
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 17.71/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a
잼있네요 둠!
The Good: The first-person gameplay loop is fantastic, as one might come to expect from a DOOM title. I love how id software innovated the combat loop by keeping resource management but implementing the shield as a means of both traversal and facilitating different, badass means of implementing physical combat. The graphics are top notch, id tech 8 is gorgeous and highly optimized. The cinematics, the visuals, skyboxes, backgrounds, particle effects, they're all breathtaking. Upgrade progression is rewarding and encourages exploring for gold and gems to max out weapons and shield abilities. The meh: The mech and dragon sections are a point of contention for many. I don't mind them for filler or as eye candy/spectacle. As far as challenge or a "meat and potatoes" kind of gameplay goes, it's really just fluff. It's meant to be a breather and a pace-changer from the FPS combat sections which granted, are 90% of the game (thankfully), but I really don't think this was a necessary way to change the pace. I would have found something that focuses more around the first-person perspective like Eternal's platforming sections or something a bit more involved, but I still enjoy these sections somewhat for what they are. I could take them or leave them. The "ugh": I don't like how much they leaned into cutscenes. DOOM 2016 was 99% from the Slayer's perspective: Doom Eternal took a few things from the Slayer's perspective... while TDA just went out of its way to take most cutscenes away from his perspective. I didn't care for the lean-in to the "cinematic movie drama" ♥♥♥♥ that DOOM 2016 was obviously making fun of. When Samuel Hayden said "Let's work together" in DOOM 2016, the Slayer smashed a monitor and did the opposite of everything he wanted. In TDA, the Slayer just does everything he's told because that's what the story says. I miss "doesn't give a f*** about the story" Slayer. Conclusion: Solid game. Great FPS, solid gameplay loop, love the difficulty customization, big maps, fun combat. The story isn't bad, just bloated and I don't care for the presentation and excessive dialog. I much preferred Doom 2016 and even Doom Eternal's more subtle "if you want lore, check the codex" style rather than the in your face movie style production cutscenes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Основной кампании сильно не хватает сдожности,видно что механики для щита недокрутили - окно для парирования слишком большое и с большинством противников можно обойтись чисто щитом и melee-оружием. Плюс ну очень уж долгий свап стволов - пушек много,все прикольные,но из-за вот этой херни ты просто выбираешь 2,максимум 3 ствола и проходишь с ними почти всю игру. В остальном - бодро,весело,динамично и красиво,понравилось исследование локаций,зачетный дизайн первых уровней и толпы противников
本体9分,DLC 9.5分,玩过DLC之后再玩本体已经感觉节奏太慢了。希望能出个更新把矛带进本体,然后在DLC加入关卡重玩选项,不然升满级的矛就只能打几个竞技场和撕裂馆,不能在DLC关卡里爽爽,太亏了。
They must rebuild...
Very repetitive. Not fun. Slow. How does anyone think this is fun?
이 게임을 플레이하고 방패와 사랑에 빠져 결혼하게되었습니다. 감사합니다.
Great Doom game. Had a lot of fun with it.
I've tried to play it a couple times now but I get bored before even finishing the first level. I liked Eternal's gameplay style better. I appreciate that they wanted to try something different, but I'm just not feeling it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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