
The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.4Kreviews | 67% | — | $1.3M |
| $9.99 | 178ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst DLC for an otherwise greatr franchise. Contantly pinned against a wall, pushed into a corner, or blocked by some enemy that hasn't fully spawned yet. There's fun-challenging, and then there's this utter b0110cks.
Дополнение не плохое но в начале не мог пройти прыжки серафим так себе как босс.
Хочется посадить разрабов DLC за компик и заставить проходить эту прелесть, а что бы больше погружение было, каждый раз когда умирают давать подзатыльника
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Саме важке длс в серії Doom.
ass
In short: a huge nothingburger of an annoyingly lengthy DLC, recommend only if you beat eternal's base campaign a long while ago and forgot some stuff. In detail: I highly doubt anyone plays the modern doom trilogy for the narrative, neither did I, but Eternal's base campaign had an efficient combat/platforming/story exposition loop that kept me excited enough to keep going after each level; left me wanting for more after each level. That was not the case for me with Ancient Gods Part One. It felt like going for some McDonalds right after a fine-dining experience when you've already left the last place plenty satisfied, just looking for some dessert. Where each tiered combat encounter in base eternal lasted 2-3 minutes, in AG:PO a combat encounter is like a couch-surfing bum friend who overstayed his welcome, you're used to the 2-3 minutes and now you're treated to 7-10 minutes of lengthy over-tuned combat where you're not having fun anymore, neither are you trying to survive, you're just trying to finish the damn thing faster to get over with it. Each level has some gimmick to pad out "play" time, collecting cards for access, following dogs and fighting small combat trials in foggy zones and the new enemies are not only annoying in how they disrupt the gameplay flow, they're also not fun to kill due to the gimmicky nature of how you're supposed to kill them. WHO DECIDED THAT TO KILL ONE ENEMY TYPE, IT SHOULD BE RESTRICTED TO ONLY ONE SPECIFIC WEAPON'S UPGRADE PATH. I'm hoping Ancient Gods Part Two is better than whatever the F**K this was
I had very limited knowledge of Eternal when I played it, and was very surprised to see that the DLCs had mixed reviews based on my experience with Eternal. I didn't mind Ancient Gods 1. To be very brief general with my opinions, the levels are very inconsistent with the length and difficulty. The overall designs of the objectives were less interesting to me. The new mechanics introduced were overall good, apart from making it so enemies can be randomly powered up by some blue ♥♥♥♥ which triples their health pools and makes them immune to staggering and all status effects, that can move to a new target even after you kill it, and that can only be stopped with a single mod on a weapon so you better hope you have enough ammo. I had no real gripe with the new enemy types, apart from the aforementioned blue piece of ♥♥♥♥. Unfortunately the end boss was just poorly designed in my opinion and not very fun to fight. This due to the boss revolving around the less interactive mechanics established previously in the DLC. This is not to say I think this DLC is bad, it unfortunately doesn't hold up to the standard of the base game. Which is fine, they tried new stuff out and they should be commemorated for doing so. Some stuff worked out better than others. And at the end of the day the DLC is well made, enjoyable and certainly worth your time and money. An optimistic 6.5/10 imo
games are supposed to be fun :(
The continuation of the greatest first-person shooter of all time.
These reviews are wack, this DLC kicks ass from top to bottom. Only downside is that this is when id started to pay for what they did to Mick Gordon and the music is just nothing. You'll be doing the hardest encounter in the game (up to this point) to an ambient track. Went back and replayed Cultist Base just to feel something after. But yeah the DLC is really good, it's just hard as ♥♥♥♥ which I imagine is why no one likes it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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