
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 12.75/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DOOM: TDA's biggest sin isn't the complete shift in gameplay mechanics. Even though, the shield can feel a bit lackluster, I can't say the same for the spear. It's actually quite good. My only gripe with it is the fact the gun switching is quite slow and lowers down you shield/spear at the same time. The game's biggest sin is not the uninteresting story cutscenes and dumb plot either. It's also, suprisingly not the boring Kaiju fights or the Dragon riding, even if they feel so out of place here. We could argue that the music is not engaging, and that's Mick Gordon is terribly missed, but no, not even that. It's also not the fact the devs let you customize your own difficulty setting because they couldn't figure it out themselves. No, none of this. The game's biggest sin, far beyond everything else, is the fact that all "secrets" are displayed on the map from the get-go. This might seem like a nitpick, but bear with me. Secrets are supposed to be either found by suprise while playing, or while exploring. On the first or subsequent playthroughs. Finding a secret is meant to feel like a bonus. Like a little reward. But by displaying all the secrets location on the map, this shifts completely. Instead of being pleasantly surprised upon discovering the little gift that awaits you, you feel frustrated when you realise you just missed a secret and can't go back to look for it. So, you take the bad habit of constantly looking at your map just to make sure you didn't miss anything. This is so dumb, but since you kinda need to hunt those secrets because they hold most of the currency required to upgrade your stuff, you just can't help it. But because of this, the pace of the game is getting hammered and every level feels like a slog. Guess what? They didn't do that for the Revelations DLC, and it turns out it's much more enjoyable to play. Then, if you manage to find the courage to start the compagn over, you'll notice that not having to look for secrets constantly makes the game so much more enjoyable. To an extreme degree. Who would've guess that, encouraging the players to pause the game every couple of minutes, in a game that's about running and gunning demons, wasn't so great of an idea. In the end, I have to choose a thumb. Even if I leave aside the combat mechanics, the game is still a step down from both 2016 and Eternal. For some reason, they couldn't help but tried to fix things that weren't broken. They added boring gameplay sequences, a dumb story exposition through cutscenes one couldn't care less about, and decided to make the secrets not secrets. If you manage to resist the urge to constantly look at your map (or use a mod to remove those question marks), bear the uninteresting music, and skip the story cutscenes, I would argue the game is good. Great even. Sometimes, when everything clicks, it's even peak. But as is, I'm not so sure.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thank you id Software
It doesn't matter what I do, what settings I put. I get constant microfreezes while playing. For me 100% unplayable and that is sad, because with the rig I have it should fly in term of performance. This is it for me. If you are having the same issues, don't bother trying to fix it, 1000 solutions and no concrete answer. If you are within the refund window, refund it.
У меня давно это накопилось и я уже хочу это высказать. Я просто в а**е с комьюнити дума, когда ТДА только вышел вы засрали игру, назвав её мягко говоря "неоднозначной". Но даже не думали о том что разрабы старались над игрой, о том что они реально что-то новое всегда делали и пытались придумать, когда они реально душу в игру вкладывали. Нужно было обязательно игру засрать и захейтить из-за того что он не такая же по скорости как етернал. И когда они выкатили длс и всех разрабов уволили вы почему-то удивились тому, какие майкрософты плохие почему уволили разрабов они же хорошие игры делали как же подло они с ними поступили, хотя сами в начале засрали игру. Ну теперь пожинайте плоды ваших трудов, не нравилось что делает студия хорошо вот вам уволили всех разрабов. А что вам не нравится зато они больше не будут делать "неоднозначных игр". Можете заново дум етернал пройти, игра однозначная, и больше неоднозначностей не будет. То что уволили разработчиков это в том числе и ваша вина, потому что тупо не ценили то что они для вас делали.
doesn't run very well even on the lowest settings
Stop reading reviews and add this game to your library. While all the UE5 games are stuttering. Doom the Dark Ages engine blazes the framerates into oblivion.
Doom: The Dark Ages, en definitiva un juego desafiante junto a su DLC, si quieres un reto y algo parecido a eternal, el dinamismo y formas de jugar que brinda la nueva lanza es impresionante, luego de platinear el juego puedo decir que es bastante desafiante, juego con demasiada testosterona, es como mezclar Monster con pre entreno, la banda sonora una delicia :'v nada mas macho que eso, no sabrás como explicarle a tu organismo que no estas en peligro luego de terminarlo. --{Gráficos}--- ☑ Obra maestra ☐ Hermoso ☐ Bueno ☐ Decente ☐ Malo ☐ Horrible ☐ Paint.exe ---{Gameplay}--- ☐ Vas a jugar 24/7 ☑ Le vas a echar muuuuchas horas ☐ Cuidado con la adicción ☐ Muy bueno ☐ Bueno ☐ Nada especial ☐ Meh ☐ Malo ☐ Solo... no lo hagas ---{Audio}--- ☑ 0rgasmo auditivo ☐ Muy bueno ☐ Bueno ☐ Decente ☐ No tan mal ☐ Malo ☐ Violacion auditiva ---{Audiencia}--- ☐ Niños ☑ Adolescentes ☑ Adultos ☐ Todos ---{Requerimientos de PC}--- ☐ Si enciende ya vale ☐ Potato ☐ Mínimo ☐ Decente ☑ Rápido ☑ Niño rico ☐ Preguntale a la NASA si tienen una PC de sobra ---{Dificultad}--- ☐ Solo presiona algunos botones ☐ Fácil ☐ No tan difícil ☐ Fácil de aprender / Difícil de dominar ☐ No tan fácil ☑ Difícil ☐ Dark Souls ---{Historia}--- ☐ tiene pero no jugue ☐ No tiene ☐ Algo es algo supongo ☑ Promedio ☐ Bueno ☐ Encantador ☐ Te hará llorar o sonreir un montón ---{Tiempo de juego}--- ☐ Demasiado largo como para una taza de té ☐ Corto ☐ Promedio ☑ Largo ☑ Depende del jugador ☐ Infinito ---{Modo Online}--- ☐ Sí ☑ No ---{Modo Solo}--- ☑ Sí ☐ No ---{Precio}--- ☐ Solo compralo ☐ Vale la pena ☑ Espera a la oferta ☑ Si te hace ilusión, sí ☐ No recomendado ☐ No tires dinero a la basura ☐ Free to Play ---{Bugs}--- ☑ Nunca tuve ninguno ☐ Bugs menores ☐ Varios bugs ☐ Muchisimos
J'avais torché le jeu à sa sortie et je l'avais pas retouché. Ca manquait de finition j'ai trouvé, après avoir vraiment poncé Eternal ça faisait chuter la cadence à mort. Je suis revenu pour le DLC, j'ai retorché la campagne et là je viens de finir le DLC à 100% en UV et c'est vraiment exceptionnel ! Sans parler des MAJ entre temps qui ont aidé à polir le jeu, c'est vraiment le sentiment de rapidité absurde qui revient - surtout dans les défis bonus du DLC - ayant adoré Eternal je me sens enfin comme chez moi dans ce dernier DOOM. La musique du DLC est pour le coup plus mémorable que celle de la campagne (l'OST en général est très bien mais la masterclass de Mick Gordon c'est imbattable) J'essaye d'absolument rien spoiler mais vraiment le level design est incroyable dans toute la campagne et le DLC c'est une vraie claque dans la... vous voyez ce que je veux dire - seul point négatif c'est quelques puzzles dont on aurait pu se passer qui font juste perdre un peu de temps. Niveau gameplay, la nouvelle arme secondaire ça change tout, c'est l'élément qui manquait à ce jeu pour pouvoir intensifier les combats comme dans Eternal - ça demande un petit temps d'adaptation avant de vraiment comprendre toutes les possibilités de jeu. Seul critique qui persiste depuis que j'y ai joué la première fois à sa sortie, c'est qu'on ne sait pas quoi jouer comme arme, y a tellement de possibilité de combat avec l'arsenal mais quand on fait le mauvais choix en combat on n'est pas puni comme dans Eternal, mais on est "ennuyé". J'ai pas trouvé mieux pour décrire, mais on s'ennuie en fait à certains moments dans la campagne, beaucoup moins dans le DLC. On dirait vraiment que certaines salles ont été créées pour jouer une arme précise, et qu'au moment où l'on comprend quel outil est le plus adapté, et bien on a déjà rincé la moitié de la salle et on en veut toujours plus. Mais honnêtement c'est une énorme surprise, très content du DLC et du jeu de base mis à jour désormais. La somme d'argent absolument abusée que j'ai mise dans ce jeu, et bah là ça fait toujours mal mais ça passe beaucoup mieux avec ce DLC masterclass. Hâte de recommencer campagne + DLC en Nightmare et claquer un 100% encore
10/10 would rip and tear until it is done again
MASTERPIECE!!! said noone at xbox
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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