
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 12.75/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems like fun, doesn't run well. I don't want to sacrifice visuals for performance, and without DLSS, it's so poorly optimized that it's not worth it to me. Still runs poorly with DLSS on.
Stop reading reviews and add this game to your library. While all the UE5 games are stuttering. Doom the Dark Ages engine blazes the framerates into oblivion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 56.6K | 93% | $49.99 | |
| $47.5M | 102.9K | 96% | $19.99 | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $47.1M | 109.8K | 93% | $24.99 | |
| $47M | 261.7K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $810.2K | 8.8K | 93% | $4.99 | |
| $53.2M | 135.9K | 90% | $29.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ your ♥♥♥♥♥♥ dlc and spear
Лучший в серии
У меня давно это накопилось и я уже хочу это высказать. Я просто в а**е с комьюнити дума, когда ТДА только вышел вы засрали игру, назвав её мягко говоря "неоднозначной". Но даже не думали о том что разрабы старались над игрой, о том что они реально что-то новое всегда делали и пытались придумать, когда они реально душу в игру вкладывали. Нужно было обязательно игру засрать и захейтить из-за того что он не такая же по скорости как етернал. И когда они выкатили длс и всех разрабов уволили вы почему-то удивились тому, какие майкрософты плохие почему уволили разрабов они же хорошие игры делали как же подло они с ними поступили, хотя сами в начале засрали игру. Ну теперь пожинайте плоды ваших трудов, не нравилось что делает студия хорошо вот вам уволили всех разрабов. А что вам не нравится зато они больше не будут делать "неоднозначных игр". Можете заново дум етернал пройти, игра однозначная, и больше неоднозначностей не будет. То что уволили разработчиков это в том числе и ваша вина, потому что тупо не ценили то что они для вас делали.
10/10 would rip and tear until it is done again
This game is astounding and I had an absolute blast playing it. After how horrible The Ancient Gods content was in Eternal this felt really refreshing to play. Revelations is also probably some of the best DOOM content ever. ♥♥♥♥ Microsoft for firing half of id Software that move was really, really ♥♥♥♥♥♥. I do 100% recommend this game though it's been the most fun I had in a while. Also the OST despite not being Mick Gordon is also really good and the team behind it did much better compared to what The Ancient Gods dlc's had so props there as well. I did miss Mick Gordon's touch but the music in this game is still phenomenal. ^^
J'avais torché le jeu à sa sortie et je l'avais pas retouché. Ca manquait de finition j'ai trouvé, après avoir vraiment poncé Eternal ça faisait chuter la cadence à mort. Je suis revenu pour le DLC, j'ai retorché la campagne et là je viens de finir le DLC à 100% en UV et c'est vraiment exceptionnel ! Sans parler des MAJ entre temps qui ont aidé à polir le jeu, c'est vraiment le sentiment de rapidité absurde qui revient - surtout dans les défis bonus du DLC - ayant adoré Eternal je me sens enfin comme chez moi dans ce dernier DOOM. La musique du DLC est pour le coup plus mémorable que celle de la campagne (l'OST en général est très bien mais la masterclass de Mick Gordon c'est imbattable) J'essaye d'absolument rien spoiler mais vraiment le level design est incroyable dans toute la campagne et le DLC c'est une vraie claque dans la... vous voyez ce que je veux dire - seul point négatif c'est quelques puzzles dont on aurait pu se passer qui font juste perdre un peu de temps. Niveau gameplay, la nouvelle arme secondaire ça change tout, c'est l'élément qui manquait à ce jeu pour pouvoir intensifier les combats comme dans Eternal - ça demande un petit temps d'adaptation avant de vraiment comprendre toutes les possibilités de jeu. Seul critique qui persiste depuis que j'y ai joué la première fois à sa sortie, c'est qu'on ne sait pas quoi jouer comme arme, y a tellement de possibilité de combat avec l'arsenal mais quand on fait le mauvais choix en combat on n'est pas puni comme dans Eternal, mais on est "ennuyé". J'ai pas trouvé mieux pour décrire, mais on s'ennuie en fait à certains moments dans la campagne, beaucoup moins dans le DLC. On dirait vraiment que certaines salles ont été créées pour jouer une arme précise, et qu'au moment où l'on comprend quel outil est le plus adapté, et bien on a déjà rincé la moitié de la salle et on en veut toujours plus. Mais honnêtement c'est une énorme surprise, très content du DLC et du jeu de base mis à jour désormais. La somme d'argent absolument abusée que j'ai mise dans ce jeu, et bah là ça fait toujours mal mais ça passe beaucoup mieux avec ce DLC masterclass. Hâte de recommencer campagne + DLC en Nightmare et claquer un 100% encore
Although I really tried to hate this game, with its seemingly forced emphasis on close combat, limited ammo, and even more RPG elements than previous DOOM games, i ended up really enjoying it. I still prefer the more old-school, straightforward shooter style, but the story presentation is much deeper this time, and it kept me engaged throughout. Definitely worth playing, even if you’re skeptical like I was.
The Dark Ages has better boss fights than Eternal. It traded the weakness system in Eternal for parry mechanics. It's different, not worse than the previous title the same way Doom: Eternal is different than Doom (2016).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.