨트롤이 힘들어도 괜찮다(추천) 본작도 별로였던 거 같은데 컨트롤 할 게 더 많아졌다고?(비추천) 스토리만 만족스럽고 전투부분은 개인체감 잘 모르겠음 (오히려 더 별로가 된 느낌임) 다들 창이 생기면서 속도감이 증가하고 DLC에서 완성됐다고 하는데 속도감이 증가한 것은 인정하지만 창 때문에 조작 할 게 더 많아서 컨트롤이 난잡해지고 복잡해짐 이게 이터널에서는 몹마다 공략법이 있으니 스왑을 필수로 해야하고 그 스왑에 목적성이 있으면서도 속도감있게 레벨디자인을 만들었지만 둠닼DLC는 속도감이랑 기동성을 늘려놓은만큼 본작에서의 배치에 네임드들 비중을 늘려서 난이도를 올리니 그걸 원활하게 즐기기가 골때리는 거 같았음 어떤 웨이브에서는 아예 필드제한을 걸어버리지 않나 그러면서 네임드 떡칠을 하지 않나 특히 네임드 중 아크바일은 ㄹㅇ 역겹다 못해 쓰레기 중의 쓰레기 같았음 그래서 이터널과 둠닼의 중간느낌으로 조정이 된 느낌이 걍 별로였음 그렇다고 본작이 완전좋았냐고 하면 그건 아니지만 속도감 준다고 몹 레벨디자인 더 개같이 배치한 것은 역겨웠음 이런 와중에 창 기동성 추가했다고 맵 디자인도 더 꼬아놓고 숨겨진 요소 표시도 안해주고, ㄹㅇ 화딱지 났었음 처음에는 이런 분노가 쌓이는 와중이어서 최대한 맵 전체 싹싹 훑으면서 찾으면서 다녔지만 결국 두번째 시련 중간부터 스토리라인만 진행했음(이때 난이도 다 내리고 패링판정 범위도 내려서 패링놀이함) 많은 이들이 호평하고 재미있게 하고 있지만 결국 호쾌하게 하려면 패링위주 플레이를 강요하는 게 더 심해진 거 같음 그리고 창은 창대로 추가하고 방패에도 대시 달아줬으면 안됐었을까 창이랑 방패 스왑할때마다 오른쪽클릭의 용도나 대시여부 같은 거 때문에 진짜 개스트레스 받더라 키야 변경해서 어느정도 적응했었지만 대시를 위해서 계속 창방패 스왑하는 것은 정말정말정말 쉣임
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The music is amazing along with the lore. Love it
просто мясорубка
W mojej skromnej opinii. System parady jest nudny i biedny przez co tępo rozgrywki bo musisz czekać aż przeciwnik się na zielono zaświeci by go sparować jakby to była jakaś gra turowa. Sandbox broni jest źle zbalansowany bo kiedy zdobędzie się Super Strzelbę to każda broń w grze jest po prostu gorsza (poza BFC) i nie ma sensu zmieniać tej broni bo amunicji jest tu tyle że nawet gra mnie nie zmuszała to zmiany oręża, a poza tym realnie nie znalazłem zastosowania dla innych broni w tej grze poza może strzelania to przeciwników co są naprawdę daleko i nie chce mi się ze strzelbą do nich podbiegać. Sami przeciwnicy też wydają mi się być gorzej zaprojektowani bo nie wymuszają na graczu konkretnych zachować jak np pinky z doom eternal który wymagał od gracza by schodził z jego drogi by go potem od tyłu zaatakować. Tu jednak jedyne co trzeba zrobić to podejść strzelać i czekać na zielony sygnał do parowania. Sekcje z altanem (Mechem) i smokiem są po prostu zbędnem, w sensie wyjmie się je z gry to nic się nie traci, te sekcje wymagają spamowania lewego przycisku myszki i klikania spacji by robić uniki jak ktoś nas atakuje. Strasznie się na tych poziomach zawiodłem bo były reklamowane jako autentycznie ciekawy feature a wyszło jak wyszło nijako. Graficznie gra stoi dobrze, jest to po prostu ładna gra która stoi gotyckim klimatem. Fabuła nie była zbyt angażująca znalazłem ją nudną i tyle. Zamykająć ten cały mój wysryw w jednym zdaniu: Doom Eternal jest lepszy. 6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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