
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 12.75/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 would rip and tear until it is done again
I was cautiously optimistic for DOOM 2016 (I've finally made peace with that stupid name) and really satisfied with it. I was really hyped for DOOM Eternal and it delivered in spades, even thought the DLCs kind of lost me. I wasn't really sure what to make of DOOM The Dark Ages at first, but I think it's still a solid entry into the DOOM franchise. Let's talk presentation: idTech has always worked well and looked great, and this game is no exception. The artstyle is dripping with style and care, the environments are varied and amazingly done, and the models are crisp and detailed. But the move to a ray-tracing only engine I feel already alienates a LARGE part of the audience that are still on older or modest hardware purely on a technical level, without even discussing any of the game's content. And this would all be well and good if the game really did look way ahead of Eternal in terms of texture quality and lighting, and while the latter has arguably improved, this is a fast(ish) paced shooter where you're blazing left and right constantly, and I would wager a lot of people (myself included) would have preferred high framerates on modest hardware to pretty lighting. Don't even get me started on the lack of official FSR4 support (I got by with OptiScaler 0.9), but I'm not sure if that's an id problem or an AMD problem. Suffice to say that playing this game on 100 FPS with dips to the mid 70s felt a lot less satisfying that constantly sailing smoothly near my monitor's 180 Hz refresh rate in Eternal. The sound design is amazing as ever, however, so that remains a staple of id game design. The gun sounds are meaty, the shield parry CLONG is satisfying and never gets old. Even the music seems to have taken a step forward. It will never reach Mick Gordon heights, but at least it's not bad or forgettable. The devs really want you to care about the story in this game for some reason. What started as a half-joke in DOOM 2016 has now evolved into fully-fledged cutscenes and monologues, and I'm glad they're skippable (though I didn't skip on my first and only playthrough any because it's not how I roll). They're not long, they're well-made enough but IMO they are still ultimately completely unnecessary. Just let us at the demon hordes, will ya? Speaking of which, the gameplay itself is actually a lot better than people give it credit for. Yeah, it's not run and gun madness like DOOM 2016. It's not the crazy dash-jump-weaponswap carnage ballet like DOOM Eternal, and I can understand why dedicated fans of both those games would dislike the changes made here. Regardless, the gameplay loop is still well executed, highly tweakable, and most of all, instantly distinguishable from the previous two games, and this is where I think the Dark Ages should be given a lot more credit. People complain that the game is too easy now - you can make it harder on a very detailed level using the custom difficulties. People complain it relies too heavily on the parry mechanic - I tend to agree, but I think giving the player a shield 'just because' and not incorporating it into the shooting would've been a lot worse. What it aims to do, as Eternal did (and let's please remember how many haters that game had), is to encourage you play the game as DOOM The Dark Ages should be played, whatever that means to you. They could've easily made DOOM 2016 II, or DOOM Eternal II, but they made a game that has its own identity. The shooting still feels satisfying, the weapons are fun and plentiful, the enemies varied and interesting, the arenas are well-designed and while I expected the lack of classic Glory Kills to really irk me, I ended up not missing them half as much as I thought. You want to rip and tear, you most definitely can and will. Another rather key feature of this game is the larger, slightly more open-ended maps. I feared they would feel padded and drawn-out, and to my surprise, they didn't because the density of encounters and things to do and find felt just right. What [i]does[/i] feel padded and drawn-out, however, are the mech ("Atlan") and dragon sections. It's cool the first time, and there are some attempts at mixing the dragon in a little more smoothly later in the game, but I felt these two types of level were ultimately half-baked and, like the cutscenes, completely unnecessary. If the shield worked, unfortunately these additions, like the cutscenes, fell flat on their face for me. As far as length goes, this is a pretty hefty single-player campaign, clocking in at around 25 hours for me after 100% everything on Ultra-Violence. There's a lot of content. Not worth 80€, to be clear (I don't even want to open [i]that[/i] can of worms...), but I'd be lying if I said I didn't spend some quality time in this game. That said... maybe this will change as time goes on, but for some reason, while I dip into 2016 and Eternal every now and again, I feel a lot less inclined to go back to this game. I can't really put my finger on why, I just feel like I've "one and done" it. I haven't tried the Ripatorium yet, a canned arena challenge mode, but it doesn't interest me in the slightest. If you want more of this game, either get the DLC, or accept that this is the only replay value this campaign offers (outside the usual Ultra-Nightmare challenge runs). Ultimately, would the gaming world be a lesser place without DOOM The Dark Ages? I think so. Despite some choices that didn't really land in my book (the cutscenes, the boring Atlan and the tedious Dragon sections), it does ultimately set itself apart from the other two neo-DOOM games enough to have its own identity. If anything, it's a testament to id's consistency in making quality games. It looks good, it feels good to play, it offers a lot, so in the end, while it doesn't reach the heights of Eternal or the impact of 2016, it's definitely still worth playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When I first played this on launch, I hated it. I couldn't' stand it. I came straight out of an ultra-nightmare run for Doom Eternal, ready for more high-speed gameplay with fast movement. I was very dissatisfied after beating the first mission, so much so that I never touched it again after that. Then, when Revelations released, I figured I'd give it another go. I can't call myself a huge Doom fan if I don't even give it a chance, right? I'm glad I did!!!! While there are still a few things I think the game got wrong, i believe the things that it got right heavily outnumber them. I started my run on nightmare with the parry window as tight as it can be. I struggled, I suffered, and when I had those "lock-in" moments i felt like i hit ♥♥♥♥♥♥♥ nirvana dude. The gameplay loop is very different, but when it hits, it really ♥♥♥♥♥♥♥ HITS. I just wish that 2/3rds of the weapons were fun to use. When I found my small little loadout, I never touched anything else. Maybe on the ultra-nightmare run for TDA.
It's Medieval Doom
Fun Fun Fun game. Recommend, but not for £70
RIP AND TEAR AND RIP Those ID Sofware devs who got layed off Bravo you will be rememberd by this Great game
this game is so boring bro, every level is the same stuff, theres no nuance to how to use different loadouts of guns to deal high damage like in eternal, you can genuinely play the same game with one gun and it would be easy. the enemy variants aren't diverse and they dont do anything different really and the parrying window is huge and theres no skill involved in parrying and it isnt integral to the gameplay unlike games like ultrakill where parrying is part of the main mechanic. This game feels more like a lazy cashgrab and i dont usually leave reveiws but this game was bad enough to make me say otherwise.
Classic Bethesda Doom: It F**kin ROCKS. The dynamic with the shield is fantastic, the gameplay is alot more tanky, yet still frenetic and chaotic. The story development is great and engaging, a wide variety of new enemies, including sever huge ones that are alot of fun and feel very satisfying to take down. Of all the FPS games I've played this year, I recommend DOOM: Dark Ages the most highly.
id Sofware must be avenged
The game is ok, no more no less. The franchise is getting slower and slower paced, less Scifi than 2016 and more middle age witch craft. I préfères the grit of the two earliest entries (specially 2016). It is going down hill.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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